Spirit of the Forest (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: bloon trap at front still won't really catch enough bloons fast enough because the instakill vine is really quick and the aftervine does huge damage, well you could put trap at way front but the cooldown is a problem, and trap prefers rtg synergy, which obviously it can't do |
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{{for|the upgrade in [[Bloons TD Battles 2]]|Spirit of the Forest (Battles 2)}} | {{for|the upgrade in [[Bloons TD Battles 2]]|Spirit of the Forest (Battles 2)}} | ||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Spirit of the Forest | |id=Spirit of the Forest | ||
| Line 7: | Line 6: | ||
|icon =BTD6 DruidMonkey SpiritoftheForestUpgradeIcon.png | |icon =BTD6 DruidMonkey SpiritoftheForestUpgradeIcon.png | ||
|image =BTD6 050-Druid.png | |image =BTD6 050-Druid.png | ||
|description =Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability | |description =Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more Bloons. | ||
|description C= | |description C=Grows thorned vines along the path that deal constant damage and bonus damage to ceramics. Vines nearest the Spirit of the Forest do more damage. Activated ability grabs more bloons. | ||
|tower=Druid | |tower=Druid | ||
| Line 18: | Line 17: | ||
|xp =40000 | |xp =40000 | ||
}} | }} | ||
'''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It spawns thick vines on the [[Path]] that constantly damage passing bloons, with greater damage if near the Druid. | '''Spirit of the Forest''' is the [[Druid (BTD6)|Druid]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It spawns thick vines on the [[Path]] that constantly damage passing bloons, with greater damage if near the Druid. This Druid also passively generates more [[Cash]] at the end of the round being increased with more farms in its range. Additionally, the [[Activated Ability]] grabs and crushes even more bloons and spawns thorn piles on the track. All its attacks, excluding [[Heart of Thunder (BTD6)|Heart of Thunder]]'s lightning, deal extra damage. | ||
==Mechanics== | ==Mechanics== | ||
===Vine zone=== | ===Vine zone=== | ||
Bloons inside the vine zone(s) take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is Sharp, or Normal with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones. | |||
Bloons inside the vine zone take damage every 0.5 seconds regardless of [[attack speed]] modifiers. Its default damage type is Sharp, or Normal with [[Hard Thorns (BTD6)|Hard Thorns]]. Upon purchasing Spirit of the Forest, track vines begin growing outwards at a fixed rate of 3 units every second. If moved by any means, the track coverage moves with this Druid, including the special vine zones. | |||
The vine zone deals different amounts of damage within a specific range; each zone is distinguished by color and shape of the thorny vines: <!-- The way the vine zone works is that the different zones are separate. When in the inner zone bloons take the damage from the inner zone, middle zone, and outer zone at the same time. Its basically 3 different vine zones all layered together. | The vine zone deals different amounts of damage within a specific range; each zone is distinguished by color and shape of the thorny vines: <!-- The way the vine zone works is that the different zones are separate. When in the inner zone bloons take the damage from the inner zone, middle zone, and outer zone at the same time. Its basically 3 different vine zones all layered together. | ||
* '''Inner zone''' - Within 50 units. Does 1 damage, and +14 damage to Ceramics and MOAB-class, respectively. Vines have thick cyan thorns and green stems. | |||
* '''Middle zone''' - Between 50 and 100 units. Does 1 damage, and +4 damage to Ceramics and MOAB-class, respectively. | second editor : I found about this after testing for like 6 hours.... | ||
--> | |||
* '''Inner zone''' - Within 50 units. Does 1 damage (4 total), and +14 damage to Ceramics and MOAB-class (30 total), respectively. Vines have thick cyan thorns and green stems. | |||
* '''Middle zone''' - Between 50 and 100 units. Does 1 damage (3 total), and +4 damage to Ceramics and MOAB-class (15 total) , respectively. | |||
* '''Outer zone''' - Beyond 100 units. Does 2 damage, and +8 damage to Ceramics and MOAB-class, respectively. Vine stems are brown with small green spikes. | * '''Outer zone''' - Beyond 100 units. Does 2 damage, and +8 damage to Ceramics and MOAB-class, respectively. Vine stems are brown with small green spikes. | ||
