Spirit of the Forest (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Strategy: bloon trap at front still won't really catch enough bloons fast enough because the instakill vine is really quick and the aftervine does huge damage, well you could put trap at way front but the cooldown is a problem, and trap prefers rtg synergy, which obviously it can't do
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{{for|the upgrade in [[Bloons TD Battles 2]]|Spirit of the Forest (Battles 2)}}
{{for|the upgrade in [[Bloons TD Battles 2]]|Spirit of the Forest (Battles 2)}}
{{Stub|Needs crosspathing interactions and a more detailed description}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Spirit of the Forest
|id=Spirit of the Forest
Line 7: Line 6:
|icon        =BTD6 DruidMonkey SpiritoftheForestUpgradeIcon.png
|icon        =BTD6 DruidMonkey SpiritoftheForestUpgradeIcon.png
|image        =BTD6 050-Druid.png
|image        =BTD6 050-Druid.png
|description  =Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability generates more lives and cash.
|description  =Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more Bloons.
|description C=
|description C=Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more bloons.


|tower=Druid
|tower=Druid
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|xp    =40000
|xp    =40000
}}
}}
'''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It spawns thick vines on the [[Path]] that constantly damage passing bloons, with greater damage if near the Druid. Also, this Druid passively generates [[Cash]] at the end of each round. Additionally, the [[Activated Ability]] provides more cash and lives. All its attacks, excluding [[Heart of Thunder (BTD6)|Heart of Thunder]]'s lightning,<!--polavux popology suggests that the spirit lightning is not improved, despite v7.0 patch notes "#/5/# Spirit of the Forest +1 damage to all attacks"--> deal extra damage.
'''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It spawns thick vines on the [[Path]] that constantly damage passing bloons, with greater damage if near the Druid. This Druid also passively generates more [[Cash]] at the end of the round being increased with more farms in its range. Additionally, the [[Activated Ability]] grabs and crushes even more bloons and spawns thorn piles on the track. All its attacks, excluding [[Heart of Thunder (BTD6)|Heart of Thunder]]'s lightning, deal extra damage.


==Mechanics==
==Mechanics==
===Vine zone===
===Vine zone===
{{research|Double-check if this track vines stuff is right, and also }}
Bloons inside the vine zone(s) take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is Sharp, or Normal with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones.
Bloons inside the vine zone take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is Sharp, or Normal with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones.


The vine zone deals different amounts of damage within a specific range; each zone is distinguished by color and shape of the thorny vines: <!-- The way the vine zone works is that the different zones are separate. When in the inner zone bloons take the damage from the inner zone, middle zone, and outer zone at the same time. Its basically 3 different vine zones all layered together. -->
The vine zone deals different amounts of damage within a specific range; each zone is distinguished by color and shape of the thorny vines: <!-- The way the vine zone works is that the different zones are separate. When in the inner zone bloons take the damage from the inner zone, middle zone, and outer zone at the same time. Its basically 3 different vine zones all layered together.
* '''Inner zone''' - Within 50 units. Does 1 damage, and +14 damage to Ceramics and MOAB-class, respectively. Vines have thick cyan thorns and green stems.
 
* '''Middle zone''' - Between 50 and 100 units. Does 1 damage, and +4 damage to Ceramics and MOAB-class, respectively.  
second editor : I found about this after testing for like 6 hours....
 
 
 
  -->
* '''Inner zone''' - Within 50 units. Does 1 damage (4 total), and +14 damage to Ceramics and MOAB-class (30 total), respectively. Vines have thick cyan thorns and green stems.
* '''Middle zone''' - Between 50 and 100 units. Does 1 damage (3 total), and +4 damage to Ceramics and MOAB-class (15 total) , respectively.
* '''Outer zone''' - Beyond 100 units. Does 2 damage, and +8 damage to Ceramics and MOAB-class, respectively. Vine stems are brown with small green spikes.
* '''Outer zone''' - Beyond 100 units. Does 2 damage, and +8 damage to Ceramics and MOAB-class, respectively. Vine stems are brown with small green spikes.


In [[Co-op (BTD6)|Co-op]], each Spirit of the Forest creates its own vine zones, and they can layer on top of each other to stack their damage.
In [[Co-op (BTD6)|Co-op]], each Spirit of the Forest creates its own vine zones, and they can layer on top of each other to stack their damage, keep in mind that Bloons may not enter the zones at exactly 0.5 second intervals, effectively making damage increase inconsistently.


