Special Poperations (BTD6): Difference between revisions

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'''Special Poperations''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves [[Support Chinook (BTD6)|Support Chinook's]] [[Activated Ability|abilities]], and grants a new Monkey Marine [[Activated Ability|ability]] which drops a marine [[sub-tower]]. With {{BTD6 mk|Door Gunner}}, this upgrade also grants an ability which allows the Heli Pilot to hold a tower inside it, allowing it to continue attacking.
'''Special Poperations''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade improves [[Support Chinook (BTD6)|Support Chinook's]] [[Activated Ability|abilities]], and grants a new Monkey Marine [[Activated Ability|ability]] which drops a marine [[sub-tower]]. With {{BTD6 mk|Door Gunner}}, this upgrade also grants an ability which allows the Heli Pilot to hold a tower inside it, allowing it to continue attacking.


This upgrade also increases the movement speed of the Heli Pilot by 25% and reduces Downdraft attack cooldown from 0.15s to 0.075s.
This upgrade also increases the movement speed of the Heli Pilot by 25% and reduces Downdraft attack cooldown from 0.15 seconds to 0.075 seconds.<section end="lede" />


== Abilities ==
== Abilities ==
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=== Monkey Marine ===
=== Monkey Marine ===
This upgrade adds the Monkey Marine ability, which deploys a marine sub-tower at the Heli Pilot's position. If there are no available placement locations near the Heli Pilot, the marine cannot be deployed. The marine fires darts at Bloons which deal 6 [[damage]], have 20 [[pierce]], and have an [[Attack Cooldown|attack cooldown]] of 0.05 seconds (0.04 seconds with [[Faster Firing (BTD6)|Faster Firing]] crosspath). Marines have a [[range]] of 50 [[Unit|units]]. It can damage all Bloon types and can detect [[Camo Bloon (BTD6)|Camo Bloons]].
This upgrade adds the Monkey Marine ability, which deploys a marine sub-tower at the Heli Pilot's position. If there are no available placement locations near the Heli Pilot, the marine cannot be deployed. The marine fires darts at Bloons which deal 6 [[damage]], have 20 [[pierce]], and have an [[Attack speed|attack cooldown]] of 0.05 seconds (0.04 seconds with [[Faster Firing (BTD6)|Faster Firing]] crosspath). Marines have a [[range]] of 50 [[Unit|units]]. It can damage all Bloon types and can detect [[Camo Bloon (BTD6)|Camo Bloons]].


The Marine last for 30 seconds before disappearing. It also disappears if the Heli that spawned it is removed. Crosspathing the Heli with [[Quad Darts (BTD6)|Quad Darts]] causes the Marine to remain even if the Heli is removed, which seems to be a bug. Unlike most towers and sub-towers, marines can be sold in [[CHIMPS]]. This ability has a cooldown of 25 seconds, and an initial cooldown of 8.33 seconds (meaning a single Special Poperations can keep a Marine on the map at all times and periodically have two Marines at a time without any ability cooldown buffs).
The Marine last for 30 seconds before disappearing. It also disappears if the Heli that spawned it is removed. Crosspathing the Heli with [[Quad Darts (BTD6)|Quad Darts]] causes the Marine to remain even if the Heli is removed, which seems to be a bug. Unlike most towers and sub-towers, marines can be sold in [[CHIMPS]]. This ability has a cooldown of 25 seconds, and an initial cooldown of 8.33 seconds (meaning a single Special Poperations can keep a Marine on the map at all times and periodically have two Marines at a time without any ability cooldown buffs).
Unlike other sub-towers, the marine can be redeployed with the redeploy ability.


=== Door Gunner ===
=== Door Gunner ===
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==Strategy==
==Strategy==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|51.2|section=y}}
With improved income and lives, greater blowback, no initial Reposition cooldown, and decent DPS for its price, Special Poperations stands out on [[Boss Event]]s, especially Least Cash and Least Tiers settings. It remains viable in [[CHIMPS]] with sufficient micromanagement to reposition towers, blow back Super Ceramics, and frequent use of Marine for bursts of damage.
With improved income and lives, greater blowback, no initial Reposition cooldown, and decent DPS for its price, Special Poperations stands out on [[Boss Event]]s, especially in Least Cash and Least Tiers settings. It remains viable in [[CHIMPS]] with sufficient micromanagement to reposition towers, blow back Super Ceramics, and frequent use of Marine for bursts of damage.


{{BTD6 mk|Door Gunner}} is an important MK to give a tower effectively infinite range. Some valuable candidates are:
{{BTD6 mk|Door Gunner}} is an important MK to give a tower effectively infinite range. Some valuable candidates are:
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*[[Banana Farmer (BTD6)|Banana Farmer]]
*[[Banana Farmer (BTD6)|Banana Farmer]]
*[[Embrittlement (BTD6)|Embrittlement]], which is mainly used in Boss Events without good Ice placements.
*[[Embrittlement (BTD6)|Embrittlement]], which is mainly used in Boss Events without good Ice placements.
*[[The Final Harmonic]]'s totem can be moved, helping move blimps into [[XXXL Trap (BTD6)|XXXL Trap]] on distant lane maps such as [[Muddy Puddles]]<!--the only currently known practical finalharmonic interaction other than "it's a cool funni interaction"; xxxl trap chinook doesn't move its own trap, and 015 xxxl isn't always better...-->
*[[The Final Harmonic]]'s totem can move blimps into [[XXXL Trap (BTD6)|XXXL Trap]] on distant lane maps such as [[Muddy Puddles]].<!--the only currently known practical finalharmonic interaction other than "it's a cool funni interaction"; xxxl trap chinook doesn't move its own trap, and 015 xxxl isn't always better...-->


Special Poperations does not need to be crosspathed if assuming a support role. However, 0-5-2 does improves blowback and the Marine's DPS. Alternatively, 2-5-0 removes the need for micro.
Special Poperations does not need to be crosspathed if assuming a support role. However, 0-5-2 does improve blowback and the Marine's DPS. Alternatively, 2-5-0 removes the need for micro.


==Update history==
==Update history==
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===Screenshots===
===Screenshots===
<gallery>
<gallery>
BTD6 Special Poperations X5X.png|Special Poperations for all upgrades
BTD6 Special Poperations 150.png|Special Poperations for 150, 250
BTD6 Special Poperations X5X.png|Special Poperations for 05X
BTD6 Special Poperations Helipad.png|Special Poperations helipad
BTD6 Special Poperations Helipad.png|Special Poperations helipad
BTD6 Special Poperations Active Ability.png|Special Poperations marine
BTD6 Special Poperations Active Ability.png|Special Poperations marine
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File:BTD6 050-HeliPilotInsta.png|[[Insta Monkey]] icon  
File:BTD6 050-HeliPilotInsta.png|[[Insta Monkey]] icon  
</gallery>
</gallery>
==Trivia==
*Its upgrade icon is almost identical to the portrait of {{BTD6|Elite Defender}}.
*"Poperations" is a portmanteau of "pop" and "operations".
*[[wp:Special operations|Special operations]] are unconventional military techniques, including but not limited to scouting, espionage, and diversion, typically performed by small units.
*With {{BTD6 mk|Door Gunner}}, it has the most activated abilities of a single tower in BTD6, with 4 in total.


==In other languages==
==In other languages==