Bloon Redirect: Difference between revisions
Hubianzhen (talk | contribs) m wording implying that the bloon is destroyed and sent to graveyard if able |
Qwertyxp2000 (talk | contribs) →Tips: people still use bredirect just to steal eternal, it's not the worst thing in the world. |
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'''Bloon Redirect''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It steals a [[Bloon (BCS)|Bloon]] with up to 150 Health from the opponent's side and moves it to the player's side, and increases that Bloon's delay by 2. It cannot target Bloons with more than 150 Health, and cannot be used if the opponent has no targetable Bloons. | '''Bloon Redirect''' is an [[Power (BCS)|Advanced Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. It steals a [[Bloon (BCS)|Bloon]] with up to 150 Health from the opponent's side and moves it to the player's side, and increases that Bloon's delay by 2. It cannot target Bloons with more than 150 Health, and cannot be used if the opponent has no targetable Bloons. | ||
If the player already has all 8 Bloon slots filled, then Bloon Redirect will instead pop the Bloon it is used on. If this Bloon has On Play effects then these effects will trigger again, and an opponent's [[Striker Jones (BCS)|Striker Jones]] can trigger his Focus Target after stealing the Bloon. The stolen Bloon is considered to be owned by the stealer; using [[Return to Sender]] will return the card to them, but Card Backs from the original owner will be retained. Bloons that derive from the [[Storm (BCS)|Storm]] do not count as being played by the player (e.g. [[Double Trouble]]'s Bloontonium gains | If the player already has all 8 Bloon slots filled, then Bloon Redirect will instead pop the Bloon it is used on. If this Bloon has On Play effects then these effects will trigger again, and an opponent's [[Striker Jones (BCS)|Striker Jones]] can trigger his Focus Target after stealing the Bloon. The stolen Bloon is considered to be owned by the stealer; using [[Return to Sender]] will return the card to them, but Card Backs from the original owner will be retained. Bloons that derive from the [[Storm (BCS)|Storm]] do not count as being played by the player (e.g. [[Double Trouble]]'s Bloontonium gains).<!--try dt on a storm bloon you stole, and it won't make btm--> It does not count as playing a card for [[Quest (BCS)|Quest]] progress. | ||
==Tips== | ==Tips== | ||
{{BCS last updated|6. | {{BCS last updated|6.2|section=y}} | ||
*Bloon Redirect is the Bloon version of [[Expert Negotiator]] but costs Bloontonium instead of Gold. However, due to the 150 Health limit, Bloon Redirect is better in aggro mirrors, | *Bloon Redirect is the Bloon version of [[Expert Negotiator]] but costs Bloontonium instead of Gold. However, due to the 150 Health limit, Bloon Redirect is better in aggro mirrors, otherwise it's only meaningful to add in a deck for stealing [[The Eternal]]. | ||
**Against The Eternal, it is best to use it earlier rather than later, as its scaling health makes it harder to steal as the game progresses. | **Against The Eternal, it is best to use it earlier rather than later, as its scaling health makes it harder to steal as the game progresses. | ||
*Most players bring Bloon Redirect with the intention of stealing powerful Bloons, especially Unique Bloons such as [[The Eternal]], [[ARBITR]], or [[Strengthenator]], or as a Bloon removal that doesn't cost Gold. | *Most players bring Bloon Redirect with the intention of stealing powerful Bloons, especially Unique Bloons such as [[The Eternal]], [[ARBITR]], or [[Strengthenator]], or as a Bloon removal that doesn't cost Gold. | ||
** | ** [[RAPID]] has exactly 150 Health, which makes them untargetable when playing on Dark Castle or if buffed by [[Zee Jay (BCS)|Zee Jay]]'s Passive Awesomeness or [[Ezili (BCS)|Ezili]]'s Bloon Voodoo, which can potentially force the player to spend ammo or some other resource to damage them first. | ||
*Since Bloon Redirect increases delay, it gives more time for the opponent to pop the stolen Bloon and/or send more Bloons to overwhelm. As an aggro player, keep playing 1-delay Bloons to ensure it becomes a lingering threat. | *Since Bloon Redirect increases delay, it gives more time for the opponent to pop the stolen Bloon and/or send more Bloons to overwhelm. As an aggro player, keep playing 1-delay Bloons to ensure it becomes a lingering threat. | ||
**The extra delay doesn't matter for [[Immobile]] Bloons and isn't as important for The Eternal. | **The extra delay doesn't matter for [[Immobile]] Bloons and isn't as important for The Eternal. | ||
*Like with affording Expert Negotiator, be careful not to spend too much Bloontonium that defending (or performing combos for [[Amelia (BCS)|Amelia]]) would become detrimental. | |||
*It's important to note that many Large Bloons will not be able to be stolen due to their large health and Redirect's health cap. Some Advanced Bloons begin with more than 150 Health, but all Basic Bloons begin with 150 Health or less. | *It's important to note that many Large Bloons will not be able to be stolen due to their large health and Redirect's health cap. Some Advanced Bloons begin with more than 150 Health, but all Basic Bloons begin with 150 Health or less. | ||
== Update history == | == Update history == | ||