In [[Co-op (BTD6)|Co-op]], each Spirit of the Forest creates its own vine zones, and they can layer on top of each other to stack their damage. | In [[Co-op (BTD6)|Co-op]], each Spirit of the Forest creates its own vine zones, and they can layer on top of each other to stack their damage, keep in mind that Bloons may not enter the zones at exactly 0.5 second intervals, effectively making damage increase inconsistently. | ||
===End-of-round cash=== | ===End-of-round cash=== | ||
At the end of the round, it generates $ | At the end of the round, it generates $1120 base cash, and extra cash for every [[Banana Farm (BTD6)|Banana Farm]] and its upgrades in range, along with 25 [[Life|lives]]. The amount can be further improved by [[Monkey City (BTD6)|Monkey City]] and a nearby Level 5+ [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]]. | ||
{| class="wikitable" | |||
|+Bonus End of Round Cash Per Farm | |||
!Highest Tier | |||
!Generated | |||
|- | |||
|No Upgrades | |||
| +$10 | |||
|- | |||
|Tier 1 | |||
| +$20 | |||
|- | |||
|Tier 2 | |||
| +$40 | |||
|- | |||
|Tier 3 | |||
| +$60 | |||
|- | |||
|Tier 4 | |||
| +$120 | |||
|- | |||
|Tier 5 | |||
| +$120 | |||
|} | |||
===Vine grab=== | ===Vine grab=== | ||
Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given [[Hard Thorns (BTD6)|Hard Thorns]], the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as [[Jungle's Bounty (BTD6)|Jungle's Bounty]]. | Similar to previous upgrade except the leftover vine does 5 damage instead of 2, rehits bloons and refreshes pierce every 0.1s instead of 0.2s, and the flat constant cooldown is reduced to 0.3 seconds instead of 1.4 seconds. If given [[Hard Thorns (BTD6)|Hard Thorns]], the vine grab's base cooldown reduces from 2.6 seconds to 0.65s, compared to without it which remains the same as [[Jungle's Bounty (BTD6)|Jungle's Bounty]]. | ||
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==Abilities== | ==Abilities== | ||
=== | ===Vine crush ability=== | ||
Vine crush pierce is increased from 10 to 20 and now leaves thorn piles on the track like its vine grab attack. | |||
===Vine | ===Vine rupture ability=== | ||
[[File:BTD6 mk VineRuptureIcon.png|right|100px]] | [[File:BTD6 mk VineRuptureIcon.png|right|100px]] | ||
Only available with the {{BTD6 mk|Vine Rupture}} MK active. | Only available with the {{BTD6 mk|Vine Rupture}} MK active. | ||
It grants Spirit of the Forest a new ability which causes it to rupture all the vines it has placed on the track, creating explosions where the vines were. After being ruptured, the vines disappear and Spirit of the Forest needs time to replace them with new ones. | |||
These explosions deal 150 damage, have 60 pierce, and cannot damage [[Lead Bloon (BTD6)|Lead Bloons]] unless Hard Thorns is purchased. Explosions stun regular Bloons for 7 seconds and [[MOAB-Class Bloon|MOAB-Class Bloons]] (except [[BAD (BTD6)|BADs]] and [[Boss Bloon|Boss Bloons]]) for 3 seconds. They can stun [[DDT (BTD6)|DDTs]] even when they do not damage them, but do not stun Lead Bloons. The Vine Rupture ability has a cooldown of 60 seconds and an initial cooldown of 20 seconds. | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{Outdated|New ability and passive cash generatiom}} | ||
{{BTD6 last updated|52.2|section=y}} | |||
Spirit of the Forest is overshadowed by similarly priced group poppers such as [[Glaive Lord (BTD6)|Glaive Lord]] and [[The Bloon Solver (BTD6)|The Bloon Solver]]. It can be usable in certain competitive modes, namely [[Race Event]]s (including [[Contested Territory (BTD6)|Contested Territory]] Time Attack) and CT Least Tiers. However, {{BTD6|Jungle's Bounty}} is not a good Tier 4 for the saveup due to its lack of single-target damage, also preventing [[Bloon Trap (BTD6)|Bloon Trap]] farming. Like other Druids, [[Obyn Greenfoot (BTD6)|Obyn Greenfoot]] is an excellent hero pick for Spirit of the Forest, additionally boosting its income generation. | |||
1-5-0 is usually the preferred crosspath, which provides Lead popping, while 0-5-2 improves its vine lifespan plus faster thorn attacks. | |||
==Update history== | ==Update history== | ||
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==In other languages== | ==In other languages== | ||
{{BTD6 | {{BTD6 last updated|53.0|section=y}} | ||
|ar | {{langlist | ||
|ar | |key=Spirit of the Forest | ||
|da | |label=Name | ||
|collapsed= | |||
|de | |ar =روح الغابة | ||
|da =Skovens ånd | |||
|es | |de =Waldgeist | ||
