User:Bastion Horde/Sandbox: Difference between revisions

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Replaced content with "Now testing for Boomerang Monkeys."
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Now testing for Ninja Monkeys.
Now testing for Boomerang Monkeys.
 
== General ==
 
Ninjas are noted for their ability to bypass bloon immunities and hold out against most of the early game by themselves. However, they suffer late-game due to their low damage rate on their own and weakness to large numbers of blimps, mostly acting as support popping power when that time comes. With Ninja-focused defenses, buffs and cleanup are needed to support them late-game.
 
== Base ==
 
The base tower has average [[pierce]] but good [[range]] and [[attack speed]]. It is twice as expensive as a Dart Monkey, but its attack speed makes it an excellent lone starting tower on easier maps, and can reliably start advanced maps with a Dart Monkey for support.
 
== Path 1 ==
 
Path 1 is DPS-focused, although it needs external buffs, such as from [[Alchemist (BTD6)|Alchemists]], to be effective in the late-game. Path 3 is generally preferred, as the [[Seeking Shuriken (BTD6)|Seeking Shurikens]] maximize the Ninja’s attacks, whilst [[Caltrops (BTD6)|Caltrops]] provide extra damage. Path 2 is better left to the Shinobi Ninjas that are necessary for this path to be effective.
 
[[Ninja Discipline (BTD6)|Ninja Discipline]] is a valuable crosspath, as the Ninja has very little other attack speed upgrades. [[Sharp Shurikens (BTD6)|Sharp Shurikens]] makes the shuriken attack much more effective on crosspaths, particularly when paired with Seeking Shuriken.
 
Double Shot acts as better cleanup, particularly when paired with Seeking Shuriken. Its cheap price makes spamming 3-0-2 Ninjas highly effective, particularly if paired with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] Alchemists to let them handle the Leads and deal extra blimp damage.
 
== Path 2 ==
 
== Path 3 ==

Latest revision as of 02:09, 25 November 2025

Now testing for Boomerang Monkeys.