Cripple MOAB (BTD6): Difference between revisions

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'''Cripple MOAB''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the [[damage]] of Sniper Monkey's bullets from 30 to 140, and grants bullets an area effect that deals 28 damage to up to 10 Bloons near the impact location (up to a distance of 8 [[Unit|units]]).
'''Cripple MOAB''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the [[stun]] duration on [[MOAB-Class Bloon]]s, as well as causing them to receive a cripple [[debuff]]. While crippled, targets take +5 [[damage]] from all sources. The [[damage]] of Sniper Monkey's bullets increases from 30 to 140, and grants bullets an {{BTD6 dt|2}}-type area of effect that deals 28 damage to up to 10 Bloons near the impact location (up to a distance of 8 [[unit]]s). This effect does not stun or cripple blimps.


This upgrade increases the amount of time [[MOAB-Class Bloon]]s are stunned on hit. It also allows Cripple MOAB's main bullets to apply a cripple debuff to MOAB-class bloons, which makes them take +5 damage from all damage sources.  
With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for roughly 66% of the normal duration. Additionally, shrapnel damage is increased from 6 to 12 and [[pierce]] increased from 2 to 6, plus extra [[projectile]] speed and lifespan.<section end="lede" />


==Mechanics==
For all MOAB-class Bloons, it applies a debuff and a stun (if applicable), and these effects last the same duration, with reduced duration on stronger Bloon types:
{| class="wikitable"
{| class="wikitable"
|+Duration of Cripple MOAB's Stun and Debuff (bullet)
|+Duration of Cripple MOAB's Stun and Debuff (bullet)
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|0.75s
|0.75s
|}
|}
The area damage neither stuns nor cripples any Bloons and cannot hit [[Camo Bloon (BTD6)|Camo Bloons]] unless Camo detection is granted.


With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for roughly 66% of the normal duration. Additionally, shrapnel damage is increased from 6 to 12 and pierce increased from 2 to 6, plus extra projectile speed and lifespan.
With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for roughly 66% of the normal duration.


{| class="wikitable"
{| class="wikitable"
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!Stun duration
!Stun duration
!Debuff duration
!Debuff duration
!Relative duration
|-
|-
|[[MOAB (BTD6)|MOAB]]
|[[MOAB (BTD6)|MOAB]]
|4.5s
|4.5s
|4.5s
|4.5s
|64.29%
|-
|-
|[[BFB (BTD6)|BFB]]
|[[BFB (BTD6)|BFB]]
|4s
|4s
|4s
|4s
|66.67%
|-
|-
|[[ZOMG (BTD6)|ZOMG]]
|[[ZOMG (BTD6)|ZOMG]]
|2s
|2s
|2s
|2s
|66.67%
|-
|-
|[[DDT (BTD6)|DDT]]
|[[DDT (BTD6)|DDT]]
|2.5s
|2.5s
|2.5s
|2.5s
|62.5%
|-
|-
|[[BAD (BTD6)|BAD]] and [[Boss Bloon]]
|[[BAD (BTD6)|BAD]] and [[Boss Bloon]]
|0s
|0s
|0.5s
|0.5s
|66.67%
|}
|}


[[List of rounds in BTD6#Status resistances|Starting on round 150]], the duration of the stun is reduced.
[[List of rounds in BTD6#Status resistances|Starting on round 150]], the duration of the stun (but not the crippling debuff) is reduced.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|50.0|section=y}}
{{BTD6 last updated|52.1|section=y}}
Cripple MOAB provides a debuff and allowing towers to maximize damage against single targets, hence standing out the most in [[Boss Bloon Event]]s (against Tier 2+) and [[Boss Rush]]. In these cases, set it to [[Strong]] to affect the strongest blimp, but set it to [[First]] against [[Dreadbloon (BTD6)|Dreadbloon]] to avoid [[Rock Bloon]]s. As its blimp debuff is a flat damage bonus, towers that benefit the most from the debuff are those which shoot a plethora of low-damage projectiles, such as [[Overdrive (BTD6)|Overdrive]]s, [[Sun Avatar (BTD6)|Sun Avatar]]s, and Shinobi-buffed [[Bloonjitsu (BTD6)|Bloonjitsu]]s. The debuff also makes Cripple MOAB powerful in [[Freeplay]].<!-- no its not a good tower in chimps lol.  -->
Cripple MOAB's debuff makes it stand out in [[Boss Bloon Event]]s (against Tier 2+), [[Boss Rush]], and [[Freeplay]]. As this debuff is a flat damage bonus, towers that benefit the most are those that have fast-firing but low-damage projectiles, such as [[Overdrive (BTD6)|Overdrive]]s, [[Sun Avatar (BTD6)|Sun Avatar]]s, and Shinobi-buffed [[Bloonjitsu (BTD6)|Bloonjitsu]]s. It should be left on [[Strong]] targeting, but [[First]] against [[Dreadbloon (BTD6)|Dreadbloon]] to avoid [[Dreadrock Bloon]]s.


In [[CHIMPS]], Cripple MOAB is a subpar choice. It requires an expensive setup involving other towers that can take advantage of its debuff utility in order to make up for its mediocre DPS. Compared to other towers in the same price range it is lacking as a solo damage tower, and may struggle to beat the BAD.
In [[CHIMPS]], Cripple MOAB is a subpar choice. Compared to other towers in the same price range it is lacking as a solo damage tower, and may struggle to beat the {{BTD6|BAD}}.
<!-- this should be on the axis of havoc strategy section. Not here --><!--When using it, the [[Axis of Havoc]] setup (with all Tier 5 Snipers) is simple yet powerful, as {{BTD6|Elite Sniper}} buffs it and {{BTD6|Elite Defender}}. In this setup, Cripple MOAB takes care of blimps and aids the other Snipers with its debuff, Elite Sniper cleans up Bloons, and Elite Defender deals good overall damage (with 0-2-5) or excels in single-target damage (with 2-0-5). Cripple MOAB remains strong on its own outside the Axis of Havoc, being able to aid a variety of strategies.-->


Attack speed buffs, such as {{BTD6|Jungle Drums}} and {{BTD6|Berserker Brew}}, are recommended for greater standalone damage and higher debuff uptime, with 5-0-2 achieving full debuff uptime against BADs and Bosses with either of them. 5-0-2 is the better crosspath for Cripple MOAB in CHIMPS and against Bosses (except Phayze), allowing it to deal more overall damage with its bullets and explosions. 5-2-0 is preferred against Phayze (which demands innate [[Camo Bloon (BTD6)|Camo]] detection) and in Freeplay (in which the debuff is by far its most important attribute, and 5-2-0's group debuff is preferable to 5-0-2's single-target debuff, especially when paired with an Elite Sniper).
5-0-2 is the better crosspath for Cripple MOAB in CHIMPS and against most Bosses. This crosspath can achieve full debuff uptime against BADs and Bosses with either {{BTD6|Jungle Drums}} or {{BTD6|Berserker Brew}}. In CHIMPS, the faster explosions also improve its own DPS more than added shrapnel. 5-2-0 is preferred against Phayze (which demands innate [[Camo Bloon (BTD6)|Camo]] detection) and in Freeplay (in which the debuff is by far its most important effect, and 5-2-0's group debuff is preferable to 5-0-2's single-target).


== Update history ==
== Update history ==