Update history:Bloons TD 6/Version 23.0: Difference between revisions
Overclockbtd (talk | contribs) |
Qwertyxp2000 (talk | contribs) Mortar defort counter, dunno if it affects other deforters but... only Shattering soaks blimp layers for deforts as of that version game |
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{{incomplete|Add | {{incomplete|Add Mobile dates}} | ||
{{BTD6 update info | {{BTD6 update info | ||
| version = 23.0 | | version = 23.0 | ||
| image = BTD6 23.0 promo.jpg | | image = BTD6 23.0 promo.jpg | ||
| steam date = {{timestamp|2 February 2021 00:38:46 UTC}} <ref>[https://steamdb.info/app/960090/history/?changeid=10625395 | | steam date = {{timestamp|2 February 2021 00:38:46 UTC}} <ref>[https://steamdb.info/app/960090/history/?changeid=10625395 SteamDB]</ref> | ||
| prev = 22.0 | | prev = 22.0 | ||
| next = 24.0 | | next = 24.0 | ||
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== Additions == | == Additions == | ||
*[[Ravine]] | |||
=== | === Cosmetic items === | ||
{{BTD6 cosmetic item list by introduced|23.0|hide trophy store=y}} | |||
{{BTD6 cosmetic item list by introduced|23.0}} | |||
== Changes == | == Changes == | ||
{{incomplete| | {{incomplete|Tower bug fixes}} | ||
}} | |||
=== Towers === | === Towers === | ||
| Line 175: | Line 166: | ||
|quote 3=In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design. | |quote 3=In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design. | ||
|quote 3 tiers=xx4;xx5 | |quote 3 tiers=xx4;xx5 | ||
}} | |||
====[[Mortar Monkey (BTD6)|Mortar Monkey]]==== | |||
{{BTD6 tower changes | |||
|version=23.0 | |||
|tower=Mortar Monkey | |||
|changes 1=*{{change|When defortifying a Bloon, the damage counter now additionally calculates removed health of descendants instead of just the outer layer.}} | |||
|changes 1 tiers=xx4;xx5 | |||
}} | }} | ||
| Line 313: | Line 312: | ||
====[[Engineer Monkey (BTD6)|Engineer Monkey]]==== | ====[[Engineer Monkey (BTD6)|Engineer Monkey]]==== | ||
{{BTD6 tower changes | |||
|version=23.0 | |||
|tower = Engineer Monkey | |||
|changes 1=*{{buff|Deconstruction: now grants all Sentries +1 damage to Fortified & MOAB}} | |||
|changes 1 tiers=120+ | |||
|changes 2=*{{buff|Oversize Nails increases Sentry pierce by roughly 25% instead of +1}} | |||
**{{buff|Crushing Sentry: pierce increased|22|28}} | |||
**{{buff|Bomb Sentry: pierce increased|30|38}} | |||
**{{buff|Cold Sentry: pierce increased|15|19}} | |||
|changes 2 tiers=401 | |||
|changes 3=*{{buff|Projectile speed increased|375|750}} | |||
|changes 3 tiers=x4x+ | |||
|changes 4=*{{buff|Pierce increased|3|15}} | |||
|changes 4 tiers=x4x | |||
|changes 5=*{{buff|Pierce increased|3|30}} | |||
*{{buff|Ultraboost: ability cooldown reduced|45s|35s}} | |||
*{{buff|Ultraboost: initial cooldown reduced|15s|5s|undoc=y}} | |||
|changes 5 tiers=x5x | |||
|changes 6=*{{buff|Bloon Trap: trap cooldown reduced|20s|15s}} | |||
|changes 6 tiers=xx4 | |||
|changes 7=*{{buff|Faster Engineering: rate buff to Bloon Traps increased|0.8×|0.6×}} | |||
|changes 7 tiers=204;205 | |||
|quote 1=Sentry Expert has underperformed for a while, so we’re adding solid crosspathing buffs to all Sentries. We’ve added a pierce & speed boost to Overclock’s base upgrade and lowered the cooldown on Ultraboost to allow the possibility for it to achieve full uptime as a freeplay tower and get its stacks up faster. Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster. | |||
|quote 2=Sentry Expert has underperformed for a while, so we’re adding solid crosspathing buffs to all Sentries. | |||
|quote 2 tiers=401 | |||
|quote 3=We’ve added a pierce & speed boost to Overclock’s base upgrade | |||
|quote 3 tiers=x4x | |||
|quote 4=We’ve added a pierce & speed boost to Overclock’s base upgrade and lowered the cooldown on Ultraboost to allow the possibility for it to achieve full uptime as a freeplay tower and get its stacks up faster. | |||
|quote 4 tiers=x5x | |||
|quote 5=Finally last update we allowed Bloontrap to be set multiple times per round, and we wanted to stay on the side of caution with a long cooldown, but after seeing it in the wild we are happy to make this cooldown faster. | |||
|quote 5 tiers=xx4;204;205 | |||
}} | |||
=== Heroes === | === Heroes === | ||
====[[Gwendolin (BTD6)|Gwendolin]]==== | ====[[Gwendolin (BTD6)|Gwendolin]]==== | ||
{{ | {{BTD6 hero changes | ||
|version=23.0 | |||
|hero=Gwendolin | |||
|quote=The last Gwendolin change didn't come through as well as intended for a number of reasons, so while keeping true to the intention behind this change it has been improved across the board to properly buff this again | |||
|changes 1 levels=4-11 | |||
|changes 1=*{{buff|Heat It Up: shot requirement reduced|60|40}} | |||
|changes 2 levels=12-14 | |||
|changes 2=*{{buff|Heat It Up: shot requirement reduced|70|48}} | |||
|changes 3 levels=15-17 | |||
|changes 3=*{{buff|Heat It Up: shot requirement reduced|90|64}} | |||
|changes 4 levels=18+ | |||
|changes 4=*{{buff|Heat It Up: shot requirement reduced|110|70}} | |||
}} | |||
====[[Adora (BTD6)|Adora]]==== | ====[[Adora (BTD6)|Adora]]==== | ||
{{BTD6 hero changes | |||
|version=23.0 | |||
|hero=Adora | |||
