Shrapnel Shot (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
try out the semi-auto test with shrapnel, strange how it still has 3 pierce, same with dprecision apparently?
Katandana (talk | contribs)
No longer increases pierce anymore...
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'''Shrapnel Shot''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD Battles 2]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +2 damage to [[Camo Bloon (Battles 2)|Camo Bloon]]s (inherited from [[Night Vision Goggles (Battles 2)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet.
'''Shrapnel Shot''' is the [[Sniper Monkey (Battles 2)|Sniper Monkey]]'s path 2 tier 2 [[upgrade]] in ''[[Bloons TD Battles 2]]''. With this upgrade, each shot from the Sniper Monkey emits 5 shrapnel [[projectile]]s from behind the target in a 45° angle spread. Each shrapnel projectile deals 1 [[damage]], +1 damage to [[Camo Bloon (Battles 2)|Camo Bloon]]s (inherited from [[Night Vision Goggles (Battles 2)|Night Vision Goggles]]), and can pop up to 2 [[Bloon]]s. Shrapnel does not deal damage to the target initially hit by the bullet.


[[Crosspath]]ing modifies the shrapnel:
[[Crosspath]]ing modifies the shrapnel:
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*[[Large Calibre (Battles 2)|Large Calibre]]: Shrapnel damage increased from 1 to 2.  
*[[Large Calibre (Battles 2)|Large Calibre]]: Shrapnel damage increased from 1 to 2.  
*[[Deadly Precision (Battles 2)|Deadly Precision]]: Shrapnel does 5 damage and pierce increased to 4.
*[[Deadly Precision (Battles 2)|Deadly Precision]]: Shrapnel does 5 damage and pierce increased to 4.
*[[Maim MOAB (Battles 2)|Maim MOAB]] and [[Cripple MOAB (Battles 2)|Cripple MOAB]]: Applies stun/debuff for full duration compared to the bullet.
*[[Maim MOAB (Battles 2)|Maim MOAB]] and [[Cripple MOAB (Battles 2)|Cripple MOAB]]: Applies stun/debuff for full duration compared to the bullet.<!--tmoab 022 +12 pop count, 023 +17 pop count; try it out on mayan-->
*[[Semi-Automatic (Battles 2)|Semi-Automatic]]: Shrapnel pierce increased from 2 to 3.<!--tmoab 022 +12 pop count, 023 +17 pop count; try it out on mayan-->
<!--no moab bonus or bonus d on full auto and above-->
<!--no moab bonus or bonus d on full auto and above-->


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{{strategy needed}}
{{strategy needed}}
{{BTDB2 last updated|4.10|section=y}}
{{BTDB2 last updated|4.10|section=y}}
A cheap group-popping upgrade. Like all Sniper upgrades, it's weak for its cost for early-game, however it gains more value in its higher tier upgrades. In particularly, it's the grouped stun/debuff crosspath for Maim MOAB and Cripple MOAB, and a decent group-popper via Tier 3+ bottom path.
A cheap group-popping upgrade. Like all Sniper upgrades, it's weak for its cost for early-game; however, it gains more value in its higher tier upgrades. In particularly, it's the grouped stun/debuff crosspath for Maim MOAB and Cripple MOAB, and a decent group-popper via Tier 3+ bottom path.


==Update history==
==Update history==