Long Reach (BTD6): Difference between revisions

this is way too niche
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'''Long Reach''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Spike Factory's [[range]] by 8 [[distance unit]]s and doubles the [[projectile lifespan|lifespan]] of its spike piles, though it doesn't prevent them from disappearing at the end of each round. It also doubles the lifespan of the spikes from [[Spike Storm (BTD6)|Spike Storm]]'s and [[Carpet of Spikes (BTD6)|Carpet of Spikes]]'s abilities. [[Crosspath]]ing with [[Spiked Mines (BTD6)|Spiked Mines]] increases the [[projectile radius|blast radius]] of its explosions by ~33% and crosspathing with [[Super Mines (BTD6)|Super Mines]] increases the radius of its main and mini-explosions by the same degree.
'''Long Reach''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the Spike Factory's [[range]] by 8 [[distance unit]]s (from 34 to 42) and increases the [[projectile lifespan|lifespan]] of its spike piles during a round from 50 to 100 seconds. It also has the following benefits when given as a [[crosspath]]:
*[[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] — Their spikes from the ability, and the passive for the latter upgrade, last twice as long.
*[[Spiked Mines (BTD6)|Spiked Mines]] and [[Super Mines (BTD6)|Super Mines]] — [[projectile radius|Blast radius]] of all their explosions increased by ~33%<section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|51.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
The standalone Long Reach is rather poor, only redeemable by its improved lifespan. The range bonus is usually a net negative unless on specific maps with a lack of adequate track coverage near the back, such as [[Infernal]], as its spike placements are still randomized. Usually,<!--except, say, some least tiers stuff like CT Least Tiers--> Long Reach should not be considered unless going for [[Smart Spikes (BTD6)|Smart Spikes]], its next upgrade, which should be used as a crosspath for T3+ or exactly the 1-0-2.
Long Reach should never be used as a standalone upgrade without going for {{BTD6|Smart Spikes}}. Its lifespan bonus is its only useful function, which Smart Spikes gets regardless.


==Update history==
==Update history==