Spiked Balls (BTD6): Difference between revisions

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'''Spiked Balls''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. Instead of spike piles, it dispenses spiked balls that deal 2 damage, +3 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +1 [[Fortified Bloon (BTD6)|Fortified]] damage, and have 11 pierce. Spiked balls can pop Frozen and [[Lead Bloon (BTD6)|Lead]] Bloons.<!--uhh, where to supersede the crosspathing interactions despite it having basic interactions? some people wanna know all the crosspathing interactions in spite of this, and spalls needs this due to being a tanking upgrade-->
'''Spiked Balls''' is the [[Spike Factory (BTD6)|Spike Factory]]'s path 1 tier 3 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />Instead of spike piles, it dispenses spiked balls that deal 2 {{BTD6 dt|Normal}}-type damage, +3 [[Ceramic Bloon (BTD6)|Ceramic]] damage, and +1 [[Fortified Bloon (BTD6)|Fortified]] damage, and have 11 pierce.<section end="lede" />


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Spiked Balls is an expensive upgrade that lacks the pierce to justify it. It runs out of pierce in the midgame, and in the late game it is less effective against {{BTD6|Super Ceramic}}s than supports of similar prices (e.g. [[Juggernaut (BTD6)|Juggernaut]], [[Icicles (BTD6)|Icicles]], and [[Bloon Impact (BTD6)|Bloon Impact]]). Spiked Balls is only serviceable as a transition to {{BTD6|Spiked Mines}}, which is the midgame carry instead.
Spiked Balls is an expensive upgrade that lacks the pierce to justify it in the mid game, and in the late game it is less effective against {{BTD6|Super Ceramic}}s than supports of similar prices (e.g. [[Juggernaut (BTD6)|Juggernaut]], [[Icicles (BTD6)|Icicles]], and [[Bloon Impact (BTD6)|Bloon Impact]]). Spiked Balls is only serviceable as a transition to {{BTD6|Spiked Mines}}, which is the mid game carry instead.


3-2-0 is better on shorter maps and when covering only one lane, while 3-0-2 is more useful for defending multiple or intersecting exits.
3-2-0 is better on shorter maps and when covering only one lane, while 3-0-2 is more useful for defending multiple or intersecting exits.