Ice Shards (Battles 2): Difference between revisions
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{{stub|Strategy needed}} | |||
{{for|other uses|Ice Shards (disambiguation)}} | {{for|other uses|Ice Shards (disambiguation)}} | ||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
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|cost =2000 | |cost =2000 | ||
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'''Ice Shards''' is the [[Ice Monkey (Battles 2)|Ice Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. | '''Ice Shards''' is the [[Ice Monkey (Battles 2)|Ice Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. Bloons frozen by it gain an "ice shards" status effect after the initial freeze damage; if the Frozen layer is popped, it produces 3 shards of ice that deal 1 damage with 3 pierce, 120° apart within 360°. Shards cannot be affected by external buffs to damage or pierce. Shards have the shatter [[damage type]] (pops Frozen but not [[Lead Bloon (Battles 2)|Lead]]). | ||
The "ice shards" status effect soaks up to 2 layers (3 with [[Deep Freeze (Battles 2)|Deep Freeze]]), cannot affect White without support,<!--in btd6, "shardable" can with white, at least in early versions after 25.0; get a dart and *boom* shards go out--> and lasts as long as the freeze mutator. Ice Shards can trigger its own ice shards if crosspathed with [[Re-Freeze (Battles 2)|Re-Freeze]], although this requires external attack speed buffs. | |||
==Costs and sell values== | ==Costs and sell values== | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed}} | ||
{{BTDB2 last updated|4.10|section=y}} | |||
Ice Shards is a great mid-game option in Ice loadouts to break apart rushes. It has a White weakness, preventing its shards from triggering if Ice Shards tries to freeze White. Having additional towers that pop Frozen, such as [[Gwendolin (Battles 2)|Gwendolin]] or [[Fusty the Snowman (Battles 2)|Fusty the Snowman]], are recommended for consistency of Ice Shards' damage, and to compensate downtime that it may have sometimes. | |||
3-2-0 is the recommended crosspath. 3-2-0 increases the layers that can trigger shards, making it more effective at creating shards, while 3-1-0 is enough if on a budget. 3-0-2 is not efficient unless using an Ice-centric defense, which is rarely useful in normal gameplay.<!--there's casual bananza or pwf super-ice-village, but... why...--> | |||
==Update history== | ==Update history== | ||