Update history:Bloons TD 6/Version 23.0: Difference between revisions

Qwertyxp2000 (talk | contribs)
Mortar defort counter, dunno if it affects other deforters but... only Shattering soaks blimp layers for deforts as of that version game
 
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{{incomplete|Add the Steam and Mobile dates}}
{{incomplete|Add Mobile dates}}
{{BTD6 update info
{{BTD6 update info
| version = 23.0
| version = 23.0
| image = BTD6 23.0 promo.jpg
| image = BTD6 23.0 promo.jpg
| steam date = {{timestamp|2 February 2021 00:38:46 UTC}} <ref>[https://steamdb.info/app/960090/history/?changeid=10625395 steamDB]</ref>
| steam date = {{timestamp|2 February 2021 00:38:46 UTC}} <ref>[https://steamdb.info/app/960090/history/?changeid=10625395 SteamDB]</ref>
| prev = 22.0
| prev = 22.0
| next = 24.0
| next = 24.0
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== Additions ==
== Additions ==
 
*[[Ravine]]
=== Cosmetics ===
=== Cosmetic items ===
 
{{BTD6 cosmetic item list by introduced|23.0|hide trophy store=y}}
==== Trophy Store ====
{{BTD6 cosmetic item list by introduced|23.0}}


== Changes ==
== Changes ==
{{incomplete|To be added:
{{incomplete|Tower bug fixes}}
*Challenge Browser
*"Big Changes / Additions"
*"Bug Fixes & General Changes"
*Other towers
}}
 
=== Challenge Editor ===


=== Towers ===
=== Towers ===
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|quote 3=In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design.
|quote 3=In addition to this we are experimenting with adding a small amount of homing to the spectre upgrade as rapid fire missing is not the intended design.
|quote 3 tiers=xx4;xx5
|quote 3 tiers=xx4;xx5
}}
====[[Mortar Monkey (BTD6)|Mortar Monkey]]====
{{BTD6 tower changes
|version=23.0
|tower=Mortar Monkey
|changes 1=*{{change|When defortifying a Bloon, the damage counter now additionally calculates removed health of descendants instead of just the outer layer.}}
|changes 1 tiers=xx4;xx5
}}
}}


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=== Heroes ===
=== Heroes ===
====[[Gwendolin (BTD6)|Gwendolin]]====
====[[Gwendolin (BTD6)|Gwendolin]]====
<!-- NK claims +30% more at all levels but its not accurate -->
{{BTD6 hero changes
{{BTD6 hero changes
|version=23.0
|version=23.0
Line 387: Line 385:
}}
}}


==Known issues==
===Maps===
==== [[Bazaar]] ====
{{BTD6 changes|disclaimer=y
| version = 23.0
| changes 1 names = Bazaar
| changes 1 = *{{nerf|Area between the two paths on the bridge now allows placement of towers with medium-sized footprints}}
}}
==== [[Flooded Valley]] ====
{{BTD6 changes
| version = 23.0
| changes 1 names = Flooded Valley
| changes 1 =
* "Resolved an issue with Flooded Valley blocking vision on some towers at times when it should not"
* "Resolved some collision on Flooded Valley"
}}
 
===Modes and events===
==== [[Apopalypse (BTD6)|Apopalypse]] ====
{{BTD6 changes
| version = 23.0
| changes 1 names = Apopalypse
| changes 1 = *Now displays a victory screen upon completion
* Restarting no longer pauses the game
}}
 
==== [[Race Event]] / [[Odyssey (BTD6)|Odyssey]] ====
{{BTD6 changes
| version = 23.0
| changes 1 names = Odyssey;Race Event;Challenge rule
| changes 1 = *"Custom Rounds" challenge rule added
}}
 
=== [[Continue]] ===
{{BTD6 changes
| version = 23.0
| changes 1 names = Continue
| changes 1 = *{{buff|First ever continue to be used is now free}}
}}
 
===Social features===
==== [[Profile]] ====
{{BTD6 changes
| version = 23.0
| changes 1 names = Profile
| changes 1 =
*{{buff|New stats added:}}
**Insta Monkey Collection
**Most Experienced Monkey
**Most Experienced Monkey XP
**Collection Chests Opened (does not track chests opened before this update)
}}
 
==== [[Challenge Editor]] ====
{{BTD6 changes
| version = 23.0
| changes 1 names = Challenge Editor;Challenge rule
| changes 1 =
*"Double Cash Disabled" challenge rule added
}}
 
====[[Content Browser|Challenge Browser]]====
{{BTD6 changes
| version = 23.0
| changes 1 names = Content Browser
| changes 1 = *"Challenges now allow users to toggle between Player Completion Rate (current number, which displays % of players who have beaten the challenge) & Win Rate (displays the total % of wins against losses)"
*"Challenge Browser now supports an option to “hide” challenges from searches if you have already completed them"
*"Added a ‘follow user’ option & ‘Following’ search to the challenge browser"
*"Challenges that have been greyed out in searches from a previous version of the game will now update to blue again if they are passed on a newer version without using double cash by enough players"
*"Challenge browser now supports filtering challenges by maximum number of rounds & minimum number of rounds. This filter will unfortunately not work on existing challenges.
*"Challenge browser win rates now support displaying >99% & <1% for win rate, if a challenge is not quite actually 100% or 0%."
*"Challenge browser has had some general improvements & optimization to filters, sorting, searching & returning from a challenge"
}}
 
=== Miscellaneous ===
 
* Added warnings to some screens which had started to be blocked from loading under certain settings in VPN’s & other 3rd party DNS based filters.
* Reworking of tower upgrade UI when hovering/holding over upgrades
* Added a first-time pop-up for targeting priorities
* Resolved some map specific FX not speeding up their animations when in 3x speed
* Resolved an issue that would cause pets to continue playing their SFX after being sold
* Resolved some issues causing Bloons to choose path inconsistently when tracks split off in multiple directions
* Fixed login prompts which had stopped working for guest users
* Login page should correctly load in the webview
* A number of localization issues resolved
* Improved tutorial to feel less clunky
* Snap of Your Fingers achievement correctly works again for players with Double Cash
* The corner of some random Heli can no longer be spotted in the corner of Chutes
* Resolved an issue with Techbots linked to engineers not remembering to trigger Overclock after loading a save
* Resolved an issue with Odyssey wins getting mixed up with regular wins sometimes
* Added some instruction for how to unlock locked maps
* Minor UI fixes and optimizations in a few places
* Some general minor cleaning up of UI in challenge creation
* Changing hero skin right before a co-op game should no longer cause a desync
 
==Notes==
*The official update notes include this list of known issues:
{{quote|
{{quote|
*'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability
*'Ghost' MOAB Class Bloons visible briefly during Pat Fusty Big Squeeze ability