The Eternal: Difference between revisions

Don't make claims of how strong or how popular a card is in the tips section, and if you do, don't call one of the worst bloons in the entire game "strong". Also removed some bad tips
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|image      =BCS TheEternal CardArt.png
|image      =BCS TheEternal CardArt.png
|icon      =BCS TheEternal Icon.png
|icon      =BCS TheEternal Icon.png
|description='''On Destroyed''': Add a copy of this card to your hand with additional Health<br>'''On Leaked''': +60. '''On Popped''': +30.
|description='''On Destroyed''': Add a copy of this card to your hand with +60 Health.
|flavor    =What pops me only makes me stronger.
|flavor    =What pops me only makes me stronger.


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'''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with more Health than before. If it hit the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If [[Return to Sender]] is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. [[Double Trouble]] or [[Reinflated]]). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the [[Card|Collection]].
'''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with 60 extra Health than before. If [[Return to Sender]] is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. [[Double Trouble (BCS)|Double Trouble]] or [[Reinflated]]). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the [[Card|Collection]].
 
The card artwork depicts The Eternal near a graveyard full of the ghosts of other Eternals, set at night time with an eerie light-blue mist.


==Tips==
==Tips==
{{BCS last updated|5.2|section=y}}
{{outdated|Massive v6.4 buff to eternal might make eternal spam and duplication stuff great again}}
*The Eternal is a scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It can be used to reliably win [[Boss Battle (BCS)|Boss Battle]]s. With its infinite card generation, this card can offer a constant source of Bloontonium.
{{BCS last updated|6.2|section=y}}
*The Eternal is a scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It can be used to assist [[Boss Battle (BCS)|Boss Battle]]s, but should not be relied on as the main damage.<!--newbie strategy, obviously crap with competitive strategy, but good enough to mess up ai targeting--> With its infinite card generation, this card can offer a constant source of Bloontonium, albeit very slowly.
*By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
*By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
**Delay the final pop on the second turn, if possible, to minimize the health scaling.
**The optimal way to limit its Health scaling is popping it on the second turn. Having anything that deals the final pop during the opponent's turn (e.g. [[Defender]]s, and lingering effects like [[On Fire (BCS)|On Fire]] and [[Acid Pool (BCS)|Acid Pool]]) can delay it further.
**If available, the [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals.
**If available, [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], [[Bloon Impact (BCS)|Bloon Impact]] and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals.
*Self-destruction cards can build up the Eternal's HP quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]].
*Self-destruction cards can build up the Eternal's Health quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]].
**If using any card with 2 or more charges (e.g. [[Bloon Melter]], [[Bombs Away]], or [[Extreme Heat]] combined with fire), have 7 or fewer cards in your hand, or else The Eternal will not return.
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand. To prevent losing The Eternal, keeping a low hand is recommended. Be wary of opponents holding multiple [[Return to Sender|Return To Senders]] in their hand to prevent losing The Eternal, as multiple uses of it in one turn can fill up your hand quickly.
**Some human<!--ie not ai--> players intentionally "hide" an Eternal (especially if it has 500+ HP) by using self-destruction cards. Then, they can combine an Eternal with high enough HP with two [[Quick Ready]] for a potential OTK.
*Copying The Eternal (via [[Reinflated]], [[The Prestige]], or [[Double Trouble]]) is recommended; it can help reduce the effectiveness of singling out that Bloon.
**Self-destruction cards (especially the cheap [[Bloon Melter]]) can help increase the chance for graveyard-specific cards to copy The Eternal.
**Although impractical, it's possible to get up to 11 self-owned<!--ie no bredirect--> Eternals in a perfect scenario with [[Reinflated]], [[The Prestige]], and [[Double Trouble]].<!--1+3+4+3-->
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand.
**To prevent losing The Eternal, keeping a low hand is recommended.
*Certain Bloon removers are effective against The Eternal:
*Certain Bloon removers are effective against The Eternal:
**[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of HP of that Eternal.
**[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of Health of that Eternal. It also has the benefit of being able to entirely destroy The Eternal if the player’s hand is full on use.
**[[Bloon Redirect]] can be used in Eternal decks to prevent mirror matchups from using The Eternal, or to potentially steal from an opponent who poorly uses The Eternal.
**[[Bloon Redirect]] can be used in Eternal decks to prevent mirror matchups from using The Eternal, or to potentially steal from an opponent who poorly uses The Eternal. This, however, is prevented once The Eternal gets enough health.
***This, however, is prevented once The Eternal gets enough health.
**[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.
**[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.
***If running both BMA and [[Return to Sender]], it is recommended to use the latter on the former, not on the Eternal; this ensures that multiple Eternal copies from only one source (usually [[Double Trouble]]) become fully neutralized.
*Since the Version 4.4 nerfs, the Eternal is no longer strong enough to carry as a deck wincon, due to the variety of hard counters and tactics to slow the Eternal's growth. Its favored synergies like duplicators ([[Double Trouble (BCS)|Double Trouble]], [[Reinflated]], etc.) are better used on other Bloons.
*Decks that heavily rely on The Eternal as a wincon may heavily involve Pick and/or Draw cards, as well as enough Gold and Monkeys to survive long enough to draw that Bloon. Some decks may have the Eternal as their only bloon card (excluding bloon-related powers such as [[Red Bloon Apopalypse]]).
*Conventional mid-game Bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal as a backup plan if the rushes fail to break through. Although this can work, cards like [[Lead Zeppelin]] or [[CRRROD]] generally perform better at giving you a second chance after a tempo push has been dealt with; the Eternal is a bad draw if it's drawn late.
**Certain heroes facilitate a purely Eternal-focused loadout:
***[[Amelia the Amazing (BCS)|Amelia]] has plenty Pick cards alongside utility with her Act of Power and Grand Disappearance.
***[[Quincy (BCS)|Quincy]] has the most possible Pick cards via [[Archer's Instinct]]. Also, his Arrow Shot can be used to pop his own Eternals, if needed.
**If Eternal is the only Bloon in a deck, one [[Monkey Investigator]] will allow the Eternal to be the guaranteed bloon draw, though multiple is better for more chance of drawing it.
**For heroes that heavily rely on Bloontonium (e.g. [[Adora (BCS)|Adora]]), Bloontonium-gaining Monkeys such as [[Leeching Shot Sniper]], [[Bloontonium Miner]], and [[Mine Supervisor]] are recommended.
*Eternal is not reliable as a main win condition. Conventional mid-game bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal purely for variety of rushes.


==Update history==
==Update history==
{{BCS change list by name|The Eternal}}
{{BCS change list by name|The Eternal}}
==Development==
Eternal's Version 6.4 buff was added to keep Eternal relevant as a consistent threat.<ref name="odysseyTOS-6.4">{{cite|url=https://www.youtube.com/watch?v=Y5RCsiqq--s|title=6.4 Tester Commentary - Bloons Card Storm|publisher=YouTube|author=OdysseyTOS}}</ref> Losing the On Pop penalty makes it less prone to being too weak to scale before the game is over, while still being vulnerable to hard and soft removals.<ref name="odysseyTOS-6.4" /> Although not stated explicitly in the commentary by OdysseyTOS, the Eternal buff has resurged the viability of self-popping sources and mass duplication of Eternal.


==Gallery==
==Gallery==
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==References==
<references />
==Navigation==
==Navigation==
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