Cripple MOAB (BTD6): Difference between revisions

copyedit strategy. See Blooncyclopedia:Hidden comments. also there's nothing special about Esniper for attack speed.
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'''Cripple MOAB''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the amount of time [[MOAB-Class Bloon]]s are stunned on hit and allows Sniper Monkey to apply a cripple debuff to them, causing them to take +5 damage from all sources. It also increases the [[damage]] of Sniper Monkey's bullets from 30 to 140, and grants bullets an area of effect that deals 28 damage to up to 10 Bloons near the impact location (up to a distance of 8 [[unit]]s). This effect does not stun or cripple blimps.
'''Cripple MOAB''' is the [[Sniper Monkey (BTD6)|Sniper Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade increases the [[stun]] duration on [[MOAB-Class Bloon]]s, as well as causing them to receive a cripple [[debuff]]. While crippled, targets take +5 [[damage]] from all sources. The [[damage]] of Sniper Monkey's bullets increases from 30 to 140, and grants bullets an {{BTD6 dt|2}}-type area of effect that deals 28 damage to up to 10 Bloons near the impact location (up to a distance of 8 [[unit]]s). This effect does not stun or cripple blimps.


With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for roughly 66% of the normal duration. Additionally, shrapnel damage is increased from 6 to 12 and [[pierce]] increased from 2 to 6, plus extra [[projectile]] speed and lifespan.<section end="lede" />
==Mechanics==
For all MOAB-class Bloons, it applies a debuff and a stun (if applicable), and these effects last the same duration, with reduced duration on stronger Bloon types:
{| class="wikitable"
{| class="wikitable"
|+Duration of Cripple MOAB's Stun and Debuff (bullet)
|+Duration of Cripple MOAB's Stun and Debuff (bullet)
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With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for roughly 66% of the normal duration. Additionally, shrapnel damage is increased from 6 to 12 and pierce increased from 2 to 6, plus extra projectile speed and lifespan.
With the [[Shrapnel Shot (BTD6)|Shrapnel Shot]] [[crosspath]], shrapnel can now stun and debuff MOAB-Class Bloons for roughly 66% of the normal duration.


{| class="wikitable"
{| class="wikitable"
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!Stun duration
!Stun duration
!Debuff duration
!Debuff duration
!Relative duration
|-
|-
|[[MOAB (BTD6)|MOAB]]
|[[MOAB (BTD6)|MOAB]]
|4.5s
|4.5s
|4.5s
|4.5s
|64.29%
|-
|-
|[[BFB (BTD6)|BFB]]
|[[BFB (BTD6)|BFB]]
|4s
|4s
|4s
|4s
|66.67%
|-
|-
|[[ZOMG (BTD6)|ZOMG]]
|[[ZOMG (BTD6)|ZOMG]]
|2s
|2s
|2s
|2s
|66.67%
|-
|-
|[[DDT (BTD6)|DDT]]
|[[DDT (BTD6)|DDT]]
|2.5s
|2.5s
|2.5s
|2.5s
|62.5%
|-
|-
|[[BAD (BTD6)|BAD]] and [[Boss Bloon]]
|[[BAD (BTD6)|BAD]] and [[Boss Bloon]]
|0s
|0s
|0.5s
|0.5s
|66.67%
|}
|}


[[List of rounds in BTD6#Status resistances|Starting on round 150]], the duration of the stun is reduced.
[[List of rounds in BTD6#Status resistances|Starting on round 150]], the duration of the stun (but not the crippling debuff) is reduced.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|50.0|section=y}}
{{BTD6 last updated|52.1|section=y}}
Cripple MOAB's debuff makes it stand out in [[Boss Bloon Event]]s (against Tier 2+), [[Boss Rush]], and [[Freeplay]]. As this debuff is a flat damage bonus, towers that benefit the most are those that have fast-firing, but low-damage projectiles, such as [[Overdrive (BTD6)|Overdrive]]s, [[Sun Avatar (BTD6)|Sun Avatar]]s, and Shinobi-buffed [[Bloonjitsu (BTD6)|Bloonjitsu]]s. It should be left on [[Strong]] targeting, but [[First]] against [[Dreadbloon (BTD6)|Dreadbloon]] to avoid [[Rock Bloon]]s.
Cripple MOAB's debuff makes it stand out in [[Boss Bloon Event]]s (against Tier 2+), [[Boss Rush]], and [[Freeplay]]. As this debuff is a flat damage bonus, towers that benefit the most are those that have fast-firing but low-damage projectiles, such as [[Overdrive (BTD6)|Overdrive]]s, [[Sun Avatar (BTD6)|Sun Avatar]]s, and Shinobi-buffed [[Bloonjitsu (BTD6)|Bloonjitsu]]s. It should be left on [[Strong]] targeting, but [[First]] against [[Dreadbloon (BTD6)|Dreadbloon]] to avoid [[Dreadrock Bloon]]s.


In [[CHIMPS]], Cripple MOAB is a subpar choice. Compared to other towers in the same price range it is lacking as a solo damage tower, and may struggle to beat the {{BTD6|BAD}}.
In [[CHIMPS]], Cripple MOAB is a subpar choice. Compared to other towers in the same price range it is lacking as a solo damage tower, and may struggle to beat the {{BTD6|BAD}}.


5-0-2 is the better crosspath for Cripple MOAB in CHIMPS and against most Bosses. This crosspath can achieve full debuff uptime against BADs and Bosses with either {{BTD6|Jungle Drums}} or {{BTD6|Berserker Brew}}. 5-2-0 is preferred against Phayze (which demands innate [[Camo Bloon (BTD6)|Camo]] detection) and in Freeplay (in which the debuff is by far its most important effect, and 5-2-0's group debuff is preferable to 5-0-2's single-target).
5-0-2 is the better crosspath for Cripple MOAB in CHIMPS and against most Bosses. This crosspath can achieve full debuff uptime against BADs and Bosses with either {{BTD6|Jungle Drums}} or {{BTD6|Berserker Brew}}. In CHIMPS, the faster explosions also improve its own DPS more than added shrapnel. 5-2-0 is preferred against Phayze (which demands innate [[Camo Bloon (BTD6)|Camo]] detection) and in Freeplay (in which the debuff is by far its most important effect, and 5-2-0's group debuff is preferable to 5-0-2's single-target).


== Update history ==
== Update history ==