Absolute Zero (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Wait a sec, didn't az get nerfed? Someone didn't notice till now and it's ME, me me me me me
Qwertyxp2000 (talk | contribs)
56.3 nuked the initial cooldowns interactions
 
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{{for|other uses|Absolute Zero (disambiguation)}}{{Cleanup|Do a further clean up of the lede after reflecting the new stats. Elaborate more on mechanics. Clean up the balance between placing the main info on the lede and the Mechanics section. Update strategy section due to synergy nerfs, and verify that the info there still matches 49.x.}}{{BTD6 upgrade info
{{for|other uses|Absolute Zero (disambiguation)}}{{BTD6 upgrade info
|id=Absolute Zero
|id=Absolute Zero


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|tier =5
|tier =5


|cost  =19000
|cost  =21000
|cost C=
|cost C=
|xp    =27500
|xp    =27500
}}
}}


'''Absolute Zero''', also known as AZ, is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It gains +10 range on all of its effects, +5 more layers (from 3 to 8) on its freeze, and +255 pierce (45 to 300) on its main attack, and the ability to attack [[MOAB-Class Bloon]]s (which cannot be frozen, but can have [[Permafrost (BTD6)|Permafrost]]<!--blimp layers can't be soaked by ordinary stuff, so 8 pfrost layers is negated--> applied if crosspathed). In addition, its main attack is able to freeze all other non-MOAB-Class Bloons on the screen for 0.6 seconds, excluding those it cannot affect naturally, plus 1 damage and +3 Ceramic damage.
'''Absolute Zero''' is the [[Ice Monkey (BTD6)|Ice Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade gains +10 range on all of its effects, +5 more layers (from 3 to 8) on its freeze, and +255 pierce (45 to 300) on its main attack, and the ability to attack [[MOAB-Class Bloon]]s (which cannot be frozen, but can have [[Permafrost (BTD6)|Permafrost]] applied if crosspathed). In addition, its main attack is able to freeze all other non-MOAB-Class Bloons on the screen for 0.6 seconds, excluding those it cannot affect naturally, dealing 1 damage and +3 Ceramic damage.


The ability cooldown is reduced to 25s, its initial cooldown is reduced by 5s, does +4 damage to Frozen, and the ability slows all Bloons, including those with [[White Bloon (BTD6)|White Bloon]] and [[Lead Bloon (BTD6)|Lead Bloon]] immunities, and MOAB-class (excluding {{BTD6|BAD}}s and [[Boss Bloon]]s) for the full duration. The ability also buffs the attack speed of all Ice Monkeys by 50% for 10 seconds. The freezing mechanics from this ability are otherwise identical to Snowstorm's ability (see [[Snowstorm (BTD6)#Snowstorm Ability|Snowstorm's ability section]]).
The ability cooldown is reduced to 25 seconds, does +4 damage to Frozen, and the ability slows all Bloons, including those with [[White Bloon (BTD6)|White Bloon]] and [[Lead Bloon (BTD6)|Lead Bloon]] immunities, and MOAB-class (excluding {{BTD6|BAD}}s and [[Boss Bloon]]s) for the full duration. The ability also buffs the attack speed of all Ice Monkeys by 50% for 10 seconds (11 with {{BTD6 mk|Hypothermia}}). The freezing mechanics from this ability are otherwise identical to Snowstorm's ability (see [[Snowstorm (BTD6)#Snowstorm Ability|Snowstorm's ability section]]).


The Arctic Wind zone now applies -60% speed instead of -40% speed, and it applies -30% speed to MOAB-Class Bloons (excluding BADs and Boss Bloons) as well. The slow does not apply to immune or invisible Bloons, but {{BTD6|DDT}}s can be slowed without Lead support when Absolute Zero has Camo detection.
The Arctic Wind zone now applies -60% speed instead of -40% speed, and it applies -30% speed to MOAB-Class Bloons (excluding BADs and Boss Bloons) as well. The slow does not apply to immune or invisible Bloons, but {{BTD6|DDT}}s can be slowed without Lead support when Absolute Zero has Camo detection.<section end="lede"/>


==Mechanics==
==Mechanics==
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===Secondary freeze===
===Secondary freeze===
Absolute Zero's secondary freeze triggers whenever its radial freeze attacks. It freezes up to 999 other non-blimps on screen for 0.6s, freezing up to one layer. It only affects Bloons it can detect and freeze ({{BTD6|Zebra Bloon}}s, {{BTD6|Lead Bloon}}s, and {{BTD6|Camo Bloon}}s, the latter two without [[Cold Snap (BTD6)|Cold Snap]]). Before freezing, it deals 1 damage and +3 Ceramic damage. It cannot re-freeze Bloons unless Absolute Zero has the [[Re-Freeze (BTD6)|Re-Freeze]] crosspath.<!--no frozen targeting external buff available as of 52.x-->
Absolute Zero's secondary freeze triggers whenever its radial freeze attacks. It freezes up to 999 other non-blimps on screen for 0.6s, freezing up to one layer. It only affects Bloons it can detect and freeze ({{BTD6|Zebra Bloon}}s, {{BTD6|Lead Bloon}}s, and {{BTD6|Camo Bloon}}s, the latter two without [[Cold Snap (BTD6)|Cold Snap]]). Before freezing, it deals 1 damage and +3 Ceramic damage. It cannot re-freeze Bloons unless Absolute Zero has the [[Re-Freeze (BTD6)|Re-Freeze]] crosspath.
 
