The Eternal: Difference between revisions

Qwertyxp2000 (talk | contribs)
removed more crap now that eternal is so not good enough to revolve a strategy around. Best it can be said is that it's just an aid to expand pressure or screw ai targeting with dready poppages and whatnot, but also dtroub is better used on stuff like souleatbloon.
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'''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with more Health than before. If it hit the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If [[Return to Sender]] is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. [[Double Trouble]] or [[Reinflated]]). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the [[Card|Collection]].
'''The Eternal''' is an [[Bloon (BCS)|Advanced Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in version 3.0. Each time it is destroyed or it hits the opponent's [[Hero (BCS)|Hero]], it creates a copy of itself in the player's hand with more Health than before. If it hits the opponent's Hero, the copy gains 60 Health, but if it was popped, it gains 30 Health. If [[Return to Sender]] is used on a copy, it reverts to its original health. This Bloon can be copied by effects (e.g. [[Double Trouble]] or [[Reinflated]]). Multiple Eternals are allowed to return to the player's hand if The Eternal was copied. Only one The Eternal can be in the [[Card|Collection]].
 
The card artwork depicts The Eternal near a graveyard full of the ghosts of other Eternals, set at night time with an eerie light-blue mist.


==Tips==
==Tips==
{{BCS last updated|5.2|section=y}}
{{BCS last updated|6.2|section=y}}
*The Eternal is a scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It can be used to assist [[Boss Battle (BCS)|Boss Battle]]s, but should not be relied on as the main damage.<!--newbie strategy, obviously crap with competitive strategy, but good enough to mess up ai targeting--> With its infinite card generation, this card can offer a constant source of Bloontonium.
*The Eternal is a scaling Bloon that becomes more valuable the longer the game goes, provided the player has ample space in their hand. It can be used to assist [[Boss Battle (BCS)|Boss Battle]]s, but should not be relied on as the main damage.<!--newbie strategy, obviously crap with competitive strategy, but good enough to mess up ai targeting--> With its infinite card generation, this card can offer a constant source of Bloontonium, albeit very slowly.
*By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
*By popping the Eternal, it gets stronger. Delaying the popping of The Eternal prevents it from scaling too quickly, but letting it leak will have it scale more quickly.
**Delay the final pop on the second turn, if possible, to minimize the health scaling.
**The optimal way to limit its Health scaling is popping it on the second turn. Having anything that deals the final pop during the opponent's turn (e.g. [[Defender]]s, and lingering effects like [[On Fire (BCS)|On Fire]] and [[Acid Pool (BCS)|Acid Pool]]) can delay it further.
**If available, the [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals.
**If available, [[Slowing Bloon]], [[Glue Storm (BCS)|Glue Storm]], [[Powerful Slowing Totem]], [[Bloon Impact (BCS)|Bloon Impact]] and [[Red Bloon Apopalypse]] can slow down the opponent from sending more Eternals.
*Self-destruction cards can build up the Eternal's HP quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]].
*Self-destruction cards can build up the Eternal's Health quicker at the will of the player, but are generally less useful due to the less health gained. The most popular self-destruction card for this purpose is [[Bloon Melter]].
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand. To prevent losing The Eternal, keeping a low hand is recommended.
*The Eternal can be permanently removed from play by destroying it or using [[Return to Sender]] while the opponent has a full hand. To prevent losing The Eternal, keeping a low hand is recommended. Be wary of opponents holding multiple [[Return to Sender|Return To Senders]] in their hand to prevent losing The Eternal, as multiple uses of it in one turn can fill up your hand quickly.
*Certain Bloon removers are effective against The Eternal:
*Certain Bloon removers are effective against The Eternal:
**[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of HP of that Eternal.
**[[Return to Sender]] reverts a single Eternal to original health, preventing a potentially lethal amount of Health of that Eternal. It also has the benefit of being able to entirely destroy The Eternal if the player’s hand is full on use.
**[[Bloon Redirect]] can be used in Eternal decks to prevent mirror matchups from using The Eternal, or to potentially steal from an opponent who poorly uses The Eternal. This, however, is prevented once The Eternal gets enough health.
**[[Bloon Redirect]] can be used in Eternal decks to prevent mirror matchups from using The Eternal, or to potentially steal from an opponent who poorly uses The Eternal. This, however, is prevented once The Eternal gets enough health.
**[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.
**[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]] can render pure Eternal decks useless if the Eternal is not duplicated.
*Since the Version 4.4 nerfs, the Eternal is no longer strong enough to carry itself, due to the variety of hard counters and tactics to slow the Eternal's growth. Its favored synergies like duplicators ([[Double Trouble]], [[Reinflated]], etc.) are better used on other Bloons.
*Since the Version 4.4 nerfs, the Eternal is no longer strong enough to carry as a deck wincon, due to the variety of hard counters and tactics to slow the Eternal's growth. Its favored synergies like duplicators ([[Double Trouble]], [[Reinflated]], etc.) are better used on other Bloons.
*Eternal is not reliable as a main win condition. Conventional mid-game bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal purely for variety of rushes.
*Conventional mid-game Bloon spam decks (e.g. Large Bloon spam of [[MOAB (BCS)|MOAB]]s and [[BFB (BCS)|BFB]]s) may include The Eternal as a backup plan if the rushes fail to break through. Although this can work, cards like [[Lead Zeppelin]] or [[CRRROD]] generally perform better at giving you a second chance after a tempo push has been dealt with; the Eternal is a bad draw if it's drawn late.


==Update history==
==Update history==