Long Reach (BTD6): Difference between revisions
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'''Long Reach''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Long Reach''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 3 tier 1 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the Spike Factory's [[range]] by 8 [[distance unit]]s (from 34 to 42) and increases the [[projectile lifespan|lifespan]] of its spike piles during a round from 50 to 100 seconds. It also has the following benefits when given as a [[crosspath]]: | ||
*[[Spike Storm (BTD6)|Spike Storm]] and [[Carpet of Spikes (BTD6)|Carpet of Spikes]] — Their spikes from the ability, and the passive for the latter upgrade, last twice as long. | |||
*[[Spiked Mines (BTD6)|Spiked Mines]] and [[Super Mines (BTD6)|Super Mines]] — [[projectile radius|Blast radius]] of all their explosions increased by ~33%<section end="lede" /> | |||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
Long Reach should never be used as a standalone upgrade without going for | Long Reach should never be used as a standalone upgrade without going for {{BTD6|Smart Spikes}}. Its lifespan bonus is its only useful function, which Smart Spikes gets regardless. | ||
==Update history== | ==Update history== | ||