Clever Yellow Bloon: Difference between revisions

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==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.2|section=y}}
*Clever Yellow Bloon can add tempo to aggro if followed previously by a Monkey card. The only downsides are 20 less HP than a normal [[Yellow Bloon (BCS)|Yellow Bloon]], higher rarity (Rare instead of Common), and 30 less heal per card compared to [[Quick Break]] if using the Clever function, but it can be equipped alongside normal Yellows to increase likelihood of drawing Yellows.
*Clever Yellow Bloon can add both pressure and healing, being suitable for both aggro and control decks. The only major downsides are 20 less HP than a normal [[Yellow Bloon (BCS)|Yellow Bloon]] and 30 less heal per card compared to [[Quick Break]] if using the Clever function, but it can be equipped alongside normal Yellows to increase likelihood of drawing Yellows.
**It can be used without the Clever function as a rush, but it has the same Health as [[Swarm Yellow Bloon]] for one less charge, thus is not recommended unless certain it will cripple the opponent.
*Using multi-charge Monkey cards such as [[Barrel of Monkeys]] is recommended with Clever Yellows, for more opportunities to trigger the Clever function.
*Using multi-charge Monkey cards such as [[Barrel of Monkeys]] is recommended with Clever Yellows, for more opportunities to trigger the Clever function.
**[[Bomb Bloon (BCS)|Bomb Bloon]]s can be sent to produce up to 2 [[Bomb Shooter (BCS)|Bomb Shooter]]s, which are cheap (only 2 Gold), and conveniently with 2 charges.
**[[Bomb Bloon (BCS)|Bomb Bloon]]s or [[Rang Bloon (BCS)|Rang Bloons]] can be sent to produce up to 2 monkey cards.
*Clever Yellows can be run in [[Boss Battle (BCS)|Boss Battle]]s as both Boss damage and Hero healing. Use it primarily for additional healing with a deck consisting of mostly Monkeys.
*In [[Boss Battle (BCS)|Boss Battle]]s, Clever Yellow is a great choice for healing; this mode encourages a Monkey-heavy deck.
*Clever Yellow is most effective in [[Rad Bloon]] OTK decks being able to heal and gain bloontonium while triggering [[Zee Jay|ZJ's]] passive twice if played on seperate turns.
*Like all Clever Bloons, check the card history while playing the game to verify if your last played card was actually a Monkey.
*Like all Clever Bloons, check the card history while playing the game to verify if your last played card was actually a Monkey.
*Not using the Clever function should only be used if certain that the extra 110 Health 1-delay Bloon would cause a major threat to the opponent's side, or if your Hero already has high Health and only wanted to gain Bloontonium for important thresholds (e.g. [[Adora (BCS)|Adora]]'s Ultimate Sacrifice, [[Striker Jones (BCS)|Striker Jones]]'s Ammo Stores), or if building up [[Zee Jay (BCS)|Zee Jay]]'s Rad Tokens is more important.
*Not using the Clever function should only be used if certain that the extra 110 Health 1-delay Bloon would cause a major threat to the opponent's side, or if your Hero already has high Health and only wanted to gain Bloontonium for important thresholds (e.g. [[Amelia the Amazing (BCS)|Amelia the Amazing]]'s Act of Power, [[Ezili (BCS)|Ezili]]'s Sacrificial Totem), or if building up [[Zee Jay (BCS)|Zee Jay]]'s Rad Tokens is more important.


==Update history==
==Update history==