===End-of-round cash===
===End-of-round cash===
At the end of the round, it generates $1000. This bonus can be improved by [[Monkey City (BTD6)|Monkey City]] and a nearby Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]].
At the end of the round, it generates $1120 base cash, and extra cash for every [[Banana Farm (BTD6)|Banana Farm]] and its upgrades in range, along with 25 [[Life|lives]]. The amount can be further improved by [[Monkey City (BTD6)|Monkey City]] and a nearby Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]].
{| class="wikitable"
|+Bonus End of Round Cash Per Farm
!Highest Tier
!Generated
|-
|No Upgrades
| +$10
|-
|Tier 1
| +$20
|-
|Tier 2
| +$40
|-
|Tier 3
| +$60
|-
|Tier 4
| +$120
|-
|Tier 5
| +$120
|}


===Vine grab===
===Vine grab===
{{Incomplete}}
Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given [[Hard Thorns (BTD6)|Hard Thorns]], the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as [[Jungle's Bounty (BTD6)|Jungle's Bounty]].
Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given [[Hard Thorns (BTD6)|Hard Thorns]], the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as [[Jungle's Bounty (BTD6)|Jungle's Bounty]].


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==Abilities==
==Abilities==
===Jungle's Bounty Ability===
===Vine crush ability===
[[File:BTD6 DruidMonkey JunglesBountyUpgradeIconAA.png|right|100px]]
Vine crush pierce is increased from 10 to 20 and now leaves thorn piles on the track like its vine grab attack.  
When upgraded, Spirit of the Forest's [[Jungle's Bounty (BTD6)|Jungle's Bounty]] ability is replaced with a stronger version that is shared with other Jungle's Bounties and can automatically activate all other of this ability. Unlike most activated abilities, this ability always starts on a full 60-second initial cooldown. Cooldown is also 60 seconds.
 
When activated, the player immediately gains $1280 and 25 lives, plus +$130 per Farm within this Druid's range.
 
This ability can only be activated up to 3 times per round. Like most purely income-generating abilities, this ability is disabled after 3 minutes from the start of a round.


===Vine Rupture Ability===
===Vine rupture ability===
{{Incomplete}}
[[File:BTD6 mk VineRuptureIcon.png|right|100px]]
[[File:BTD6 mk VineRuptureIcon.png|right|100px]]
Only available with the {{BTD6 mk|Vine Rupture}} MK active.
Only available with the {{BTD6 mk|Vine Rupture}} MK active.


Explodes vines from the range of Spirit of the Forest outwards, dealing damage and stunning affected bloons.
It grants Spirit of the Forest a new ability which causes it to rupture all the vines it has placed on the track, creating explosions where the vines were. After being ruptured, the vines disappear and Spirit of the Forest needs time to replace them with new ones.


Cooldown of 60 seconds.
These explosions deal 150 damage, have 60 pierce, and cannot damage [[Lead Bloon (BTD6)|Lead Bloons]] unless Hard Thorns is purchased. Explosions stun regular Bloons for 7 seconds and [[MOAB-Class Bloon|MOAB-Class Bloons]] (except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]]) for 3 seconds. They can stun [[DDT (BTD6)|DDTs]] even when they do not damage them, but do not stun Lead Bloons. The Vine Rupture ability has a cooldown of 60 seconds and an initial cooldown of 20 seconds.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|50.2|section=y}}
{{Outdated|New ability and passive cash generatiom}}
Outside of [[Race Event]]s and CT Time Attack, Spirit of the Forest is somewhat overshadowed when compared to similar group-popping options such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]], but it still provides some value for casual gameplay, as well as [[CHIMPS]] in some circumstances outside of CT Least Tiers settings. Even then, its less reliable solo tier 4 saveup due to its lack of reliable MOAB damage and high bloon damage, preventing [[Bloon Trap (BTD6)|Bloon Trap]] farming,<!--even putting trap at front is not working; the instakill vine is very fast and the aftervine does huge damage--> makes it less preferred for stall farming<!--Until ranked Boss Events are timed regardless if the boss is alive or not, stall farming will always be the meta-->, especially on harder maps. Placement still matters so it can maximize vine zone damage, and in time-sensitive situations versus a massive rush. Like other Druids, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] is an excellent hero pick for Spirit of the Forest.<!--especially for Obyn's income buff to the aforementioned tower and Jungle's Bounty-->
{{BTD6 last updated|52.2|section=y}}
Spirit of the Forest is overshadowed by similarly priced group poppers such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. It can be usable in certain competitive modes, namely [[Race Event]]s (including [[Contested Territory (BTD6)|Contested Territory]] Time Attack) and CT Least Tiers. However, {{BTD6|Jungle's Bounty}} is not a good Tier 4 for the saveup due to its lack of single-target damage, also preventing [[Bloon Trap (BTD6)|Bloon Trap]] farming. Like other Druids, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] is an excellent hero pick for Spirit of the Forest, additionally boosting its income generation.


