Ice Shards (Battles 2): Difference between revisions

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{{stub|Strategy needed}}
{{for|other uses|Ice Shards (disambiguation)}}
{{for|other uses|Ice Shards (disambiguation)}}
{{BTDB2 upgrade info
{{BTDB2 upgrade info
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|cost =2000
|cost =2000
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'''Ice Shards''' is the [[Ice Monkey (Battles 2)|Ice Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It adds an ice shards status effect to Bloons it freezes that soaks through 2 layers (3 with [[Deep Freeze (Battles 2)|Deep Freeze]]), but will not trigger it from the initial freezing damage. The duration of the ice shards effect is equal to the duration of the freeze. Popping a Bloon affected by Ice Shards will produce 3 shards of ice that deal 1 damage with 3 pierce, 120° apart within 360°. Shards cannot be affected by external buffs to damage or pierce. Shards have the shatter [[damage type]], which pops Frozen but not [[Lead Bloon (Battles 2)|Lead]]. Only towers that can pop Frozen can trigger this ice shards effect, since it requires to pop the Bloon layer. Ice Shards can trigger its own ice shards if crosspathed with [[Re-Freeze (Battles 2)|Re-Freeze]], although this requires external attack speed buffs.  
'''Ice Shards''' is the [[Ice Monkey (Battles 2)|Ice Monkey]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD Battles 2]]''. Bloons frozen by it gain an "ice shards" status effect after the initial freeze damage; if the Frozen layer is popped, it produces 3 shards of ice that deal 1 damage with 3 pierce, 120° apart within 360°. Shards cannot be affected by external buffs to damage or pierce. Shards have the shatter [[damage type]] (pops Frozen but not [[Lead Bloon (Battles 2)|Lead]]).
 
The "ice shards" status effect soaks up to 2 layers (3 with [[Deep Freeze (Battles 2)|Deep Freeze]]), cannot affect White without support,<!--in btd6, "shardable" can with white, at least in early versions after 25.0; get a dart and *boom* shards go out--> and lasts as long as the freeze mutator. Ice Shards can trigger its own ice shards if crosspathed with [[Re-Freeze (Battles 2)|Re-Freeze]], although this requires external attack speed buffs.


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
{{Strategy needed}}
{{Strategy needed}}
{{BTDB2 last updated|4.10|section=y}}
Ice Shards is a great mid-game option in Ice loadouts to break apart rushes. It has a White weakness, preventing its shards from triggering if Ice Shards tries to freeze White. Having additional towers that pop Frozen, such as [[Gwendolin (Battles 2)|Gwendolin]] or [[Fusty the Snowman (Battles 2)|Fusty the Snowman]], are recommended for consistency of Ice Shards' damage, and to compensate downtime that it may have sometimes.
3-2-0 is the recommended crosspath. 3-2-0 increases the layers that can trigger shards, making it more effective at creating shards, while 3-1-0 is enough if on a budget. 3-0-2 is not efficient unless using an Ice-centric defense, which is rarely useful in normal gameplay.<!--there's casual bananza or pwf super-ice-village, but... why...-->


==Update history==
==Update history==