Update history:Bloons Card Storm/Version 6.2: Difference between revisions

Other changes: this is what it was iirc
Pymonkibot (talk | contribs)
m Pymonkibot moved page Bloons Card Storm v6.2 to Update history:Bloons Card Storm/Version 6.2: Text replacement - "Bloons Card Storm v(.*)" to "Update history:Bloons Card Storm/Version $1"
 
(12 intermediate revisions by 4 users not shown)
Line 1: Line 1:
{{incomplete|Add other balance change info}}
{{BCS update info
{{BCS update info
|version=6.2
| version = 6.2
|prev=6.0
| prev = 6.0
|prev-minor=6.1
| prev minor = 6.1
|release date={{timestamp|17 December 2025 06:12:41 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=32837125 SteamDB]</ref>
| release date = {{timestamp|17 December 2025 06:12:41 UTC}}<ref>[https://steamdb.info/app/960090/history/?changeid=32837125 SteamDB]</ref>
|build=1885
| build = 1885
| next minor = 6.3
}}
}}
{{TOC|right|clear=y}}
'''Version 6.2''' is a minor update to ''[[Bloons Card Storm]]'' {{BCS version|6.0}}. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.
'''Version 6.2''' is a minor update to ''[[Bloons Card Storm]]'' {{BCS version|6.0}}. It adds balance changes to a variety of Bloons, Monkeys, and Powers, as well as bug fixes.


==Changes==
==Changes==
===[[Bloon (BCS)|Bloon]]s===
===[[Bloon (BCS)|Bloon]]s===
====[[Camo Blue Bloon]]====
{|class="wikitable"
{{BCS changes|version=6.2|names=Camo Blue Bloon
!Card
!Changes
|-
|[[Blooming Bloon (BCS)|Blooming Bloon]]
|{{BCS changes|version=6.2|names=Blooming Bloon|changes 1=*{{nerf|Effects now spawn Swarm Yellow Bloons instead of Yellow Bloons}}}}
|-
|[[Bloontonium Gas Bloon]]
|{{BCS changes|version=6.2|names=Bloontonium Gas Bloon
|changes 1=*{{buff|Health increased|150|160}}
}}
|-
|[[Bolstered Bloon]]
|{{BCS changes|version=6.2|names=Bolstered Bloon
|changes 1=*{{buff|Starting Shield increased|50|75}}
}}
|-
|[[Camo Blue Bloon]]
|{{BCS changes|version=6.2|names=Camo Blue Bloon
|changes 1=*{{buff|Gold cost decreased|3|2}}
|changes 1=*{{buff|Gold cost decreased|3|2}}
*{{nerf|Bloontonium gain decreased|3|2}}
*{{nerf|Bloontonium gain decreased|3|2}}
*{{nerf|Health decreased|110|90}}
*{{nerf|Health decreased|110|90}}
}}
}}
 
|-
====[[Camo Green Bloon]]====
|[[Camo Green Bloon]]
{{BCS changes|version=6.2|names=Camo Green Bloon
|{{BCS changes|version=6.2|names=Camo Green Bloon
|changes 1=
|changes 1=
*{{buff|Health increased|120|130}}
*{{buff|Health increased|120|130}}
}}
}}
 
|-
====[[Camo Lead Bloon]]====
|[[Camo Lead Bloon]]
{{BCS changes|version=6.2|names=Camo Lead Bloon
|{{BCS changes|version=6.2|names=Camo Lead Bloon
|changes 1=
|changes 1=
*{{buff|Health increased|150|200}}
*{{buff|Health increased|150|200}}
}}
}}
 
|-
====[[Regrow Yellow Bloon]]====
|[[Camo Regrow Ceramic Bloon]]
{{BCS changes|version=6.2|names=Regrow Yellow Bloon
|{{BCS changes|version=6.2|names=Camo Regrow Ceramic Bloon
|changes 1=*{{buff|Health increased|120|130}}
|changes 1=*{{buff|Health increased|250|275}}
*{{nerf|Regrow heal decreased|50|45}}
}}
|-
|[[Camo Regrow Rainbow Bloon]]
|{{BCS changes|version=6.2|names=Camo Regrow Rainbow Bloon
|changes 1=*{{buff|Gold cost reduced|8|7}}
*{{nerf|Bloontonium gain reduced|8|7}}
}}
|-
|[[Emboldened Bloon]]
|{{BCS changes|version=6.2|names=Emboldened Bloon
|changes 1=*{{buff|Health increased|300|350}}
}}
}}
 
|-
====[[Zombie Rainbow Bloon]]====
|[[Golden Blimp]]
{{BCS changes|version=6.2|names=Zombie Rainbow Bloon
|{{BCS changes|version=6.2|names=Golden Blimp
|changes 1=*{{buff|Health increased|200|220}}
|changes 1=*{{nerf|Health bonus per Gold spent decreased|+70|+65}}
}}
}}
 