For crosspathing, 1-5-0 crosspath is usually preferred for innate lead-popping, though 0-5-2 does improve its vine lifespan plus faster thorn attacks.
1-5-0 is usually the preferred crosspath, which provides Lead popping, while 0-5-2 improves its vine lifespan plus faster thorn attacks.


==Update history==
==Update history==
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==In other languages==
==In other languages==
{{BTD6 langs
{{BTD6 last updated|53.0|section=y}}
|ar name          =روح الغابة
{{langlist
|ar description   =نمو الكرومات الشائكة على طول المسار من شأنها إيقاع الأضرار المستمرة والأضرار الأخرى للبالونات السيراميكية، الكرومات الأقرب إلى روح الغابة تتسبب في إيقاع المزيد من الضرر، وتؤدي إلى منح قدرة منشّطة تولد المزيد من الأرواح والنقود.
|key=Spirit of the Forest
|da name          =Skovens ånd
|label=Name
|da description   =Planter torneranker langs sporet som gør konstant skade og bonus-skade på keramiske bloons. Tornerankerne nærmest Skovens ånd gør mere skade. Den aktiverede evne genererer flere liv og penge.
|collapsed=
|de name          =Waldgeist
|ar   =روح الغابة
|de description   =Lässt Dornenranken am Weg entlang wachsen, die konstanten Schaden verursachen sowie Zusatzschaden an Keramik auslösen. Ranken in der Nähe des Waldgeistes fügen mehr Schaden zu. Wenn die Fähigkeit aktiviert ist, werden mehr Leben und mehr Geld generiert.
|da  =Skovens ånd
|es name          =Espíritu del bosque
|de  =Waldgeist
|es description   =Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero.
|es  =Espíritu del bosque
|es-la name      =Espíritu del bosque
|es-la=Espíritu del bosque
|es-la description=Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero.
|fi  =Metsän henki
|fi name          =Metsän henki
|fr  =Esprit de la forêt
|fi description   =Kasvattaa polun varrelle piikkiköynnöksiä, jotka tekevät jatkuvasti vahinkoa. Tekevät bonusvahinkoa keraamisille blooneille. Metsän henkeä lähimpänä olevat köynnökset tekevät enemmän vahinkoa. Aktivoitava kyky tuottaa enemmän elämiä ja rahaa.
|it  =Spirito della foresta
|fr name          =Esprit de la forêt
|ja  =森の精霊
|fr description   =Fait pousser des plantes grimpantes à épines sur le circuit qui infligent des dégâts constants ainsi qu’un bonus de dégâts aux Bloons en céramique. Les plantes grimpantes les plus proches de l’Esprit de la forêt infligent plus de dégâts. L’aptitude activée génère plus de vies et d’argent.
|ko  =숲의 정령
|it name          =Spirito della foresta
|nl  =Geest van het bos
|it description   =Fa crescere rampicanti spinati lungo il percorso, che infliggono danni costanti e danni bonus ai bloon di ceramica. I rampicanti più vicini allo spirito della foresta infliggono più danni. L'abilità attivata genera più vite e contante.
|no  =Skogens ånd
|ja name          =森の精霊
|pl  =Duch lasu
|ja description   =常にダメージを与えて陶器に常にダメージを加えるトゲのツルを道沿いに生やす。森の精霊に最も近いつるは、より多くのダメージを与える。発動済みアビリティがライフとキャッシュを生成する。
|pt-br=Espírito da Floresta
|ko name          =숲의 정령
|ru  =Лесной дух
|ko description   =지속 피해를 주며 세라믹 풍선에 추가 피해를 주는 가시덩굴이 경로를 따라 자라게 합니다. 숲의 정령에 가까울수록 가시덩굴이 더 많은 피해를 줍니다. 능력을 발동하면 더 많은 목숨과 캐시를 생성합니다.
|sv  =Skogens ande
|nl name          =Geest van het bos
|th  =จิตวิญญาณแห่งผืนป่า
|nl description   =Groeit doornige ranken langs het pad die constante schade en bonusschade aan Keramische Bloons doen. Ranken in de buurt van de Geest van het woud richten meer schade aan. Geactiveerde vaardigheid genereert meer levens en geld.
|tr  =Ormanın Ruhu
|no name          =Skogens ånd
|zh-cn=森林精灵
|no description   =Vokser torneranker langs veien som påfører konstant skade og bonusskade på keramikk. Rankene nærmest Skogens ånd påfører mer skade. Aktivert evne genererer flere liv og mer penger.
|zh-tw=森之精靈
|pl name          =Duch lasu
}}
