Pops Fired: Difference between revisions
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'''Pops Fired''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It causes all Bloons under a burning damage-over-time effect (including from other Artifacts such as [[Esoteric Elementalist]]) to produce an small explosion when their layers are popped. The explosion does 1 {{BTD6 dt|Explosion}} damage over a small area, and its pierce increases with the rarity of the | '''Pops Fired''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It causes all Bloons under a burning damage-over-time effect (including from other Artifacts such as [[Esoteric Elementalist]]) to produce an small explosion when their layers are popped. The explosion does 1 {{BTD6 dt|Explosion}} damage over a small area, and its pierce increases with the rarity of the Artifact. | ||
== Stats == | == Stats == | ||
{{BTD6 projectile|pierce=2|maxPierce=-1|ignoreBlockers=true|damage=1|distributeToChildren=true|immuneBloonProperties=2|name=Pops Fired - Common|rounds=1|lifespan=0.1|radius=6}}{{BTD6 projectile|name=Pops Fired - Rare|pierce after=3|pierce=2}}{{BTD6 projectile|name=Pops Fired - Legendary|pierce after=5|pierce=3}} | {{BTD6 projectile|pierce=2|maxPierce=-1|ignoreBlockers=true|damage=1|distributeToChildren=true|immuneBloonProperties=2|name=Pops Fired - Common|rounds=1|lifespan=0.1|radius=6}}{{BTD6 projectile|name=Pops Fired - Rare|pierce after=3|pierce=2}}{{BTD6 projectile|name=Pops Fired - Legendary|pierce after=5|pierce=3}} | ||
== | ==Tips== | ||
{{BTD6 last updated|51.2|section=1}}The explosions help for cleanup of Bloons during the early game and to maximize the pierce of the explosions, any form of stalling is recommended so the Bloons can clump together due the radius of the explosion being very small and in many situations it is only capable of hitting the Bloon's children. However, the utility the Artifact drops very quickly when MOAB-Class Bloons become more common as the explosion only triggers when a layer is popped, and the low amount of damage is hardly relevant for the blimps and Super Ceramics and also the natural progression of Tower upgrades and even Artifacts that cause the burning effects has anti-synergy with this Artifact as the higher damage they produce causes more layer skips resulting on a lower amount of explosions. | {{cleanup|Restructure into a bullet point list per the [[Blooncyclopedia:Strategy guidelines|strategy guidelines]]}} | ||
{{BTD6 last updated|51.2|section=1}} | |||
The explosions help for cleanup of Bloons during the early game and to maximize the pierce of the explosions, any form of stalling is recommended so the Bloons can clump together due the radius of the explosion being very small and in many situations it is only capable of hitting the Bloon's children. However, the utility the Artifact drops very quickly when MOAB-Class Bloons become more common as the explosion only triggers when a layer is popped, and the low amount of damage is hardly relevant for the blimps and Super Ceramics and also the natural progression of Tower upgrades and even Artifacts that cause the burning effects has anti-synergy with this Artifact as the higher damage they produce causes more layer skips resulting on a lower amount of explosions. | |||
==Update history== | ==Update history== | ||