Fortified Bloon (BTD6): Difference between revisions

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|name =Fortified Bloon
|name =Fortified Bloon
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|applies to=[[Lead Bloon (BTD6)|Lead Bloon]]s, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, [[MOAB-Class Bloon]]s (except [[Boss Bloon|Boss Bloons]]), [[Golden Bloon (BTD6)|Golden Bloon]]s
|applies to=[[Lead Bloon (BTD6)|Lead Bloon]]s, [[Ceramic Bloon (BTD6)|Ceramic Bloon]]s, [[MOAB-Class Bloon]]s (except [[Boss Bloon|Boss Bloons]]), [[Golden Bloon (BTD6)|Golden Bloon]]s
}}
}}
'''Fortified Bloons''' are a type of [[Bloon Mod|Bloon property]] in ''[[Bloons TD 6]]''. This property can be applied to [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], [[MOAB-Class Bloon]]s, and [[Golden Bloon (BTD6)|Golden Bloons]]. Fortified Bloons require more damage to pop than their non-Fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-Class Bloons take twice as much damage to pop. Fortified Regrow Bloons will not regenerate Fortified properties.<!--as none of its children can have this property, or something...-->
'''Fortified Bloons''' are a type of [[Bloon Mod|Bloon Modifier]] in ''[[Bloons TD 6]]''. This property can be applied to [[Lead Bloon (BTD6)|Lead Bloons]], [[Ceramic Bloon (BTD6)|Ceramic Bloons]], [[MOAB-Class Bloon]]s, and [[Golden Bloon (BTD6)|Golden Bloons]]. Fortified Bloons require more damage to pop than their non-Fortified counterparts: Fortified Leads take 4 damage to pop, while fortified Ceramic and MOAB-Class Bloons take twice as much damage to pop. If a Fortified Bloon degrades to a layer that cannot be Fortified, its children will not be Fortified (e.g. popping a Fortified Ceramic will spawn two non-Fortified Rainbow Bloons), and Fortified [[Regrow Bloon (BTD6)|Regrow Bloon]]s will not regenerate their Fortified properties if they regrow to their initial layers.
 
While not technically a Fortified Bloon, [[Diamondback]]'s Rattle Tail is treated as Fortified by [[attack]]s that do more damage to Fortified Bloons.
 
After Round 80, all fortified MOAB-Class Bloons will roughly have 2x RBE than their regular counterparts. The RBE gap between regular MOAB-Class Bloons and fortified MOAB-Class Bloons will be converged to 2 when you get into deep freeplay.


==Round appearances==
==Round appearances==
{{BTD6 round list by type|Fortified}}
{{BTD6 round list by id|Fortified}}
 
===[[Alternate Bloons Rounds]]===
{{BTD6 round list by id|Fortified|AlternateRoundSet|collapsed=y}}
 
===[[Boss Rush]]===
{{BTD6 round list by id|Fortified|EnduranceRoundSet|collapsed=y}}
 
===''[[Rogue Legends]]''===
{{BTD6 round list by id|Fortified|RogueRoundSet|collapsed=y}}
 
===''[[Frontier Legends]]''===
====Type 1====
{{BTD6 round list by id|Fortified|FrontierBase1|collapsed=y}}
 
====Type 2====
{{BTD6 round list by id|Fortified|FrontierBase2|collapsed=y}}
 
====Type 3====
{{BTD6 round list by id|Fortified|FrontierBase3|collapsed=y}}
 
==Tips==
{{Strategy needed}}
{{BTD6 last updated|53.2|section=y}}
*Few attacks and buffs output more flat damage to Fortified compared to non-Fortified. Generally speaking, bonus Fortified damage is helpful but not to the point of being able to have it revolved around.
*Fortified-heavy rounds like round 98 have a lot of RBE, and Fortified Super Ceramics from these rounds are often the main reason for losing on [[CHIMPS]].
*[[Shattering Shells (BTD6)|Shattering Shells]] is the main method of defortification, but is too expensive while not impacting any other round as much.


==Related achievements==
==Related achievements==