|pl description   =Hoduje wzdłuż ścieżki cierniste winorośle, które zadają ciągłe obrażenia oraz obrażenia dodatkowe ceramicznym blonom. Winorośle najbliżej ducha lasu zadają większe obrażenia. Aktywowana umiejętność generuje więcej życia i gotówki.
{{langlist
|pt-br name      =Espírito da Floresta
|key=Spirit of the Forest Description
|pt-br description=Cresce vinhas espinhadas pelo caminho que causam dano constante e dano extra a Cerâmica. Vinhas mais perto do Espírito da Floresta causam mais dano. Habilidade ativada gera mais vidas e dinheiro.
|label=Description
|ru name          =Лесной дух
|collapsed=
|ru description   =Выращивает вдоль трассы шипастые лозы, постоянно наносящие урон и доп. урон керамике. Лозы около лесного духа наносят больше урона. Примененная способность генерирует больше жизней и денег.
|ar  =نمو الكرومات الشائكة على طول المسار من شأنها إيقاع الأضرار المستمرة والأضرار الأخرى للبالونات السيراميكية، الكرومات الأقرب إلى روح الغابة تتسبب في إيقاع المزيد من الضرر، وتؤدي إلى منح قدرة منشّطة تولد المزيد من الأرواح والنقود.
|sv name          =Skogens ande
|da  =Planter torneranker langs sporet som gør konstant skade og bonus-skade på keramiske bloons. Tornerankerne nærmest Skovens ånd gør mere skade. Den aktiverede evne genererer flere liv og penge.
|sv description   =Får taggiga vinrankor att växa fram längs med vägen som ger konstant skada och bonusskada mot Keramikbloons. Rankorna närmast Skogsanden ger högre skada. Aktiverad förmåga genererar mer liv och pengar.
|de  =Lässt Dornenranken am Weg entlang wachsen, die konstanten Schaden verursachen sowie Zusatzschaden an Keramik auslösen. Ranken in der Nähe des Waldgeistes fügen mehr Schaden zu. Wenn die Fähigkeit aktiviert ist, werden mehr Leben und mehr Geld generiert.
|th name          =จิตวิญญาณแห่งผืนป่า
|es  =Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero.
|th description   =สร้างเถาไม้หนามขึ้นมาตามเส้นทาง ทำดาเมจตายตัว และทำดาเมจโบนัสกับบลูนเซรามิก เถาไม้ที่อยู่ใกล้จิตวิญญาณแห่งผืนป่าที่สุดจะทำดาเมจมากขึ้น สกิลที่กดใช้จะสร้างแต้มชีวิตและเงินมากขึ้น
|es-la=Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero.
|tr name          =Ormanın Ruhu
|fi  =Kasvattaa polun varrelle piikkiköynnöksiä, jotka tekevät jatkuvasti vahinkoa. Tekevät bonusvahinkoa keraamisille blooneille. Metsän henkeä lähimpänä olevat köynnökset tekevät enemmän vahinkoa. Aktivoitava kyky tuottaa enemmän elämiä ja rahaa.
|tr description   =Yol boyunca seramiklere kalıcı ve bonus hasar veren dikenli asma yaprakları büyütür. Ormanın Ruhuna en yakın asma yaprakları daha fazla hasar verir. Etkinleştirilmiş yetenek daha fazla can ve nakit sağlar.
|fr  =Fait pousser des plantes grimpantes à épines sur le circuit qui infligent des dégâts constants ainsi qu’un bonus de dégâts aux Bloons en céramique. Les plantes grimpantes les plus proches de l’Esprit de la forêt infligent plus de dégâts. L’aptitude activée génère plus de vies et d’argent.
|zh-cn name      =森林精灵
|it  =Fa crescere rampicanti spinati lungo il percorso, che infliggono danni costanti e danni bonus ai bloon di ceramica. I rampicanti più vicini allo spirito della foresta infliggono più danni. L'abilità attivata genera più vite e contante.
|zh-cn description=路径上生长刺藤,造成持续伤害,对陶瓷气球造成额外伤害。最靠近森林精灵的刺藤造成的伤害更多。技能激活后可恢复更多生命并生成现金。
|ja  =常にダメージを与えて陶器に常にダメージを加えるトゲのツルを道沿いに生やす。森の精霊に最も近いつるは、より多くのダメージを与える。発動済みアビリティがライフとキャッシュを生成する。
|zh-tw name      =森之精靈
|ko  =지속 피해를 주며 세라믹 풍선에 추가 피해를 주는 가시덩굴이 경로를 따라 자라게 합니다. 숲의 정령에 가까울수록 가시덩굴이 더 많은 피해를 줍니다. 능력을 발동하면 더 많은 목숨과 캐시를 생성합니다.
|zh-tw description=在路徑上種植刺藤,造成持續傷害,對陶瓷氣球造成額外傷害。距離森之精靈最近的藤蔓造成更多傷害。技能啓用後可生成更多生命和現金。
|nl  =Groeit doornige ranken langs het pad die constante schade en bonusschade aan Keramische Bloons doen. Ranken in de buurt van de Geest van het woud richten meer schade aan. Geactiveerde vaardigheid genereert meer levens en geld.
 
