Thrive: Difference between revisions
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'''Thrive''' is a [[Power]] in ''[[Bloons TD 6]]''. It increases the amount of cash earned from popping [[Bloon]]s and from other sources of income (such as [[Banana Farm (BTD6)|Banana Farm]]s and [[Merchantman (BTD6)|Merchantmen]]) by 25% (30% with {{BTD6 mk|Supa-Thrive}}) for the round it is used on and the round after. | '''Thrive''' is a [[Power]] in ''[[Bloons TD 6]]''. It increases the amount of cash earned from popping [[Bloon]]s and from other sources of income (such as [[Banana Farm (BTD6)|Banana Farm]]s and [[Merchantman (BTD6)|Merchantmen]]) by 25% (30% with {{BTD6 mk|Supa-Thrive}}) for the rest of the round it is used on and the round after. The default end-of-round cash bonus is not increased. Thrive cannot be used during the break between rounds. | ||
==Strategy== | |||
{{Strategy needed|Needs strategy for use with {{BTD6|Banana Farm}}s and other dedicated farming strategies}} | |||
If looking to optimize limited uses of Thrive, for example with the [[Thrive (Relic)|Thrive relic]] in {{BTD6|Contested Territory}}, it is best to use Thrive on pairs of {{BTD6|rounds}} that provide exceptionally high cash from Bloons for their stage of the game. Some of the best round pairs to use Thrive on are listed below: | |||
{| class="wikitable" | |||
|+ Thrive bonus cash from Bloons | |||
|- | |||
! Round pair !! Bonus cash !! Bonus cash with {{BTD6 mk|Supa-Thrive}} | |||
|- | |||
| 26 & 27 || $185.5 || $222.6 | |||
|- | |||
| 38 & 39 || $689.75 || $827.7 | |||
|- | |||
| 49 & 50{{fn|Using Thrive for 48 & 49 only earns ~$40/$50 less than 49 & 50, in case the cash is needed earlier.}} || $1,868.75 || $2,242.5 | |||
|- | |||
| 78 & 79 || $2,803.5 || $3,364.2 | |||
|- | |||
| 83 & 84 || $2,856.5 || $3,427.8 | |||
|- | |||
| 95 & 96 || $3,320.65 || $3,984.78 | |||
|} | |||
Thrive should always be used as soon as possible after the round starts to maximize cash earned. Because it cannot be used in the pause between rounds, the [[Fast Forward]] setting should be turned off well before the end of the round that precedes the round Thrive will be used during, and Auto Start should still be disabled to prevent the need to react to the round starting. [[Hotkeys]] can also help facilitate a quick Thrive usage. Even with these strategies, some of the potential cash from pops can be lost if towers are able to damage Bloons soon after they spawn (and cash may be unavoidably lost from towers such as {{BTD6|Marketplace}} that instantly add cash to the total instead of generating e.g. bananas to be collected). | |||
==Sources== | ==Sources== | ||
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|zh-tw=在本回合剩餘時間及整個下一回合,擊破氣球和所有塔生成的錢增加25%! | |zh-tw=在本回合剩餘時間及整個下一回合,擊破氣球和所有塔生成的錢增加25%! | ||
}} | }} | ||
==Footnotes== | |||
{{footnotes}} | |||
==External links== | ==External links== | ||