Necromancer (Battles 2): Difference between revisions

Qwertyxp2000 (talk | contribs)
a lot to say for necro here, honestly
Qwertyxp2000 (talk | contribs)
 
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{{BTDB2 upgrade info
{{BTDB2 upgrade info
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'''Necromancer''' is the [[Wizard Monkey (Battles 2)|Wizard Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. The Wizard Monkey can summon undead Bloons on the track, which travel in reverse direction and damage Bloons they touch. Popped Bloons within 70 fixed range are collected in its graveyard, up to 450 units. Its graveyard counter is visible when the tower is selected.
'''Necromancer''' is the [[Wizard Monkey (Battles 2)|Wizard Monkey]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD Battles 2]]''. The Wizard Monkey can summon undead Bloons on the track, which travel in reverse direction and damage Bloons they touch. Popped Bloons within 70 fixed range are collected in its graveyard, up to 450 units. Its graveyard counter is visible when the tower is selected.


Each undead Bloon summoning attack costs up to 18 units per attack, and distributes pierce equally among 1–5 undead Bloons. After round 30, each pop counts as 7–13 units. Undead Bloons deal 2 damage. Wizard Monkey gains damage on all attacks except [[Wall of Fire (Battles 2)|Wall of Fire]] for every 200 units present in the graveyard.
Each undead Bloon summoning attack costs up to 18 units per attack, and distributes pierce equally among 1–5 undead Bloons. After round 30, each pop counts as 7–13 units. Undead Bloons deal 2 damage and damage all Bloon types. Wizard Monkey gains damage on all attacks except [[Wall of Fire (Battles 2)|Wall of Fire]] for every 200 units present in the graveyard.


With [[Guided Magic (Battles 2)|Guided Magic]], the Wizard also gets a new targeting option that allows it to change the location where the Undead Bloons are deployed. This option cannot be untoggled once active after purchasing.
With [[Guided Magic (Battles 2)|Guided Magic]], the Wizard gains new targeting option that alters the location where the Undead Bloons are deployed, defaulting to the furthest region of the path for sent Bloons. Once purchased, this option cannot be untoggled.


==Costs and sell values==
==Costs and sell values==
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==Strategy==
==Strategy==
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{{BTDB2 last updated|4.12|section=y}}
Necromancer is an effective cleanup option, however it should not be relied against large groups. Its pierce is consistent and has decent damage, making it suitable at chipping a few strong Bloons (even a single non-Fortified [[MOAB (Battles 2)|MOAB]]) but not enough for reliable single-target. Despite popping Purples, undead Bloons can still be overrun because its other attacks can't pop them; layering other Grouped rushes (e.g. Grouped Whites) behind is an effective hinderance. Because of [[Shimmer (Battles 2)|Shimmer]] and innate camo detection, it and nearby towers have no Camo troubles.  
Necromancer is an effective cleanup option, but should not be relied against large groups. Its pierce is consistent and has decent damage, being suitable for chipping a few strong Bloons (even a single non-Fortified [[MOAB (Battles 2)|MOAB]]) but not enough for reliable single-target. Despite popping Purples, undead Bloons can still be overrun because its other attacks can't pop them; layering other Grouped rushes (e.g. Grouped Whites) behind is an effective hinderance. Because of [[Shimmer (Battles 2)|Shimmer]] and innate camo detection, it and nearby towers have no Camo troubles.  


Preparing Necromancer in advance and keeping it is necessary, making it less suitable, but not bad, for non-passive gameplay with Wizard strategies. Newer players should appreciate it as a safeguard in Wizard strategies. Competitive players should keep a Necro around and only sell it as a last resort, such as intense mid-game micromanagement. Like with most Wizard strategies, Necromancer works best in Tack-Wizard loadouts.
It's necessary to prepare Necromancer in advance and keeping it, making it less suitable, but not bad, for non-passive gameplay with Wizard strategies. For newer players, it should be treated as a safeguard. Competitive players should keep a Necro around and only sell it as a last resort, such as intense mid-game micromanagement. Like with most Wizard strategies, Necromancer works best in two-tower combos that don't have a sufficient group-popper, such as Tack-Wizard.


Crosspathing matters with Necromancer. 0-0-4 is sufficient, however 0-1-4 is preferred in general gameplay, with 0-2-4 only mattering to deter non-Purple rushes and feed graveyard (since Wall of Fire can't synergize with damage scaling from Necromancer). 1-0-4 matters on certain maps where undead Bloons have unreliable spawning, such as [[Garden]].
Crosspathing matters with Necromancer. 0-0-4 is sufficient, with 0-1-4 preferred in general gameplay, and 0-2-4 only mattering to deter non-Purple rushes and to feed graveyard. 1-0-4 matters on maps with interweaving lanes, such as [[Garden]], to prevent unreliable spawning directions.


==Update history==
==Update history==