Shrapnel Shot (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) try out the semi-auto test with shrapnel, strange how it still has 3 pierce, same with dprecision apparently? |
No longer increases pierce anymore... Tags: Mobile edit Mobile web edit Advanced mobile edit |
||
| (3 intermediate revisions by 2 users not shown) | |||
| Line 11: | Line 11: | ||
|path =2 | |path =2 | ||
|tier =2 | |tier =2 | ||
|cost = | |cost =300 | ||
}} | }} | ||
'''Shrapnel Shot''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD Battles 2]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], + | '''Shrapnel Shot''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD Battles 2]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +1 damage to [[Camo Bloon (Battles 2)|Camo Bloon]]s (inherited from [[Night Vision Goggles (Battles 2)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet. | ||
[[Crosspath]]ing modifies the shrapnel: | [[Crosspath]]ing modifies the shrapnel: | ||
| Line 19: | Line 19: | ||
*[[Large Calibre (Battles 2)|Large Calibre]]: Shrapnel damage increased from 1 to 2. | *[[Large Calibre (Battles 2)|Large Calibre]]: Shrapnel damage increased from 1 to 2. | ||
*[[Deadly Precision (Battles 2)|Deadly Precision]]: Shrapnel does 5 damage and pierce increased to 4. | *[[Deadly Precision (Battles 2)|Deadly Precision]]: Shrapnel does 5 damage and pierce increased to 4. | ||
*[[Maim MOAB (Battles 2)|Maim MOAB]] and [[Cripple MOAB (Battles 2)|Cripple MOAB]]: Applies stun/debuff for full duration compared to the bullet | *[[Maim MOAB (Battles 2)|Maim MOAB]] and [[Cripple MOAB (Battles 2)|Cripple MOAB]]: Applies stun/debuff for full duration compared to the bullet.<!--tmoab 022 +12 pop count, 023 +17 pop count; try it out on mayan--> | ||
<!--no moab bonus or bonus d on full auto and above--> | <!--no moab bonus or bonus d on full auto and above--> | ||
| Line 29: | Line 28: | ||
{{strategy needed}} | {{strategy needed}} | ||
{{BTDB2 last updated|4.10|section=y}} | {{BTDB2 last updated|4.10|section=y}} | ||
A cheap group-popping upgrade. Like all Sniper upgrades, it's weak for its cost for early-game, | A cheap group-popping upgrade. Like all Sniper upgrades, it's weak for its cost for early-game; however, it gains more value in its higher tier upgrades. In particularly, it's the grouped stun/debuff crosspath for Maim MOAB and Cripple MOAB, and a decent group-popper via Tier 3+ bottom path. | ||
==Update history== | ==Update history== | ||