Special Poperations (BTD6): Difference between revisions

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'''Special Poperations''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves [[Support Chinook (BTD6)|Support Chinook's]] [[Activated Ability|abilities]], and grants a new Monkey Marine [[Activated Ability|ability]] which drops a marine [[sub-tower]]. With {{BTD6 mk|Door Gunner}}, this upgrade also grants an ability which allows the Heli Pilot to hold a tower inside it, allowing it to continue attacking.
'''Special Poperations''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade improves [[Support Chinook (BTD6)|Support Chinook's]] [[Activated Ability|abilities]], and grants a new Monkey Marine [[Activated Ability|ability]] which drops a marine [[sub-tower]]. With {{BTD6 mk|Door Gunner}}, this upgrade also grants an ability which allows the Heli Pilot to hold a tower inside it, allowing it to continue attacking.


This upgrade also increases the movement speed of the Heli Pilot by 25% and reduces Downdraft attack cooldown from 0.15s to 0.075s.
This upgrade also increases the movement speed of the Heli Pilot by 25% and reduces Downdraft attack cooldown from 0.15 seconds to 0.075 seconds.<section end="lede" />


== Abilities ==
== Abilities ==
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=== Monkey Marine ===
=== Monkey Marine ===
This upgrade adds the Monkey Marine ability, which deploys a marine sub-tower at the Heli Pilot's position. If there are no available placement locations near the Heli Pilot, the marine cannot be deployed. The marine fires darts at Bloons which deal 6 [[damage]], have 20 [[pierce]], and have an [[Attack Cooldown|attack cooldown]] of 0.05 seconds (0.04 seconds with [[Faster Firing (BTD6)|Faster Firing]] crosspath). Marines have a [[range]] of 50 [[Unit|units]]. It can damage all Bloon types and can detect [[Camo Bloon (BTD6)|Camo Bloons]].
This upgrade adds the Monkey Marine ability, which deploys a marine sub-tower at the Heli Pilot's position. If there are no available placement locations near the Heli Pilot, the marine cannot be deployed. The marine fires darts at Bloons which deal 6 [[damage]], have 20 [[pierce]], and have an [[Attack speed|attack cooldown]] of 0.05 seconds (0.04 seconds with [[Faster Firing (BTD6)|Faster Firing]] crosspath). Marines have a [[range]] of 50 [[Unit|units]]. It can damage all Bloon types and can detect [[Camo Bloon (BTD6)|Camo Bloons]].


The Marine last for 30 seconds before disappearing. It also disappears if the Heli that spawned it is removed. Crosspathing the Heli with [[Quad Darts (BTD6)|Quad Darts]] causes the Marine to remain even if the Heli is removed, which seems to be a bug. Unlike most towers and sub-towers, marines can be sold in [[CHIMPS]]. This ability has a cooldown of 25 seconds, and an initial cooldown of 8.33 seconds (meaning a single Special Poperations can keep a Marine on the map at all times and periodically have two Marines at a time without any ability cooldown buffs).
The Marine last for 30 seconds before disappearing. It also disappears if the Heli that spawned it is removed. Crosspathing the Heli with [[Quad Darts (BTD6)|Quad Darts]] causes the Marine to remain even if the Heli is removed, which seems to be a bug. Unlike most towers and sub-towers, marines can be sold in [[CHIMPS]]. This ability has a cooldown of 25 seconds, and an initial cooldown of 8.33 seconds (meaning a single Special Poperations can keep a Marine on the map at all times and periodically have two Marines at a time without any ability cooldown buffs).
Unlike other sub-towers, the marine can be redeployed with the redeploy ability.


=== Door Gunner ===
=== Door Gunner ===
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==Strategy==
==Strategy==
{{Strategy needed|What about door gunner, and some more stuff you can do with specpops?}}
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
With improved income and lives, faster pickups, greater blowback, and reasonable DPS for its price range, Special Poperations stands out on Boss Events, especially Least Cash and Least Tiers settings. Its lack of initial cooldown for the Reposition also allows it to reposition valuable towers immediately for a sum of cash. Outside of income-generating modes, Special Poperations is decent in [[CHIMPS]] with sufficient micromanagement to reposition towers, blow back Super Ceramics, and use Marine often for bursts of damage.
With improved income and lives, greater blowback, no initial Reposition cooldown, and decent DPS for its price, Special Poperations stands out on [[Boss Event]]s, especially in Least Cash and Least Tiers settings. It remains viable in [[CHIMPS]] with sufficient micromanagement to reposition towers, blow back Super Ceramics, and frequent use of Marine for bursts of damage.


{{BTD6 mk|Door Gunner}} is an important MK to allow for creative ways to improve the defense:
{{BTD6 mk|Door Gunner}} is an important MK to give a tower effectively infinite range. Some valuable candidates are:
*[[Favored Trades (BTD6)|Favored Trades]] can be moved around to increase value of all towers on screen.
*[[Favored Trades (BTD6)|Favored Trades]] for its sellback bonus.
*[[Embrittlement (BTD6)|Embrittlement]]'s Bloon debuffs can be moved everywhere, which is often done for Boss Events
*[[Master Builder|Master Builder]]'s Mega Sentries can be picked up.
*[[Banana Farmer (BTD6)|Banana Farmer]]
*[[Embrittlement (BTD6)|Embrittlement]], which is mainly used in Boss Events without good Ice placements.
*[[The Final Harmonic]]'s totem can move blimps into [[XXXL Trap (BTD6)|XXXL Trap]] on distant lane maps such as [[Muddy Puddles]].<!--the only currently known practical finalharmonic interaction other than "it's a cool funni interaction"; xxxl trap chinook doesn't move its own trap, and 015 xxxl isn't always better...-->


0-5-0 crosspath is usually sufficient, however 0-5-2 improves blowback and the Marine's DPS. 2-5-0 allows for micro-free use of the Marine but limits the DPS bonuses of 0-5-2.
Special Poperations does not need to be crosspathed if assuming a support role. However, 0-5-2 does improve blowback and the Marine's DPS. Alternatively, 2-5-0 removes the need for micro.


==Update history==
==Update history==
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===Screenshots===
===Screenshots===
<gallery>
<gallery>
BTD6 Special Poperations X5X.png|Special Poperations for all upgrades
BTD6 Special Poperations 150.png|Special Poperations for 150, 250
BTD6 Special Poperations X5X.png|Special Poperations for 05X
BTD6 Special Poperations Helipad.png|Special Poperations helipad
BTD6 Special Poperations Helipad.png|Special Poperations helipad
BTD6 Special Poperations Active Ability.png|Special Poperations marine
BTD6 Special Poperations Active Ability.png|Special Poperations marine
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File:BTD6 050-HeliPilotInsta.png|[[Insta Monkey]] icon  
File:BTD6 050-HeliPilotInsta.png|[[Insta Monkey]] icon  
</gallery>
</gallery>
==Trivia==
*Its upgrade icon is almost identical to the portrait of {{BTD6|Elite Defender}}.
*"Poperations" is a portmanteau of "pop" and "operations".
*[[wp:Special operations|Special operations]] are unconventional military techniques, including but not limited to scouting, espionage, and diversion, typically performed by small units.
*With {{BTD6 mk|Door Gunner}}, it has the most activated abilities of a single tower in BTD6, with 4 in total.


==In other languages==
==In other languages==