|quote=Ball of Light’s power before level 20 has been improved to scale through the mid game better | |||
|changes 1 levels=10-14 | |||
|changes 1=*{{buff|Ball of Light: damage increased compared to Adora's base damage|+1|+2}} | |||
|changes 2 levels=15-19 | |||
|changes 2=*{{buff|Ball of Light: damage increased compared to Adora's base damage|+1|+3}} | |||
|changes 3 levels=20 | |||
|changes 3=*{{neutral|Ball of Light: remains at Adora's base damage +18}} | |||
}} | |||
====[[Etienne (BTD6)|Etienne]]==== | ====[[Etienne (BTD6)|Etienne]]==== | ||
| Line 331: | Line 385: | ||
}} | }} | ||
== | ===Maps=== | ||
==== [[Bazaar]] ==== | |||
{{BTD6 changes|disclaimer=y | |||
| version = 23.0 | |||
| changes 1 names = Bazaar | |||
| changes 1 = *{{nerf|Area between the two paths on the bridge now allows placement of towers with medium-sized footprints}} | |||
}} | |||
==== [[Flooded Valley]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Flooded Valley | |||
| changes 1 = | |||
* "Resolved an issue with Flooded Valley blocking vision on some towers at times when it should not" | |||
* "Resolved some collision on Flooded Valley" | |||
}} | |||
===Modes and events=== | |||
==== [[Apopalypse (BTD6)|Apopalypse]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Apopalypse | |||
| changes 1 = *Now displays a victory screen upon completion | |||
* Restarting no longer pauses the game | |||
}} | |||
==== [[Race Event]] / [[Odyssey (BTD6)|Odyssey]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Odyssey;Race Event;Challenge rule | |||
| changes 1 = *"Custom Rounds" challenge rule added | |||
}} | |||
=== [[Continue]] === | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Continue | |||
| changes 1 = *{{buff|First ever continue to be used is now free}} | |||
}} | |||
===Social features=== | |||
==== [[Profile]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Profile | |||
| changes 1 = | |||
*{{buff|New stats added:}} | |||
**Insta Monkey Collection | |||
**Most Experienced Monkey | |||
**Most Experienced Monkey XP | |||
**Collection Chests Opened (does not track chests opened before this update) | |||
}} | |||
==== [[Challenge Editor]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Challenge Editor;Challenge rule | |||
| changes 1 = | |||
*"Double Cash Disabled" challenge rule added | |||
}} | |||
====[[Content Browser|Challenge Browser]]==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Content Browser | |||
| changes 1 = *"Challenges now allow users to toggle between Player Completion Rate (current number, which displays % of players who have beaten the challenge) & Win Rate (displays the total % of wins against losses)" | |||
*"Challenge Browser now supports an option to “hide” challenges from searches if you have already completed them" | |||
*"Added a ‘follow user’ option & ‘Following’ search to the challenge browser" | |||
*"Challenges that have been greyed out in searches from a previous version of the game will now update to blue again if they are passed on a newer version without using double cash by enough players" | |||
*"Challenge browser now supports filtering challenges by maximum number of rounds & minimum number of rounds. This filter will unfortunately not work on existing challenges. | |||
*"Challenge browser win rates now support displaying >99% & <1% for win rate, if a challenge is not quite actually 100% or 0%." | |||
*"Challenge browser has had some general improvements & optimization to filters, sorting, searching & returning from a challenge" | |||
}} | |||
=== Miscellaneous === | |||
* Added warnings to some screens which had started to be blocked from loading under certain settings in VPN’s & other 3rd party DNS based filters. | |||
* Reworking of tower upgrade UI when hovering/holding over upgrades | |||
* Added a first-time pop-up for targeting priorities | |||
* Resolved some map specific FX not speeding up their animations when in 3x speed | |||
* Resolved an issue that would cause pets to continue playing their SFX after being sold | |||
* Resolved some issues causing Bloons to choose path inconsistently when tracks split off in multiple directions | |||
* Fixed login prompts which had stopped working for guest users | |||
* Login page should correctly load in the webview | |||
* A number of localization issues resolved | |||
* Improved tutorial to feel less clunky | |||
* Snap of Your Fingers achievement correctly works again for players with Double Cash | |||
* The corner of some random Heli can no longer be spotted in the corner of Chutes | |||
* Resolved an issue with Techbots linked to engineers not remembering to trigger Overclock after loading a save | |||
* Resolved an issue with Odyssey wins getting mixed up with regular wins sometimes | |||
* Added some instruction for how to unlock locked maps | |||
* Minor UI fixes and optimizations in a few places | |||
* Some general minor cleaning up of UI in challenge creation | |||
* Changing hero skin right before a co-op game should no longer cause a desync | |||
==Notes== | |||
*The official update notes include this list of known issues: | |||
{{quote| | {{quote| | ||
*'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability | *'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability | ||