DDT (BTD6): Difference between revisions

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{{for|DDTs in general|DDT}}
{{ddt hat}}
{{Quote|What's a DDT Bloon you ask? Like a MOAB crossed with a Pink, Camo and Lead Bloon. In all the bad ways.|In-game hint}}
{{Quote|What's a DDT Bloon you ask? Like a MOAB crossed with a Pink, Camo and Lead Bloon. In all the bad ways.|In-game hint}}
{{BTD6 bloon info
{{BTD6 bloon info
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|is moab=y
|is moab=y
}}
}}
The '''DDT''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD 6]]''. It first appears on [[List of rounds in BTD6|round 90]], or round 88 in [[Alternate Bloons Rounds]]. It has the properties of a [[Black Bloon (BTD6)|Black Bloon]], [[Lead Bloon (BTD6)|Lead Bloon]], and [[Camo Bloon (BTD6)|Camo Bloon]]. Despite in-game hints for DDTs, DDTs actually move only slightly faster than [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, not as fast as [[Pink Bloon (BTD6)|Pink Bloon]]s. It also has higher targeting priority than a [[ZOMG (BTD6)|ZOMG]]. Each DDT has 400 health and contains 4 Camo Regrow [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, which cannot regrow back into DDTs. If [[Fortified Bloon (BTD6)|Fortified]], it has twice as much health and spawns Fortified Camo Ceramic Bloons. DDTs are immune to all attacks that only target up to BFBs, but are vulnerable to those that target "small blimps", and cannot be targeted by a few attacks that can target ZOMGs. Some slowdowns are more or less effective against DDTs. Like all MOAB-class Bloons, a DDT has four damage phases.
The '''DDT''' is a type of [[MOAB-Class Bloon]] in ''[[Bloons TD 6]]''. It first appears on [[List of rounds in BTD6|round 90]], or round 88 in [[Alternate Bloons Rounds]]. It has the properties of a [[Black Bloon (BTD6)|Black Bloon]], [[Lead Bloon (BTD6)|Lead Bloon]], and [[Camo Bloon (BTD6)|Camo Bloon]]. Despite in-game hints for DDTs, DDTs actually move only slightly faster than [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, not as fast as [[Pink Bloon (BTD6)|Pink Bloon]]s. It also has higher targeting priority than a [[ZOMG (BTD6)|ZOMG]]. Each DDT has 400 health and contains 4 Camo Regrow [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, which cannot regrow back into DDTs. If [[Fortified Bloon (BTD6)|Fortified]], it has twice as much health and spawns Fortified Camo Regrow Ceramic Bloons. If decamoed, it spawns Regrow Ceramic Bloons. DDTs are immune to all attacks that only target up to BFBs, but are vulnerable to those that target "small blimps", and cannot be targeted by a few attacks that can target ZOMGs. Some slowdowns are more or less effective against DDTs. Like all MOAB-class Bloons, a DDT has four damage phases.


Although DDTs normally have 400 [[Bloon health|health]] (800 when [[Fortified Bloon (BTD6)|Fortified]]), the health of all MOAB-Class Bloons increases with each [[round]] after round 81, so their actual health on round 90 is 480 (1,104 for the Fortified DDTs on round 99).
Although DDTs normally have 400 [[Bloon health|health]] (800 when [[Fortified Bloon (BTD6)|Fortified]]), the health of all MOAB-Class Bloons increases with each [[round]] after round 81, so their actual health on round 90 is 480 (1,104 for the Fortified DDTs on round 99).
The pre-determined round with the most amount of DDTs is Round 138. This both applies to Standard Rounds and Alternate Bloons Rounds.


