Monkey-Nomics (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
No edit summary
Qwertyxp2000 (talk | contribs)
No edit summary
 
(3 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{stub}}
{{stub}}{{for|the [[Bloons TD 6]] upgrade|Monkey-Nomics (BTD6)}}
{{BTDB2 upgrade info
{{BTDB2 upgrade info
|id=Monkey-Nomics
|id=Monkey-Nomics
Line 13: Line 13:
|cost =45000
|cost =45000
}}
}}
'''Monkey-Nomics''' is the [[Banana Farm (Battles 2)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It increases the bank capacity from $18,000 to $30,000. IMF Loan ability no longer grants [[debt]] of $15,000 while making the same amount of cash. The Monkey-Nomics ability always has an initial cooldown of 30 seconds, and an ability cooldown of 50 seconds. Like [[IMF loan (Battles 2)|IMF loan]], the amount of granted money cannot be increased with buffs.
'''Monkey-Nomics''' is the [[Banana Farm (Battles 2)|Banana Farm]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD Battles 2]]''. It increases the bank capacity from $18,000 to $30,000. IMF Loan ability no longer grants [[debt]] of $15,000 while making the same amount of cash. The Monkey-Nomics ability carries over the cooldown of its previous upgrade and always has a minimum initial cooldown of 30 seconds,<!--buy imf after ability use, then buy nomics, and you get a very long cooldown that isn't the 30 seconds--> and an ability cooldown of 40 seconds. Like [[IMF loan (Battles 2)|IMF loan]], the amount of granted money cannot be increased with buffs.


With [[Greater Production (Battles 2)|Greater Production]], the end-of-round cash bonus compared to 2-4-0 [[IMF loan (Battles 2)|IMF loan]] is increased from $700 to $1000, while other crosspaths remain identical to [[Monkey Bank (Battles 2)|Monkey Bank]].
With [[Greater Production (Battles 2)|Greater Production]], the end-of-round cash bonus compared to 2-4-0 [[IMF loan (Battles 2)|IMF loan]] is increased from $700 to $1000, while other crosspaths remain identical to [[Monkey Bank (Battles 2)|Monkey Bank]].
Line 21: Line 21:


==Strategy==
==Strategy==
{{Strategy needed|Nomics pro dunno, but something like that, and say about build order and stuff}}
{{Strategy needed|Nomics pro dunno, but something like that, and say about build order and stuff. note that farming curve changed a lot since imf nerf and carry-over nerf into nomics directly}}
{{outdated|farming curve changed a lot since imf nerf and carry-over nerf into nomics directly}}
{{BTDB2 last updated|4.13|section=y}}
{{BTDB2 last updated|section=y|4.9}}
Monkey-Nomics is an effective T5 Farm to aim for, in a normal game best at about R21-22 with optimal farming. It gives a steady flow of cash particularly during slow rounds, unlike all of the other Farms which are round-based. Use an IMF start combined with BRFs and then proceed to sell Farms and buy the Nomics upgrade. On longer maps that often getting stalled out, Monkey-Nomics is preferred to go first over the [[Monkey Wall Street (Battles 2)|Monkey Wall Street]] and [[Banana Central (Battles 2)|Banana Central]].
Monkey-Nomics is the go-to T5 Farm to aim for, in a normal game best at about R21-22 with optimal farming. It gives a steady flow of cash particularly during slow rounds, unlike all of the other Farms which are round-based. Use an IMF start combined with BRFs and then proceed to sell Farms and buy the Nomics upgrade.


Crosspaths for Monkey-Nomics depend on the situation. 2-5-0 is the preferred crosspath if wanting to maximize the stored income. However, the 0-5-1 does allow Monkey-Nomics to be afforded sooner, which is preferred if pursuing only the ability, in addition to 0-5-2 if the extra sellback is necessary.
Crosspaths for Monkey-Nomics depend on the situation. 2-5-0 is the preferred crosspath if wanting to maximize the stored income. However, the 0-5-1 does allow Monkey-Nomics to be afforded sooner, which is preferred if pursuing only the ability, in addition to 0-5-2 if the extra sellback is necessary.
Monkey-Nomics is equivalent to 3000<!--20000*6/40--> eco. 0-5-1 affected by [[Quality Soil]] into its lowest cost,<!--51,295/3000--> at about $17 per $1 worth of eco, is significantly more efficient than every Bloon-based eco option in the whole game, even by cost.<!--Sblue: 15/0.8=18.75, Pink: 60/2.3=26.0869565--> Without Quality Soil,<!--59,700/3000=19.9--> having about $19.9 per $1 worth of eco is still incredibly efficient on top of having high cash generation via its normal cash production.


==Update history==
==Update history==