|no  =Vokser torneranker langs veien som påfører konstant skade og bonusskade på keramikk. Rankene nærmest Skogens ånd påfører mer skade. Aktivert evne genererer flere liv og mer penger.
|last updated=43.1
|pl  =Hoduje wzdłuż ścieżki cierniste winorośle, które zadają ciągłe obrażenia oraz obrażenia dodatkowe ceramicznym blonom. Winorośle najbliżej ducha lasu zadają większe obrażenia. Aktywowana umiejętność generuje więcej życia i gotówki.
|pt-br=Cresce vinhas espinhadas pelo caminho que causam dano constante e dano extra a Cerâmica. Vinhas mais perto do Espírito da Floresta causam mais dano. Habilidade ativada gera mais vidas e dinheiro.
|ru  =Выращивает вдоль трассы шипастые лозы, постоянно наносящие урон и доп. урон керамике. Лозы около лесного духа наносят больше урона. Примененная способность генерирует больше жизней и денег.
|sv  =Får taggiga vinrankor att växa fram längs med vägen som ger konstant skada och bonusskada mot Keramikbloons. Rankorna närmast Skogsanden ger högre skada. Aktiverad förmåga genererar mer liv och pengar.
|th  =สร้างเถาไม้หนามขึ้นมาตามเส้นทาง ทำดาเมจตายตัว และทำดาเมจโบนัสกับบลูนเซรามิก เถาไม้ที่อยู่ใกล้จิตวิญญาณแห่งผืนป่าที่สุดจะทำดาเมจมากขึ้น สกิลที่กดใช้จะสร้างแต้มชีวิตและเงินมากขึ้น
|tr  =Yol boyunca seramiklere kalıcı ve bonus hasar veren dikenli asma yaprakları büyütür. Ormanın Ruhuna en yakın asma yaprakları daha fazla hasar verir. Etkinleştirilmiş yetenek daha fazla can ve nakit sağlar.
|zh-cn=路径上生长刺藤,造成持续伤害,对陶瓷气球造成额外伤害。最靠近森林精灵的刺藤造成的伤害更多。技能激活后可恢复更多生命并生成现金。
|zh-tw=在路徑上種植刺藤,造成持續傷害,對陶瓷氣球造成額外傷害。距離森之精靈最近的藤蔓造成更多傷害。技能啓用後可生成更多生命和現金。
}}
}}