==Ability==
==Ability==
[[file:BTD6 IceMonkey AbsoluteZeroUpgradeIcon.png|70px|right]]The Absolute Zero ability has a 25 second cooldown and when activated will freeze all bloons on screen for 10 seconds. The ability also applies a slowing effect to MOAB-Class Bloons, visually covering them in snow.  Additionally, the ability buffs all ice monkeys on screen with +50% attack speed for 10 seconds.
[[file:BTD6 IceMonkey AbsoluteZeroUpgradeIcon.png|70px|right]]The Absolute Zero ability has a 25 second cooldown and when activated will freeze all bloons on screen for 10 seconds. The ability also applies a slowing effect to MOAB-Class Bloons, visually covering them in snow.  Additionally, the ability buffs all ice monkeys on screen with +50% attack speed for 10 seconds.
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Absolute Zero is one of the most potent slowdowns in the whole game. The faster and longer freezing ability and its aura's MOAB-Class slowdown, combined with its low T5 cost, makes it excel at stalling bloons. The extreme freezing pierce and the secondary freeze across the screen also minimize non-blimp leaks. Provided the defenses don't have trouble against Frozen, this is an excellent support tower to add in [[CHIMPS]] mode. Absolute Zero also works as an end-of-round staller, so other abilities can cool off before the next round. The 50% attack speed buff to all Ice Monkeys with the ability helps with certain niche strategies such as [[Icicles (BTD6)|Icicles]] spam or boosting the attack speed of Ice Monkeys affected by [[Total Transformation (BTD6)|Total Transformation]].
Absolute Zero is one of the most potent slowdowns in the whole game. The faster and longer freezing ability and its aura's MOAB-Class slowdown, combined with its low T5 cost, makes it excel at stalling bloons. The extreme freezing pierce and the secondary freeze across the screen also minimize non-blimp leaks. Provided the defenses don't have trouble against Frozen, this is an excellent support tower to add in [[CHIMPS]] mode. Absolute Zero also works as an end-of-round staller, so other abilities can cool off before the next round. The 50% attack speed buff to all Ice Monkeys with the ability helps with certain niche strategies such as [[Icicles (BTD6)|Icicles]] spam or boosting the attack speed of Ice Monkeys affected by [[Total Transformation (BTD6)|Total Transformation]].


If placed on water, it synergizes particularly with [[Energizer (BTD6)|Energizer]] to halve its ability cooldown, for more than 100% uptime. Its favored Hero is [[Silas (BTD6)|Silas]], who can discount the T5 upgrade, as well as offer better group-popping via Ice Fragments and bypass White weaknesses.
If placed on water, it synergizes particularly with [[Energizer (BTD6)|Energizer]] to significantly reduce its ability cooldown, for more than 100% uptime. Its favored Hero is [[Silas (BTD6)|Silas]], who can discount the T5 upgrade, as well as offer better group-popping via Ice Fragments and bypass White weaknesses.


Despite its increased pierce that makes 0-5-2 very reliable at catching leaking Bloons, 1-5-0 is the recommended crosspath for the Permafrost benefits and innate ability to freeze {{BTD6|DDT}}s, though 2-5-0 is necessary when transitioning from [[Snowstorm (BTD6)|Snowstorm]] and has innate camo detection and lead-popping. However, 0-5-1 is useful for increasing the range of the frozen water effect, providing the largest amount of frozen water out of any Ice Monkey and allowing many land towers to be placed. 0-5-2 also helps re-freeze Bloons with its secondary freeze.
Despite its increased pierce that makes 0-5-2 very reliable at catching leaking Bloons, 1-5-0 is the recommended crosspath for the Permafrost benefits and innate ability to freeze {{BTD6|DDT}}s, though 2-5-0 is necessary when transitioning from [[Snowstorm (BTD6)|Snowstorm]] and has innate camo detection and lead-popping. However, 0-5-1 is useful for increasing the range of the frozen water effect, providing the largest amount of frozen water out of any Ice Monkey and allowing many land towers to be placed. 0-5-2 also helps re-freeze Bloons with its secondary freeze.
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BTD6 050-IceMonkey.png|Portrait
BTD6 050-IceMonkey.png|Portrait
BTD6 IceMonkey AbsoluteZeroUpgradeIcon.png|Upgrade icon
BTD6 IceMonkey AbsoluteZeroUpgradeIcon.png|Upgrade icon
BTD6 BuffIconIcex5x.png|Buff icon
BTD6 050-IceMonkeyInsta.png|[[Insta Monkey]] icon
BTD6 050-IceMonkeyInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*In real life, [[wp:absolute zero|absolute zero]] is the lowest temperature possible.


==In other languages==
==In other languages==