|es =Espíritu del bosque | |||
|es-la | |es-la=Espíritu del bosque | ||
|fi =Metsän henki | |||
|fi | |fr =Esprit de la forêt | ||
|it =Spirito della foresta | |||
|fr | |ja =森の精霊 | ||
|ko =숲의 정령 | |||
|it | |nl =Geest van het bos | ||
|no =Skogens ånd | |||
|ja | |pl =Duch lasu | ||
|pt-br=Espírito da Floresta | |||
|ko | |ru =Лесной дух | ||
|sv =Skogens ande | |||
|nl | |th =จิตวิญญาณแห่งผืนป่า | ||
|tr =Ormanın Ruhu | |||
|no | |zh-cn=森林精灵 | ||
|zh-tw=森之精靈 | |||
|pl | }} | ||
{{langlist | |||
|pt-br | |key=Spirit of the Forest Description | ||
|label=Description | |||
|ru | |collapsed= | ||
|ar =نمو الكرومات الشائكة على طول المسار من شأنها إيقاع الأضرار المستمرة والأضرار الأخرى للبالونات السيراميكية، الكرومات الأقرب إلى روح الغابة تتسبب في إيقاع المزيد من الضرر، وتؤدي إلى منح قدرة منشّطة تولد المزيد من الأرواح والنقود. | |||
|sv | |da =Planter torneranker langs sporet som gør konstant skade og bonus-skade på keramiske bloons. Tornerankerne nærmest Skovens ånd gør mere skade. Den aktiverede evne genererer flere liv og penge. | ||
|de =Lässt Dornenranken am Weg entlang wachsen, die konstanten Schaden verursachen sowie Zusatzschaden an Keramik auslösen. Ranken in der Nähe des Waldgeistes fügen mehr Schaden zu. Wenn die Fähigkeit aktiviert ist, werden mehr Leben und mehr Geld generiert. | |||
|th | |es =Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero. | ||
|es-la=Hace crecer unas enredaderas espinosas en el camino que causan daño constante y daño adicional a los bloons cerámicos. Las más cercanas al espíritu del bosque hacen más daño. La habilidad activada genera más vidas y dinero. | |||
|tr | |fi =Kasvattaa polun varrelle piikkiköynnöksiä, jotka tekevät jatkuvasti vahinkoa. Tekevät bonusvahinkoa keraamisille blooneille. Metsän henkeä lähimpänä olevat köynnökset tekevät enemmän vahinkoa. Aktivoitava kyky tuottaa enemmän elämiä ja rahaa. | ||
|fr =Fait pousser des plantes grimpantes à épines sur le circuit qui infligent des dégâts constants ainsi qu’un bonus de dégâts aux Bloons en céramique. Les plantes grimpantes les plus proches de l’Esprit de la forêt infligent plus de dégâts. L’aptitude activée génère plus de vies et d’argent. | |||
|zh-cn | |it =Fa crescere rampicanti spinati lungo il percorso, che infliggono danni costanti e danni bonus ai bloon di ceramica. I rampicanti più vicini allo spirito della foresta infliggono più danni. L'abilità attivata genera più vite e contante. | ||
|ja =常にダメージを与えて陶器に常にダメージを加えるトゲのツルを道沿いに生やす。森の精霊に最も近いつるは、より多くのダメージを与える。発動済みアビリティがライフとキャッシュを生成する。 | |||
|zh-tw | |ko =지속 피해를 주며 세라믹 풍선에 추가 피해를 주는 가시덩굴이 경로를 따라 자라게 합니다. 숲의 정령에 가까울수록 가시덩굴이 더 많은 피해를 줍니다. 능력을 발동하면 더 많은 목숨과 캐시를 생성합니다. | ||
|nl =Groeit doornige ranken langs het pad die constante schade en bonusschade aan Keramische Bloons doen. Ranken in de buurt van de Geest van het woud richten meer schade aan. Geactiveerde vaardigheid genereert meer levens en geld. | |||
|no =Vokser torneranker langs veien som påfører konstant skade og bonusskade på keramikk. Rankene nærmest Skogens ånd påfører mer skade. Aktivert evne genererer flere liv og mer penger. | |||
|pl =Hoduje wzdłuż ścieżki cierniste winorośle, które zadają ciągłe obrażenia oraz obrażenia dodatkowe ceramicznym blonom. Winorośle najbliżej ducha lasu zadają większe obrażenia. Aktywowana umiejętność generuje więcej życia i gotówki. | |||
|pt-br=Cresce vinhas espinhadas pelo caminho que causam dano constante e dano extra a Cerâmica. Vinhas mais perto do Espírito da Floresta causam mais dano. Habilidade ativada gera mais vidas e dinheiro. | |||
|ru =Выращивает вдоль трассы шипастые лозы, постоянно наносящие урон и доп. урон керамике. Лозы около лесного духа наносят больше урона. Примененная способность генерирует больше жизней и денег. | |||
|sv =Får taggiga vinrankor att växa fram längs med vägen som ger konstant skada och bonusskada mot Keramikbloons. Rankorna närmast Skogsanden ger högre skada. Aktiverad förmåga genererar mer liv och pengar. | |||
|th =สร้างเถาไม้หนามขึ้นมาตามเส้นทาง ทำดาเมจตายตัว และทำดาเมจโบนัสกับบลูนเซรามิก เถาไม้ที่อยู่ใกล้จิตวิญญาณแห่งผืนป่าที่สุดจะทำดาเมจมากขึ้น สกิลที่กดใช้จะสร้างแต้มชีวิตและเงินมากขึ้น | |||
|tr =Yol boyunca seramiklere kalıcı ve bonus hasar veren dikenli asma yaprakları büyütür. Ormanın Ruhuna en yakın asma yaprakları daha fazla hasar verir. Etkinleştirilmiş yetenek daha fazla can ve nakit sağlar. | |||
|zh-cn=路径上生长刺藤,造成持续伤害,对陶瓷气球造成额外伤害。最靠近森林精灵的刺藤造成的伤害更多。技能激活后可恢复更多生命并生成现金。 | |||
|zh-tw=在路徑上種植刺藤,造成持續傷害,對陶瓷氣球造成額外傷害。距離森之精靈最近的藤蔓造成更多傷害。技能啓用後可生成更多生命和現金。 | |||
}} | }} | ||