Blooming Bloon (BCS): Difference between revisions
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{{BCS bloon info | {{BCS bloon info | ||
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'''Blooming Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. If it pops, it summons one [[ | '''Blooming Bloon''' is a [[Bloon (BCS)|Basic Bloon]] [[card]] in ''[[Bloons Card Storm]]'', introduced in {{BCS version|5.0}}. If it pops, it summons one [[Swarm Yellow Bloon]]. If it leaks to the opponent's Hero, it summons up to three Swarm Yellow Bloons, with a minimum of one depending on remaining board space. Leaking a Blooming Bloon will not decrease delay of its summoned Bloons. | ||
The card artwork depicts a Blooming Bloon near a crowd of [[Yellow Bloon]]s and Orange Bloons, the two latter creating flower shapes with five petals each. In the background are more Blooming Bloons. | The card artwork depicts a Blooming Bloon near a crowd of [[Yellow Bloon]]s and Orange Bloons, the two latter creating flower shapes with five petals each. In the background are more Blooming Bloons. | ||
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*Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1. | *Without [[Cash Drop (BCS)|Cash Drop]], Player 2 can begin a Blooming Bloon on Round 2, or Round 1 on High Finance, or Round 3 or 2 respectively for Player 1. | ||
**By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | **By Round 3, Player 1 has a budget of 6 Gold,<!--1+2+3--> enough for a variety of counters, or 5 Gold<!--3+2--> on Round 2 at High Finance. On the other hand, on the same rounds, Player 2 would have 7 Gold,<!--2+2+3--> or 6 Gold at High Finance.<!--4+2--> | ||
**Cash Drop to begin earlier Blooming Bloon is risky, especially against aggro mirrors that are prepared against Blooming. | |||
*Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive. | *Conveniently, Blooming Bloon (assuming no discounts) produces enough Bloontonium to activate Amelia's Bloon Shield passive. | ||
*Note that the spawned Swarm Yellows effectively have 2 delay relative to the opponent. So, as the opponent, saving up to [[Thunder Druid]] or [[Frag Bomb Shooter]] can be done if the Blooming Bloon was sent later than Round 2. | *Note that the spawned Swarm Yellows effectively have 2 delay relative to the opponent. So, as the opponent, saving up to [[Thunder Druid]] or [[Frag Bomb Shooter]] can be done if the Blooming Bloon was sent later than Round 2. | ||
*Some players may add [[Must Pop]] Bloons to deter the player from targeting Blooming Bloon. [[Mountain Obyn (BCS)|Mountain Obyn]]'s [[Sentinel Bloon]] (from | *Some players may add [[Must Pop]] Bloons to deter the player from targeting Blooming Bloon. [[Mountain Obyn (BCS)|Mountain Obyn]]'s [[Sentinel Bloon]] (from sources like Bloontonium Refinery and [[Bloontonium Cache]]) is an easy choice early on. | ||
**If an enemy Mountain Obyn uses Bloontonium Cache to send Sentinel first, it can take damage first from effects that target the first Bloons (e.g. Clever Blue Bloon). | **If an enemy Mountain Obyn uses Bloontonium Cache to send Sentinel first, it can take damage first from effects that target the first Bloons (e.g. Clever Blue Bloon). | ||
* | *Blooming Bloon falls off past early-game as more Monkeys and stronger combinations can be afforded, and is a bad choice outside of aggro. | ||
==Update history== | ==Update history== | ||
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During the Version 5.2 playtest, Ninja Kiwi proposed a nerf to Blooming Bloon on Version 5.2 by lowering the Health from Blooming Bloon from 90 to 80 and Gold cost from 3 to 4, which was added to the update unchanged. | During the Version 5.2 playtest, Ninja Kiwi proposed a nerf to Blooming Bloon on Version 5.2 by lowering the Health from Blooming Bloon from 90 to 80 and Gold cost from 3 to 4, which was added to the update unchanged. | ||
During the Version 6.2 playtest, a community tester proposed for Blooming Bloon to spawn Swarm Yellows instead of normal Yellows and decrease its Health from 80 to 75 (likely to limit a case with Blooming + Zee Jay's Passive + Dark Castle). However, only the Swarm Yellow change was added by Ninja Kiwi in the update. | During the Version 6.2 playtest, a community tester proposed for Blooming Bloon to spawn Swarm Yellows instead of normal Yellows and decrease its Health from 80 to 75 (likely to limit a case with Blooming + Zee Jay's Passive + Dark Castle).<ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube, Odyssey}}</ref> However, only the Swarm Yellow change was added by Ninja Kiwi in the update,<ref name="odyssey-6.2-video" /> in turn reducing Health of summoned Bloons by 20 each (total of 60 from a leaked Blooming). After playtesting, Blooming Bloon was considered more of a "fair and balanced Bloon" that is still very strong in aggro but not enough to be a total crutch for aggro.<ref name="odyssey-6.2-video" /> It should be noted that casual players considered Blooming Bloon their least favorite card overall.<ref name="odyssey-6.2-video" /> | ||
==Gallery== | ==Gallery== | ||
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|zh-tw=山丘上處處都是……氣球 | |zh-tw=山丘上處處都是……氣球 | ||
}} | }} | ||
==References== | |||
{{references}} | |||
{{clear|right}} | {{clear|right}} | ||
==Navigation== | ==Navigation== | ||
{{BCS bloon nav}} | {{BCS bloon nav}} | ||