Spiked Balls (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: we already talking about spiked mines as a transitionary tower, 3-2-0 is better on shorter maps more specifically. also did some more adjustments and flowing to make it seem less like "this is all crap" and more like "there's some damn serious weaknesses right here". Also, the meta for sceramic cleanup is either a T5 like solver or something like blimpact for bomb-specific defenses; the days of cryo spalls is no more. Can't find a similar cheap SCeramic popper that isn't a staller |
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Spiked Balls is | Spiked Balls is an expensive upgrade that lacks the pierce to justify it in the mid game, and in the late game it is less effective against {{BTD6|Super Ceramic}}s than supports of similar prices (e.g. [[Juggernaut (BTD6)|Juggernaut]], [[Icicles (BTD6)|Icicles]], and [[Bloon Impact (BTD6)|Bloon Impact]]). Spiked Balls is only serviceable as a transition to {{BTD6|Spiked Mines}}, which is the mid game carry instead. | ||
3-2-0 is better on shorter maps and when covering only one lane, while 3-0-2 is more useful for defending multiple or intersecting exits. | |||
==Update history== | ==Update history== | ||