Pop and Awe (BTD6): Difference between revisions
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{{for|other uses|Pop and Awe (disambiguation)}} | {{for|other uses|Pop and Awe (disambiguation)}} | ||
{{research|Confirm if P&A can re-stun Bloons, and if the rate of the ability's global damage+stun can be improved with speed buffs}} | |||
{{BTD6 upgrade info | {{BTD6 upgrade info | ||
|id=Pop and Awe | |id=Pop and Awe | ||
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|xp =32000 | |xp =32000 | ||
}} | }} | ||
'''Pop and Awe''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Pop and Awe''' is the [[Mortar Monkey (BTD6)|Mortar Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade replaces [[Artillery Battery (BTD6)|Artillery Battery]]'s Bombardment ability with the Pop and Awe ability, which stuns all Bloons and blimps (excluding [[BAD (BTD6)|BADs]] and [[Boss Bloon|Bosses]], while allowing all others to inch forward), does 20 damage per second to everything on the screen and immediately to any newly spawned Bloon, has a cooldown of 60 seconds, and lasts for 8 seconds. With the 0-5-2 crosspath, the ability also applies [[Burny Stuff (BTD6)|Burny Stuff]] that deals 36 damage per tick of every 1.25 seconds for up to 7.5 seconds. | ||
Pop and Awe also gains a permanent 4× attack speed compared to | Pop and Awe also gains a permanent 4× attack speed compared to Artillery Battery (with the ability inactive). In addition, bonus damage against stunned targets is increased (+2 → +8), and the blast radius is increased from 20 to 23 (28 to 32.2 with 1/2-5-0). With the 0-5-2 crosspath, the [[Burny Stuff (BTD6)|Burny Stuff]]'s damage per tick is increased from 6 to 20 and its duration is increased from 3.75 seconds to 7.5 seconds. Pop and Awe also grants all [[Artillery Battery (BTD6)|Artillery Batteries]] +1 BAD/Boss damage but it does not give this buff to itself.<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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Pop and Awe is among the strongest Tier 5 upgrades for its cost, with it being one of the top options for [[CHIMPS]], provided it can be micromanaged sufficiently. Maps with long loops are preferred, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Towers that stun blimps, such as [[Relentless Glue (BTD6)|Relentless Glue]], are doubly helpful as Pop and Awe can take advantage of its bonus damage to stunned Bloons. [[Striker Jones (BTD6)|Striker Jones]] is the best hero for it, thanks to his plethora of buffs to Mortars and Concussive Shell stun granting bonus damage. Bloon cleanup towers like [[Perma-Spike (BTD6)|Perma-Spike]] are recommended in combination with Pop and Awe. Against the BAD, use [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or [[Spike Storm (BTD6)|Spike Storm]]. | Pop and Awe is among the strongest Tier 5 upgrades for its cost, with it being one of the top options for [[CHIMPS]], provided it can be micromanaged sufficiently. Maps with long loops are preferred, such as [[Moon Landing (BTD6)|Moon Landing]] and [[Dark Path]]. Towers that stun blimps, such as [[Relentless Glue (BTD6)|Relentless Glue]], are doubly helpful as Pop and Awe can take advantage of its bonus damage to stunned Bloons. [[Striker Jones (BTD6)|Striker Jones]] is the best hero for it, thanks to his plethora of buffs to Mortars and Concussive Shell stun granting bonus damage. Bloon cleanup towers like [[Perma-Spike (BTD6)|Perma-Spike]] are recommended in combination with Pop and Awe. Against the BAD, use [[MOAB Eliminator (BTD6)|MOAB Eliminator]] or [[Spike Storm (BTD6)|Spike Storm]]. | ||
The 2-5-0 crosspath is preferred for its increased damage, pierce, and blast radius, allowing its main attack to reliably deal with dense groups of Bloons, especially while its ability is on cooldown. 0-5-2 gives Pop and Awe and its ability the Burny Stuff effect, but has inferior damage and consistency. | The 2-5-0 crosspath is preferred for its increased damage, pierce, and blast radius, allowing its main attack to reliably deal with dense groups of Bloons, especially while its ability is on cooldown. 0-5-2 gives Pop and Awe and its ability the Burny Stuff effect, but has much inferior damage and consistency. | ||
==Update history== | ==Update history== | ||
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BTD6 050-MortarMonkeyInsta.png|[[Insta Monkey]] icon | BTD6 050-MortarMonkeyInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||
==Trivia== | |||
*In {{BTD6 version|33.0}}, {{BTD6|Artillery Battery}} and Pop and Awe were buffed to be able to deal extra damage to {{BTD6|BAD}}s and [[Bosses]]. This has been removed since {{BTD6 version|49.0}} (however, Pop and Awe's activated ability still grants those bonuses to all Artillery Batteries). | |||
**This bonus was from (and still exists in) its [[Pop and Awe (BTDB2)|Bloons TD Battles 2]] counterpart. | |||
**They are the only non-[[Paragon]] towers to ever have bonus Boss damage, and the only towers to ever have bonus BAD damage. | |||
*Its name is a wordplay on the term [[wp:shock and awe|shock and awe]], a military strategy involving a vague concept of applying "overwhelming power" to the enemy. | |||
==In other languages== | ==In other languages== | ||