Avalanche (BCS): Difference between revisions

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'''Avalanche''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. While held in the hand, the owner's [[Hero (BCS)|Hero]] takes damage equal to 5 times the current Phase number at the start of each [[turn]], for up to 20 damage per card (Phase 4). It does nothing when played other than removing itself from the hand. This card is exclusive to [[Dreadbloon (BCS)|Dreadbloon]], created by [[Echoes of Avalanche]] and Stage 2 Dreadbloon, and is not found in the Collection.
'''Avalanche''' is an [[Power (BCS)|Exotic Power]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|4.0}}. While held in the hand, the owner's [[Hero (BCS)|Hero]] takes damage equal to 5 times the current Phase number at the start of each [[turn]], for up to 20 damage per card (Phase 4). It does nothing when played other than removing itself from the hand. This card is exclusive to [[Dreadbloon (BCS)|Dreadbloon]], created by [[Echoes of Avalanche]] and Deck Manipulation Dreadbloon, and is not found in the Collection.


This card does not count towards [[Quest (BCS)|Quest]]s that require using Exotic Power cards.
This card does not count towards [[Quest (BCS)|Quest]]s that require using Exotic Power cards.


The card artwork depicts [[Quincy]] getting surprised by falling rocks near a cliff. Dreadbloon is in the background, hidden in white fog.
The card artwork depicts [[Quincy]] being ambushed by rocks falling down a cliff. Dreadbloon is in the background, hidden within fog or dust.


==Tips==
==Tips==
{{BCS last updated|6.1|section=y}}
{{BCS last updated|6.2|section=y}}
*It is not possible to prevent Avalanches from entering your hand unless it's full. If not full, they'll threaten your Hero's HP.
*It is not possible to prevent Avalanches from entering your hand unless it's full. If not full, they'll threaten your Hero's Health, especially at the final Phase.
*At Stage 2 ("Avalanche"),<!--don't remove stage+title, bc stage 2/3 is ambiguous due to swapped order--> there are higher chances of drawing this card when more of your original cards are consumed. Keep your hand relatively full, spend Avalanches if possible (especially in later stages, which deal more damage), and have life healing to offset damage.
*During the Deck Manipulation stage, there are higher chances of drawing this card when more of your original cards are consumed, and even greater the more Dreadbloon uses its final ability. Keep your hand relatively full, spend Avalanches if possible (especially in later stages, which deal more damage), and have life healing to offset damage.
**Because Stage 2 Dreadbloon inevitably draws Avalanches each round, it's practically not possible to lose by decking out.
**Because Deck Manipulation stage inevitably draws Avalanches each round, it's practically not possible to lose by decking out.
**If Dreadbloon doesn't have [[Repercussions]] (only Stage 3 ("Board Destruction") Dreadbloon), [[Jungle's Bounty Druid]] is a reliable way to heal lost lives, and the constant Avalanches stop the player from not spending.
*If Dreadbloon doesn't have any Monkey removals, [[Jungle's Bounty Druid]] is a reliable way to heal lost lives, and the constant Avalanches stop the player from not spending.
**For casual gameplay, it's recommended to have at least one Jungle's Bounty Druid saved up and one on screen at Phase 3, and have already used up Dreadbloon's removals (more specifically, ×2 [[Shrink]] and ×2 [[Return to Sender]]) over many turns while continuing to use [[Long Range Rang]], board clears, and [[Return to Sender]] to fight off stronger Bloons and swarms. Prior to this, use cheaper Monkeys like [[Bomb Shooter (BCS)|Bomb Shooter]] and alternate healing sources while ignoring the minuscule damage of early Avalanches.


==Gallery==
==Gallery==