Update history:Bloons TD 6/Version 23.0: Difference between revisions
Overclockbtd (talk | contribs) |
Qwertyxp2000 (talk | contribs) Mortar defort counter, dunno if it affects other deforters but... only Shattering soaks blimp layers for deforts as of that version game |
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{{incomplete|Add | {{incomplete|Add Mobile dates}} | ||
{{BTD6 update info | {{BTD6 update info | ||
| version = 23.0 | | version = 23.0 | ||
| image = BTD6 23.0 promo.jpg | | image = BTD6 23.0 promo.jpg | ||
| steam date = {{timestamp|2 February 2021 00:38:46 UTC}} <ref>[https://steamdb.info/app/960090/history/?changeid=10625395 | | steam date = {{timestamp|2 February 2021 00:38:46 UTC}} <ref>[https://steamdb.info/app/960090/history/?changeid=10625395 SteamDB]</ref> | ||
| prev = 22.0 | | prev = 22.0 | ||
| next = 24.0 | | next = 24.0 | ||
| Line 15: | Line 15: | ||
== Additions == | == Additions == | ||
*[[Ravine]] | |||
=== | === Cosmetic items === | ||
{{BTD6 cosmetic item list by introduced|23.0|hide trophy store=y}} | |||
{{BTD6 cosmetic item list by introduced|23.0}} | |||
== Changes == | == Changes == | ||
{{incomplete| | {{incomplete|Tower bug fixes}} | ||
}} | |||
=== Towers === | === Towers === | ||
| Line 175: | Line 166: | ||
|quote 3=In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design. | |quote 3=In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design. | ||
|quote 3 tiers=xx4;xx5 | |quote 3 tiers=xx4;xx5 | ||
}} | |||
====[[Mortar Monkey (BTD6)|Mortar Monkey]]==== | |||
{{BTD6 tower changes | |||
|version=23.0 | |||
|tower=Mortar Monkey | |||
|changes 1=*{{change|When defortifying a Bloon, the damage counter now additionally calculates removed health of descendants instead of just the outer layer.}} | |||
|changes 1 tiers=xx4;xx5 | |||
}} | }} | ||
| Line 348: | Line 347: | ||
=== Heroes === | === Heroes === | ||
====[[Gwendolin (BTD6)|Gwendolin]]==== | ====[[Gwendolin (BTD6)|Gwendolin]]==== | ||
{{BTD6 hero changes | {{BTD6 hero changes | ||
|version=23.0 | |version=23.0 | ||
| Line 387: | Line 385: | ||
}} | }} | ||
== | ===Maps=== | ||
==== [[Bazaar]] ==== | |||
{{BTD6 changes|disclaimer=y | |||
| version = 23.0 | |||
| changes 1 names = Bazaar | |||
| changes 1 = *{{nerf|Area between the two paths on the bridge now allows placement of towers with medium-sized footprints}} | |||
}} | |||
==== [[Flooded Valley]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Flooded Valley | |||
| changes 1 = | |||
* "Resolved an issue with Flooded Valley blocking vision on some towers at times when it should not" | |||
* "Resolved some collision on Flooded Valley" | |||
}} | |||
===Modes and events=== | |||
==== [[Apopalypse (BTD6)|Apopalypse]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Apopalypse | |||
| changes 1 = *Now displays a victory screen upon completion | |||
* Restarting no longer pauses the game | |||
}} | |||
==== [[Race Event]] / [[Odyssey (BTD6)|Odyssey]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Odyssey;Race Event;Challenge rule | |||
| changes 1 = *"Custom Rounds" challenge rule added | |||
}} | |||
=== [[Continue]] === | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Continue | |||
| changes 1 = *{{buff|First ever continue to be used is now free}} | |||
}} | |||
===Social features=== | |||
==== [[Profile]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Profile | |||
| changes 1 = | |||
*{{buff|New stats added:}} | |||
**Insta Monkey Collection | |||
**Most Experienced Monkey | |||
**Most Experienced Monkey XP | |||
**Collection Chests Opened (does not track chests opened before this update) | |||
}} | |||
==== [[Challenge Editor]] ==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Challenge Editor;Challenge rule | |||
| changes 1 = | |||
*"Double Cash Disabled" challenge rule added | |||
}} | |||
====[[Content Browser|Challenge Browser]]==== | |||
{{BTD6 changes | |||
| version = 23.0 | |||
| changes 1 names = Content Browser | |||
| changes 1 = *"Challenges now allow users to toggle between Player Completion Rate (current number, which displays % of players who have beaten the challenge) & Win Rate (displays the total % of wins against losses)" | |||
*"Challenge Browser now supports an option to “hide” challenges from searches if you have already completed them" | |||
*"Added a ‘follow user’ option & ‘Following’ search to the challenge browser" | |||
*"Challenges that have been greyed out in searches from a previous version of the game will now update to blue again if they are passed on a newer version without using double cash by enough players" | |||
*"Challenge browser now supports filtering challenges by maximum number of rounds & minimum number of rounds. This filter will unfortunately not work on existing challenges. | |||
*"Challenge browser win rates now support displaying >99% & <1% for win rate, if a challenge is not quite actually 100% or 0%." | |||
*"Challenge browser has had some general improvements & optimization to filters, sorting, searching & returning from a challenge" | |||
}} | |||
=== Miscellaneous === | |||
* Added warnings to some screens which had started to be blocked from loading under certain settings in VPN’s & other 3rd party DNS based filters. | |||
* Reworking of tower upgrade UI when hovering/holding over upgrades | |||
* Added a first-time pop-up for targeting priorities | |||
* Resolved some map specific FX not speeding up their animations when in 3x speed | |||
* Resolved an issue that would cause pets to continue playing their SFX after being sold | |||
* Resolved some issues causing Bloons to choose path inconsistently when tracks split off in multiple directions | |||
* Fixed login prompts which had stopped working for guest users | |||
* Login page should correctly load in the webview | |||
* A number of localization issues resolved | |||
* Improved tutorial to feel less clunky | |||
* Snap of Your Fingers achievement correctly works again for players with Double Cash | |||
* The corner of some random Heli can no longer be spotted in the corner of Chutes | |||
* Resolved an issue with Techbots linked to engineers not remembering to trigger Overclock after loading a save | |||
* Resolved an issue with Odyssey wins getting mixed up with regular wins sometimes | |||
* Added some instruction for how to unlock locked maps | |||
* Minor UI fixes and optimizations in a few places | |||
* Some general minor cleaning up of UI in challenge creation | |||
* Changing hero skin right before a co-op game should no longer cause a desync | |||
==Notes== | |||
*The official update notes include this list of known issues: | |||
{{quote| | {{quote| | ||
*'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability | *'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability | ||