Necromancer (Battles 2): Difference between revisions
Qwertyxp2000 (talk | contribs) a lot to say for necro here, honestly |
Qwertyxp2000 (talk | contribs) |
||
| (5 intermediate revisions by the same user not shown) | |||
| Line 1: | Line 1: | ||
{{BTDB2 upgrade info | {{BTDB2 upgrade info | ||
|id=Necromancer | |id=Necromancer | ||
| Line 15: | Line 14: | ||
'''Necromancer''' is the [[Wizard Monkey (Battles 2)|Wizard Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. The Wizard Monkey can summon undead Bloons on the track, which travel in reverse direction and damage Bloons they touch. Popped Bloons within 70 fixed range are collected in its graveyard, up to 450 units. Its graveyard counter is visible when the tower is selected. | '''Necromancer''' is the [[Wizard Monkey (Battles 2)|Wizard Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. The Wizard Monkey can summon undead Bloons on the track, which travel in reverse direction and damage Bloons they touch. Popped Bloons within 70 fixed range are collected in its graveyard, up to 450 units. Its graveyard counter is visible when the tower is selected. | ||
Each undead Bloon summoning attack costs up to 18 units per attack, and distributes pierce equally among 1–5 undead Bloons. After round 30, each pop counts as 7–13 units. Undead Bloons deal 2 damage. Wizard Monkey gains damage on all attacks except [[Wall of Fire (Battles 2)|Wall of Fire]] for every 200 units present in the graveyard. | Each undead Bloon summoning attack costs up to 18 units per attack, and distributes pierce equally among 1–5 undead Bloons. After round 30, each pop counts as 7–13 units. Undead Bloons deal 2 damage and damage all Bloon types. Wizard Monkey gains damage on all attacks except [[Wall of Fire (Battles 2)|Wall of Fire]] for every 200 units present in the graveyard. | ||
With [[Guided Magic (Battles 2)|Guided Magic]], the Wizard | With [[Guided Magic (Battles 2)|Guided Magic]], the Wizard gains new targeting option that alters the location where the Undead Bloons are deployed, defaulting to the furthest region of the path for sent Bloons. Once purchased, this option cannot be untoggled. | ||
==Costs and sell values== | ==Costs and sell values== | ||
| Line 23: | Line 22: | ||
==Strategy== | ==Strategy== | ||
{{BTDB2 last updated|4. | {{BTDB2 last updated|4.12|section=y}} | ||
Necromancer is an effective cleanup option, | Necromancer is an effective cleanup option, but should not be relied against large groups. Its pierce is consistent and has decent damage, being suitable for chipping a few strong Bloons (even a single non-Fortified [[MOAB (Battles 2)|MOAB]]) but not enough for reliable single-target. Despite popping Purples, undead Bloons can still be overrun because its other attacks can't pop them; layering other Grouped rushes (e.g. Grouped Whites) behind is an effective hinderance. Because of [[Shimmer (Battles 2)|Shimmer]] and innate camo detection, it and nearby towers have no Camo troubles. | ||
It's necessary to prepare Necromancer in advance and keeping it, making it less suitable, but not bad, for non-passive gameplay with Wizard strategies. For newer players, it should be treated as a safeguard. Competitive players should keep a Necro around and only sell it as a last resort, such as intense mid-game micromanagement. Like with most Wizard strategies, Necromancer works best in two-tower combos that don't have a sufficient group-popper, such as Tack-Wizard. | |||
Crosspathing matters with Necromancer. 0-0-4 is sufficient, | Crosspathing matters with Necromancer. 0-0-4 is sufficient, with 0-1-4 preferred in general gameplay, and 0-2-4 only mattering to deter non-Purple rushes and to feed graveyard. 1-0-4 matters on maps with interweaving lanes, such as [[Garden]], to prevent unreliable spawning directions. | ||
==Update history== | ==Update history== | ||