MOAB Shove (BTD6): Difference between revisions
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'''MOAB Shove''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. | '''MOAB Shove''' is the [[Heli Pilot (BTD6)|Heli Pilot]]'s path 3 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade grants Heli Pilot a new shove attack, which can slow or reverse the movement of [[MOAB-Class Bloon|MOAB-Class Bloons]]. This attack deals no [[damage]], and has 1 [[pierce]] that cannot be buffed. [[Bigger Jets (BTD6)|Bigger Jets]] enhances the shove's strength. | ||
This upgrade also grants Heli Pilot a new homing missile attack. This attack deals 2 damage with +2 [[Ceramic damage]], + | This upgrade also grants Heli Pilot a new homing missile attack. This attack deals 2 damage with +2 [[Ceramic damage]], +5 [[MOAB-Class damage]], 10 pierce, and a 3 second attack cooldown. Missiles have infinite range, unlike Heli Pilot's other attacks. These missiles cannot damage [[Black Bloon (BTD6)|Black Bloons]]. | ||
This upgrade's description is misleading: the shove is ''not'' amplified by the [[IFR (BTD6)|IFR]] upgrade except that it gains [[Camo detection]]. | This upgrade's description is misleading: the shove is ''not'' amplified by the [[IFR (BTD6)|IFR]] upgrade except that it gains [[Camo detection]].<section end="lede" /> | ||
== Mechanics == | == Mechanics == | ||
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==Strategy== | ==Strategy== | ||
{{Strategy needed|Elaborate how to optimize Shove with the end-of-round stall and lategame CHIMPS}} | {{Strategy needed|Elaborate how to optimize Shove with the end-of-round stall and lategame CHIMPS}} | ||
{{BTD6 last updated| | {{BTD6 last updated|52.0|section=y}} | ||
MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It can | MOAB Shove is a cheap and easy-to-use MOAB stall against a single blimp. It can move anywhere, allowing it to single out a MOAB or BFB for a very long stall. In the mid-game it assists defenses that have a MOAB weakness, while towards the late-game it shifts into an end-of-round staller, alongside a singular ZOMG slow on rounds like 85 and 97. Unlike most towers, Shove doesn't fall off much on multilane maps, which often separate MOAB-class Bloons on different lanes, allowing Shove to focus on one at a time, making it easier to focus on an isolated blimp. | ||
In [[CHIMPS]], Shove's capability to stall the end of a round is important, long enough to cool off all activated abilities or maximize stockpiles, especially from [[Perma-Spike (BTD6)|Perma-Spike]]. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, Shove can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events, round stall dunno if viable--> | In [[CHIMPS]], Shove's capability to stall the end of a round is important, long enough to cool off all activated abilities or maximize stockpiles, especially from [[Perma-Spike (BTD6)|Perma-Spike]]. For [[Boss Bloon Event (BTD6)|Boss Bloon Event]]s, Shove can be used to stall out Resurrected Blimps from T1 [[Lych]].<!--not sure what else shove in boss events, round stall dunno if viable--> | ||