Archmage (BTD6): Difference between revisions

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'''Archmage''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It improves all of Wizard Monkeys attacks, especially its main bolt, and grants two new enhanced main attacks of the [[Dragon's Breath (BTD6)|Dragon's Breath]] and [[Shimmer (BTD6)|Shimmer]]: rapid flames and decamo auras. All of its attacks, including new attacks gained from crosspaths, attack twice as fast.
'''Archmage''' is the [[Wizard Monkey (BTD6)|Wizard Monkey]]'s path 1 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade improves all of the Wizard Monkey's attacks, especially its main bolt, and grants the signature attacks of [[Dragon's Breath (BTD6)|Dragon's Breath]] and [[Shimmer (BTD6)|Shimmer]]:
 
*'''Main bolt:''' [[Damage]] increased from 6 to 8 with bonus [[MOAB-Class damage]] from +10 to +19 (or +20 with {{BTD6 mk|Arcane Impale}}), increases their [[pierce]] from 7 to 11 (16 with 5-0-1), and has an [[Attack speed|attack cooldown]] of 0.1375 seconds. With {{BTD6 mk|Arcane Impale}}, this upgrade grants main bolts +1 [[Ceramic damage]].
*'''Main bolt:''' [[Damage]] from 6 to 8 with increased [[MOAB-Class damage]] from +10 to +19 (or +20 with {{BTD6 mk|Arcane Impale}}), increases their [[pierce]] from 7 to 11 (16 with 5-0-1), and has an attack cooldown of 0.1375 seconds. With {{BTD6 mk|Arcane Impale}}, this upgrade grants main bolts +1 [[Ceramic damage]].
*'''Dragon's Breath:''' Has an attack cooldown of 0.0675 seconds instead of 0.135, and each flame receives +8 [[MOAB-Class damage]].
*'''Dragon's Breath flames:''' Deals 2 damage with +8 [[MOAB-Class damage]], has 3 pierce, and an [[Attack Cooldown|attack cooldown]] of 0.0675 seconds. Flames cannot damage [[Purple Bloon (BTD6)|Purple Bloons]]. The flames apply a burn damage-over-time effect, dealing 1 damage every 1.5 seconds and lasting for 3 seconds. With [[Intense Magic (BTD6)|Intense Magic]], Dragon's breath attack pierce increases from 3 to 5 and projectile speed from 125 to 250.
*'''Shimmer:''' Attacks every second instead of every 2 seconds.
*'''Shimmer:''' An aura that does no damage and removes the [[Camo Bloon (BTD6)|Camo]] property from up to 500 Bloons in a 75 unit radius, increased to 87.5 units with [[Monkey Sense (BTD6)|Monkey Sense]]. It has an attack cooldown of 1 second.


Crosspathing with [[Fireball (BTD6)|Fireball]] and [[Wall of Fire (BTD6)|Wall of Fire]] grants the following benefits:
Crosspathing with [[Fireball (BTD6)|Fireball]] and [[Wall of Fire (BTD6)|Wall of Fire]] grants the following benefits:
* Fireball —  increases its projectile count from 1 to 3, increasing its damage from 2 to 9 with +24 MOAB-Class damage, increasing its pierce from 19 to 23. Its improved attack cooldown is 1.1 seconds.
* Fireball —  increases its projectile count from 1 to 3, increasing its damage from 2 to 9 with +24 MOAB-Class damage, increasing its pierce from 19 to 23. Its improved attack cooldown is 1.1 seconds.
* Wall of Fire —  increases Wall of Fire's MOAB-Class damage from +2 to +6, and deploys Wall of Fires twice as fast. Its improved attack cooldown is 3.25 seconds.
* Wall of Fire —  increases Wall of Fire's MOAB-Class damage from +2 to +6, and deploys Wall of Fires twice as fast. Its improved attack cooldown is 3.25 seconds.
 
<section end="lede" />
==Stats==
==Stats==
{{BTD6 stat list by tiers|Wizard Monkey|500}}
{{BTD6 stat list by tiers|Wizard Monkey|500}}
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==Strategy==
==Strategy==
{{research|Determine these theories for strategy:
{{research|Determine these theories for strategy:
* Maybe the strong seeking bolts getting more pierce is useful for off lane snipes on Quad or something during DDT rounds? In testing the two were performing the same on my end even then. On 98, 520 did more damage.
* Maybe the strong seeking bolts getting more pierce is useful for off lane snipes on Quad or something during DDT rounds? In testing the two were performing the same on my end even then. On 98, 520 did more damage. On Ouch and others, that sliver of DDT downtime for 5-2-0 can be a dealbreaker
* On Ouch and others, that sliver of DDT downtime for 5-2-0 can be a dealbreaker
}}
}}
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
Archmage deals great damage against blimps over long range with seeking, the ability to attack through walls, and decent pierce. It excels against {{BTD6|DDT}} rounds due to seeking bolts damaging several DDTs at once, but it lacks enough pierce to easily handle clumped dense rounds, and due to its reliance on bonus damage it is very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and stalling that can spread out blimps and reduce pierce issues like [[Giant Condor]]. Its range and seeking mean that it can perform well even on many Expert maps such as [[Ravine]] [[CHIMPS]].
Archmage deals great damage against blimps over long range with seeking projectiles and the ability to attack through walls, allowing it to perform well even on many [[Expert]] maps such as [[Ravine]] [[CHIMPS]]. It excels against {{BTD6|DDT}} rounds, but lacks enough pierce to easily handle denser rounds, being very weak against [[Super Ceramic Bloon (BTD6)|Super Ceramics]]. It pairs well with strong cleanup like {{BTD6|The Bloon Solver}} and blimp stallers that spread out blimps for reducing pierce issues (e.g. [[Giant Condor]]).
 
5-2-0 does more damage to single targets and to clumped blimps due to the extra fire attacks. It will want external camo detection even with the Shimmer attack, as it's still too slow to decamo every DDT on split lane and short maps. Its Wall of Fire attack should be manually targeted onto blimps, as it depends more on its damage bonus against blimps than any other attack. Microing target priority between Last and Close can also help avoid using pierce on Ceramics, maximizing damage, while targeting the MOAB rushes that Last tends to leave behind.


5-0-2 primarily has the benefit of innate camo detection and range bonus, making it suitable versus [[Phayze]], but is otherwise worse than 5-2-0 both for single target damage and against dense rounds such as 98.
5-2-0 does more damage to both single targets and clumped blimps. Its Wall of Fire attack should be manually targeted onto blimps as this is a great portion of its damage. Switching [[target priority]] between Last and Close helps avoid wasting pierce on Ceramics while cleaning the MOAB rushes that Last tends to leave behind. It requires external [[Camo detection]] as its inherent Shimmer is inconsistent for DDTs on split-lane and short maps. 5-0-2 trades off DPS mainly for innate Camo detection and a range bonus, making it suitable versus [[Phayze]].


==Update history==
==Update history==
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{{main gallery|Wizard Monkey}}
{{main gallery|Wizard Monkey}}
===Screenshots===
===Screenshots===
 
{{Image needed|Repeat of the Archmage GIF against FDDT but with 5-2-0 crosspath. Target WoF on right}}
<gallery>
<gallery>
BTD6 Archmage 5XX.png|Archmage for all upgrades
BTD6 Archmage 5XX.png|Archmage for all upgrades