Hydra Rocket Pods (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) Doubt the blast radius thing appears in btdb2 |
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{{stub|Strategy, more stats, and more stuff like screenshots}} | {{stub|Strategy, more stats, and more stuff like screenshots}} | ||
{{for|other uses|Hydra Rocket Pods (disambiguation)}} | |||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Hydra Rocket Pods | |id=Hydra Rocket Pods | ||
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|cost =5100 | |cost =5100 | ||
}} | }} | ||
'''Hydra Rocket Pods''' is the [[Dartling Gunner (Battles 2)|Dartling Gunner]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. Instead of darts, it fires missiles that produce multiple explosions that pop any Bloon type. Each missile does zero damage and consumes 2 pierce every time it hits a new target, creating an explosion that deals 1 damage, has 7 pierce (10 with 0-3-2), and 8 blast radius. The missile itself has 7 pierce, creating explosions up to 3 times. Only its explosions can gain extra pierce. | '''Hydra Rocket Pods''' is the [[Dartling Gunner (Battles 2)|Dartling Gunner]]'s path 2 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. Instead of darts, it fires missiles that produce multiple explosions that pop any Bloon type. Each missile does zero damage and consumes 2 pierce every time it hits a new target, creating an explosion that deals 1 damage, has 7 pierce (10 with 0-3-2), and 8 blast radius. The missile itself has 7 pierce, creating explosions up to 3 times. Only its explosions can gain extra pierce. The additional explosion per missile collision has a cooldown of 0.0375 seconds, preventing explosions from hitting exactly the same spot.<!--b2popology: "HRP can only reapply every 0.0375s"--> | ||
When crosspathed with [[Laser Shock (Battles 2)|Laser Shock]], the shock only is applied by the missile, and does not do extra shocked damage. [[Powerful Darts (Battles 2)|Powerful Darts]] increases pierce of missile and explosions by +3, which adds two extra explosions plus an extra 3 pierce per explosion.<!--btdb2 no blast bonus--> | When crosspathed with [[Laser Shock (Battles 2)|Laser Shock]], the shock only is applied by the missile, and does not do extra shocked damage. [[Powerful Darts (Battles 2)|Powerful Darts]] increases pierce of missile and explosions by +3, which adds two extra explosions plus an extra 3 pierce per explosion.<!--btdb2 no blast bonus--> | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTDB2 last updated|4.13|section=y}} | |||
Hydra Rocket Pods is a consistent method of popping groups of Bloons, but has an expensive upfront cost. It is Dartling's best way of dealing with [[Lead Bloon (Battles 2)|Lead Bloon]], as [[Laser Cannon (Battles 2)|Laser Cannon]] is vulnerable to [[Purple Bloon (Battles 2)|Purple Bloon]]s. Hydra Rocket Pods has a great synergy with damage buffs, being an excellent option when paired with [[Benjamin (Battles 2)|Benjamin]]'s Biohack and [[Berserker Brew (Battles 2)|Berserker Brew]]. It can still be overwhelmed during the mid-10s rounds by baiting Hero abilities and [[Tower Boost (Battles 2)|Tower Boost]] and then finishing up with a layered rush, until the opponent is able to afford [[Rocket Storm (Battles 2)|Rocket Storm]] to save the other abilities. | |||
Hydra Rocket Pods is expensive to buy, so it should be delayed as soon as possible. Round 10 Leads can be a problem for Dartling loadouts. If using other towers with better group-popping, such as [[Ice Monkey (Battles 2)|Ice Monkey]] with its [[Ice Shards (Battles 2)|Ice Shards]] upgrade, use those instead to substitute Hydra Rocket Pods. Use Hydra Rocket Pods in strategies such as Dartling-Engi-Farm. If using a cheap lead-popper, such as Alchemist, it might be useful to temporarily buy that first before the Hydra. | |||
The 1-3-0 crosspath is vastly preferred for the better consistency of shots along straight lines, with 0-3-2's pierce bonus not giving enough benefit to warrant the erratic shots. | |||
==Update history== | ==Update history== | ||