==Properties==
==Properties==
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*[[Tyrannosaurus Rex]] and [[Giganotosaurus]] ability stun duration
*[[Tyrannosaurus Rex]] and [[Giganotosaurus]] ability stun duration
*Rosalia's special laser knockback<!--not her pushback-->
*Rosalia's special laser knockback<!--not her pushback-->
*Silas' Rime slowdown
*Targeting both ZOMGs and DDTs
*Targeting both ZOMGs and DDTs
**Maxed power [[Orca]]'s dragging into the water<!--not an "instakill" bc it's capped at 1M RBE-->
**Maxed power [[Orca]]'s dragging into the water<!--not an "instakill" bc it's capped at 1M RBE-->
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==Round appearances==
==Round appearances==
{{BTD6 round list by type|Ddt}}
{{BTD6 round list by id|Ddt}}
 
===[[Alternate Bloons Rounds]]===
{{BTD6 round list by id|Ddt|AlternateRoundSet|collapsed=y}}
 
===[[Boss Rush]]===
{{BTD6 round list by id|Ddt|EnduranceRoundSet|collapsed=y}}
 
===''[[Rogue Legends]]''===
{{BTD6 round list by id|Ddt|RogueRoundSet|collapsed=y}}
 
===''[[Frontier Legends]]''===
====Type 1====
{{BTD6 round list by id|Ddt|FrontierBase1|collapsed=y}}
 
====Type 2====
{{BTD6 round list by id|Ddt|FrontierBase2|collapsed=y}}
 
====Type 3====
{{BTD6 round list by id|Ddt|FrontierBase3|collapsed=y}}


==Tips==
==Tips==
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{{strategy needed|Examples of towers that are good at handling DDTs without support}}
{{strategy needed|Examples of towers that are good at handling DDTs without support}}
*DDTs are fast and have multiple Bloon properties. Damaging DDTs requires towers to be able to damage Black Bloons, Lead Bloons, and Camo Bloons. Support towers that slow down or debuff DDTs are helpful for dealing with them.
*DDTs are fast and have multiple Bloon properties. Damaging DDTs requires towers to be able to damage Black Bloons, Lead Bloons, and Camo Bloons. Support towers that slow down or debuff DDTs are helpful for dealing with them.
**Towers can temporarily gain the ability to damage Lead with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Gwendolin (BTD6)|Gwendolin]]'s Heat It Up.
**Towers can temporarily grant the ability to damage Lead with [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]] or [[Gwendolin (BTD6)|Gwendolin]]'s Heat It Up.
**Towers can gain [[Camo detection]] with [[Radar Scanner (BTD6)|Radar Scanner]] or [[Etienne (BTD6)|Etienne]], or their Camo can be removed with [[Submerge and Support (BTD6)|Submerge and Support]], [[Signal Flare (BTD6)|Signal Flare]], [[Camo Trap]]s, etc.
**Towers can gain [[Camo detection]] with [[Radar Scanner (BTD6)|Radar Scanner]] or [[Etienne (BTD6)|Etienne]]
**[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]], [[Embrittlement (BTD6)|Embrittlement]], and [[Super Brittle (BTD6)|Super Brittle]] can temporarily disable Lead immunities, the latter two towers also permanently removing Camo properties. These are all effective for strategies with fast-attacking towers with many projectiles, and all of these options add debuffs that cause Bloons to take extra damage.
**Decamo towers such as [[Submerge and Support (BTD6)|Submerge and Support]], [[Signal Flare (BTD6)|Signal Flare]], etc.
**[[Striker Jones (BTD6)|Striker Jones]] can disable the [[Black Bloon (BTD6)|Black Bloon]] immunities with his level 5 and 19 passive effects. Use this buff for strategies that heavily involve [[Bomb Shooter (BTD6)|Bomb Shooter]]s.
**[[Glue Strike (BTD6)|Glue Strike]] and [[Glue Storm (BTD6)|Glue Storm]], [[Embrittlement (BTD6)|Embrittlement]], and [[Super Brittle (BTD6)|Super Brittle]] can temporarily disable Lead immunities, the latter two towers also permanently removing Camo properties. These are all effective for strategies with fast-attacking towers with many projectiles.  
**[[Striker Jones (BTD6)|Striker Jones]] can disable the [[Black Bloon (BTD6)|Black Bloon]] immunities with his level 5 and 19 passive effects. Use this buff for strategies that heavily involve towers with the {{BTD6 dt|2}} damage type
**[[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] is fully reliable at countering Camo, Lead, and Black properties, but as an expensive support it should only be used if the other options suffer too much from downtime.
**[[Monkey Intelligence Bureau (BTD6)|Monkey Intelligence Bureau]] is fully reliable at countering Camo, Lead, and Black properties, but as an expensive support it should only be used if the other options suffer too much from downtime.
*[[Super Glue (BTD6)|Super Glue]] with camo detection is effective at stopping DDTs. An alternative is [[Icicle Impale (BTD6)|Icicle Impale]] with camo detection and lead-popping via [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]], or its 2-0-5 crosspath.
*[[Super Glue (BTD6)|Super Glue]] with camo detection is effective at stopping DDTs. An alternative is [[Icicle Impale (BTD6)|Icicle Impale]] with camo detection and lead-popping via [[Acidic Mixture Dip (BTD6)|Acidic Mixture Dip]], or its 2-0-5 crosspath.
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==Related achievements==
==Related achievements==
{{BTD6 achievement list by name|Me Did A Job on DDT;Crash of the Titans}}
{{BTD6 achievement list|exclude others=y|include=Me Did A Job on DDT;Crash of the Titans}}


