Twin Sixes: Difference between revisions

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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
For its price tag, Twin Sixes has solid single-target damage but struggles against groups of Bloons due to its lack of pierce. Cleanup towers that deal with the lower-tier Bloons are necessary with Twin Sixes. It benefits from being far from the track to maximise speed bonuses of both [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] (especially against single targets).
For its price, Twin Sixes has solid single-target damage but struggles against groups of Bloons, making cleanup towers necessary. It benefits from being far from the track to maximize speed bonuses of both [[Quickdraw (BTD6)|Quickdraw]] and [[Standoff]] (especially against single targets). It also benefits from a defense that already uses [[Bounty Hunter]], doubling its single-target damage. Multiple Twin Sixes are cheaper for the role than [[The Blazing Sun]] if cleanup is not a concern.


4-2-0 is generally better as a crosspath because the 4x damage from crits have a chance to one-shot normal Ceramics, and improves its average DPS more than 4-0-2 when attacking from far. 4-0-2's speed buffs from [[Nomad]] and [[Wanderer]] are less effective, even with many Bloons in range and not near any tower, because its attack speed is limited by the fixed rate of the bursts.
4-2-0 is generally better as crits can one-shot Ceramics and improves its average DPS more than 4-0-2 when attacking from afar. 4-0-2's speed buffs are less effective even in optimal scenarios, as Desperado's attack speed is limited by the fixed rate of the bursts.


==Update history==
==Update history==