Druid of Peace: Difference between revisions

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|image      =BCS DruidOfPeace CardArt.png
|image      =BCS DruidOfPeace CardArt.png
|icon      =BCS DruidOfPeace Icon.png
|icon      =BCS DruidOfPeace Icon.png
|description=Bloons can't attack on the turn they are summoned
|description=Can't Attack. Bloons can't attack on the turn they are summoned
|flavor    =Be at peace, one and all!
|flavor    =Be at peace, one and all!


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|introduced=6.0
|introduced=6.0


|cost  =3
|cost  =7
|charges=1
|charges=1
|type  =Druid
|type  =Druid
|power  =20
|ammo  =1
|reload =1
}}
}}
'''Druid of Peace''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. While active, all Bloons from both sides are unable to attack if they're summoned on the same turn that they would attack.<!--wording could be better--> Affected Bloons have a red hand sign icon on top of them.
'''Druid of Peace''' is a [[Magic]] [[Monkey (BCS)|Monkey]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|6.0}}. It cannot attack, and while active, all Bloons from both sides are unable to attack if they're summoned on the same turn that they would attack.<!--wording could be better--> Affected Bloons have a red hand sign icon on top of them.


The card artwork depicts a Druid of Peace skipping joyfully at a park. Doves fly near the monkey. Near the monkey is a Red, Blue, and Green Bloon. Additional animals include a squirrel, ladybug, and three butterflies.
The card artwork depicts a Druid of Peace skipping joyfully at a park. Doves fly near the monkey. Near the monkey is a Red, Blue, and Green Bloon. Additional animals include a squirrel, ladybug, and three butterflies.
 
Visually and audibly, after getting placed, Druid of Peace will create an aura and a "peace" sound effect.


==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{Outdated|Verify cases where the +2 Gold is a deal-breaker; also compare to Corvus AoA (now similar cost due to DoP nerf)}}
{{BCS last updated|6.2|section=y}}
*Players with an OTK wincon must prioritize removing Druid of Peace. [[Amelia (BCS)|Amelia]] players may have an easier time against it, thanks to her Grand Disappearance ability.
*Players with an OTK wincon must prioritize removing Druid of Peace. [[Amelia (BCS)|Amelia]] players may have an easier time against it, thanks to her Grand Disappearance ability.
**For all Heroes, use removal cards. [[Shrink]] is a common example.
**For all Heroes, use removal cards. [[Shrink]] is a common example.
**If an OTK combo is not too expensive, [[Return to Sender]] can work. For instance, [[Zee Jay (BCS)|Zee Jay]]'s [[Rad Bloon]] OTK can be done with at least 16 Gold with three [[MOAB Construction Facility|MOAB Construction Facilities]] and a Return to Sender, or 20 Gold with one of them substituted with [[Quick Ready]].
**If an OTK combo is not too expensive, [[Return to Sender]] can work. Bear in mind that most OTK combos require more than just the base max Gold.
*Bloons with naturally 0 delay, especially [[Pink Bloon (BCS)|Pink Bloon]], essentially become 1 delay Bloons while Druid of Peace is active.
*[[Storm (BCS)|Storm]] Bloons count for Druid of Peace’s effect, despite them technically not being summoned on your or the enemy’s turn. You can use this to block [[Storm (BCS)|Storm]] [[Pink Bloon (BCS)|Pink Bloons]] or prevent [[Quick Ready]] setups with spawns like [[Storm (BCS)|Storm]] [[Double Ceramic Bloon|Double Ceramics]].
*Druid of Peace does weak damage on its own, so it will need support from other Monkeys to deal with Bloons with 1 or more delay.
*Bloons with naturally 0 delay, especially [[Pink Bloon (BCS)|Pink Bloon]], become useless while Druid of Peace is active. They'll essentially have a minimum delay of 1.
**Using Druid of Peace is harder against Aggro, since the investment would divert away from buying other anti-aggro options.
*Druid of Peace cannot attack, so it will need support from other Monkeys to deal with Bloons with 1 or more delay.
*Avoid using if your strategy involves OTK or a Pink finisher, because likewise it prevents your 0-delay rushes attacking on the same turn they're played.
*Avoid using if your strategy involves OTK or a Pink finisher, because likewise it prevents your 0-delay rushes attacking on the same turn they're played.
<!-- When uncommenting these, make sure not to create more than one blank line between visible and non-visible text, otherwise it makes the empty space visible
**For Control decks whose wincon is surviving until having the right moment to deploy [[Eerie Lifeforce]], remove all Druids of Peace before ending the turn if performing this OTK combo on any Bloon that hasn't been on the field for at least one whole turn.
*Compared to [[Corvus Academy of Arts]], Druid of Peace costs 1 less Gold but is a silver bullet against all OTKs instead of being limited to blocking 2 hits.
*Casual players tend to rarely use Druid of Peace, being more often used in competitive gameplay. In Ranked mode, however, Druid of Peace may still possibly appear when played against competent players.
*It's useless against [[Dreadbloon (BCS)|Dreadbloon]], as this Boss lacks any 0-delay Bloons.
 
==Update history==
==Update history==
{{BCS change list by name|Druid of Peace}}-->
{{BCS change list by name|Druid of Peace}}
 
==Development==
Druid of Peace was tested in the Version 6.2 playtest, with the proposed nerf being a removal of its attack and increased Gold cost. Community playtesters noted that while it was not common in casual gameplay, it was deemed overpowered in competitive gameplay, with it dominating over many archetypes, and being a hard counter to OTK.<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> Removing the base attack and increasing its Gold cost from 3 to 5 still accomplishes this goal while being harder to use defensively.<ref name="odyssey-6.2-video" /> It should be noted that competitive players would rely on [[Return to Sender]] (versus single enemy Monkeys) and [[Ceasefire]] (against Defenders) in OTK to counter specific anti-OTK cards.<ref name="odyssey-6.2-video" />
 
Druid of Peace was nerfed in Version 6.4, due to its further overpoweredness in competitive gameplay, despite little impact in casual gameplay. Based on tester commentary, it has a similar cost to [[Corvus Academy of Arts]] and the nerf will no longer make it significantly cheaper than other similar anti-OTK options.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Testers wanted a rework to Druid of Peace to reduce the continual divide between casual and competitive gameplay, such as preventing it from affecting the [[Storm (BCS)|Storm]] but costing 4 Gold instead of 7, but was not implemented.<ref>{{cite|url=https://discord.com/channels/1271532270792081470/1272147026271932468/1552160599343890443|title=Blooncyclopedia Discord at #bloons-discussions|quote=We wanted a rework of peace where instead of 7 it went to 4 and didn’t affect Storm anymore|author=Odyssey|publisher=Discord|date=23rd September 2026}}</ref>


==Gallery==
==Gallery==
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|zh-tw=願大家都平安!
|zh-tw=願大家都平安!
}}
}}
==References==
{{References}}
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{{clear|right}}
==Navigation==
==Navigation==
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