==Gallery==
==Gallery==
===Screenshots===
===Screenshots===
{{screenshot needed}}
<gallery>
BTD6 bloon DDT no damage.png|DDT
BTD6 bloon DDT damage 1.png|DDT (20% damaged)
BTD6 bloon DDT damage 2.png|DDT (40% damaged)
BTD6 bloon DDT damage 3.png|DDT (60% damaged)
BTD6 bloon DDT damage 4.png|DDT (80% damaged)
BTD6 bloon DDTFortified no damage.png|Fortified DDT
BTD6 bloon DDTFortified damage 1.png|Fortified DDT (20% damaged)
BTD6 bloon DDTFortified damage 2.png|Fortified DDT (40% damaged)
BTD6 bloon DDTFortified damage 3.png|Fortified DDT (60% damaged)
BTD6 bloon DDTFortified damage 4.png|Fortified DDT (80% damaged)
BTD6 bloon DDT decamo no damage.png|Decamoed DDT
BTD6 bloon DDT decamo damage 1.png|Decamoed DDT (20% damaged)
BTD6 bloon DDT decamo damage 2.png|Decamoed DDT (40% damaged)
BTD6 bloon DDT decamo damage 3.png|Decamoed DDT (60% damaged)
BTD6 bloon DDT decamo damage 4.png|Decamoed DDT (80% damaged)
BTD6 bloon DDTFortified decamo no damage.png|Decamoed Fortified DDT
BTD6 bloon DDTFortified decamo damage 1.png|Decamoed Fortified DDT (20% damaged)
BTD6 bloon DDTFortified decamo damage 2.png|Decamoed Fortified DDT (40% damaged)
BTD6 bloon DDTFortified decamo damage 3.png|Decamoed Fortified DDT (60% damaged)
BTD6 bloon DDTFortified decamo damage 4.png|Decamoed Fortified DDT (80% damaged)
</gallery>


===Assets===
===Assets===
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BTD6 bloon DdtFortifiedIcon.png|[[Fortified Bloon (BTD6)|Fortified]] DDT
BTD6 bloon DdtFortifiedIcon.png|[[Fortified Bloon (BTD6)|Fortified]] DDT
</gallery>
</gallery>
== Trivia ==
* When both are 40% damaged, there is a visual disparity between the normal and decamoed DDTs' appearances. This is also noticeable with Fortified DDTs.


==Navigation==
==Navigation==
{{BTD6 bloon nav}}
{{BTD6 bloon nav}}
{{ddt nav}}
{{camo bloon nav}}