|-
====[[Zombie MOAB]]====
|[[Hastening Bloon]]
{{BCS changes|version=6.2|names=Zombie MOAB
|{{BCS changes|version=6.2|names=Hastening Bloon|changes 1=*{{buff|On Play effect now ignores Immobile Bloons}}}}
|changes 1=*{{buff|Charges increased|1|2}}
|-
*{{nerf|Health decreased|350|330}}
|[[Life Drain Bloon]]
|{{BCS changes|version=6.2|names=Life Drain Bloon
|changes 1=*{{buff|Hero Health drain keyword changed|On Turn Start|On Turn End|note=Allows the Health drain to begin sooner}}
}}
}}
 
|-
====[[Strike Bloon]]====
|[[Regrow Yellow Bloon]]
{{BCS changes|version=6.2|names=Strike Bloon
|{{BCS changes|version=6.2|names=Regrow Yellow Bloon
|changes 1=*{{buff|Gold cost decreased|3|2}}
|changes 1=*{{buff|Health increased|120|130}}
*{{nerf|Bloontonium gain decreased|3|2}}
*{{nerf|Health decreased|90|80}}
}}
}}
 
|-
====[[Emboldened Bloon]]====
|[[Shield Gas Bloon]]
{{BCS changes|version=6.2|names=Emboldened Bloon
|{{BCS changes|version=6.2|names=Shield Gas Bloon
|changes 1=*{{buff|Health increased|300|350}}
|changes 1=*{{buff|Health increased|150|160}}
}}
}}
 
|-
====[[Blooming Bloon (BCS)|Blooming Bloon]]====
|[[Spooky Bloon]]
{{BCS changes|version=6.2|names=Blooming Bloon|changes 1=*{{nerf|Blooming Bloon's effects now changed|Yellow Bloon|Swarm Yellow Bloon}}|changes 1 store=*{{nerf|Effect summons changed|Yellow Bloon|Swarm Yellow Bloon}}}}
|{{BCS changes|version=6.2|names=Spooky Bloon
 
====[[Strengthenator]]====
{{BCS changes|version=6.2|names=Strengthenator|changes 1=*{{nerf|Health reduced|150|120}}}}
 
====[[Spooky Bloon]]====
{{BCS changes|version=6.2|names=Spooky Bloon
|changes 1=*{{neutral|Health gain trigger changed|Opponent's Hero|Own Hero}}
|changes 1=*{{neutral|Health gain trigger changed|Opponent's Hero|Own Hero}}
*{{nerf|Health gain decreased|30|20}}
*{{nerf|Health gain decreased|30|20}}
}}
}}
 
|-
====[[Camo Regrow Ceramic Bloon]]====
|[[Strengthenator]]
{{BCS changes|version=6.2|names=Camo Regrow Ceramic Bloon
|{{BCS changes|version=6.2|names=Strengthenator|changes 1=*{{nerf|Health reduced|150|120}}}}
|changes 1=*{{buff|Health increased|250|275}}
|-
*{{nerf|Regrow heal decreased|50|45}}
|[[Strike Bloon]]
|{{BCS changes|version=6.2|names=Strike Bloon
|changes 1=*{{buff|Gold cost decreased|3|2}}
*{{nerf|Bloontonium gain decreased|3|2}}
*{{nerf|Health decreased|90|80}}
}}
}}
 
|-
====[[Camo Regrow Rainbow Bloon]]====
|[[Zombie Rainbow Bloon]]
{{BCS changes|version=6.2|names=Camo Regrow Rainbow Bloon
|{{BCS changes|version=6.2|names=Zombie Rainbow Bloon
|changes 1=*{{buff|Gold cost reduced|8|7}}
|changes 1=*{{buff|Health increased|200|220}}
*{{nerf|Bloontonium gain reduced|8|7}}
}}
}}
 
|-
====[[Golden Blimp]]====
|[[Zombie MOAB]]
{{BCS changes|version=6.2|names=Golden Blimp
|{{BCS changes|version=6.2|names=Zombie MOAB
|changes 1=*{{nerf|Health bonus per Gold spent decreased|+70|+65}}
|changes 1=*{{buff|Charges increased|1|2}}
*{{nerf|Health decreased|350|330}}
}}
}}
|}


====[[Bolstered Bloon]]====
===[[Monkey (BCS)|Monkey]]s===
{{BCS changes|version=6.2|names=Bolstered Bloon
{|class="wikitable"
|changes 1=*{{buff|Starting Shield increased|50|75}}
!Card
!Changes
|-
|[[Bloon Master Alchemist (BCS)|Bloon Master Alchemist]]
|{{BCS changes|version=6.2|names=Bloon Master Alchemist|changes 1=
*{{nerf|Gold cost increased|8|10}}
}}
}}
 
|-
====[[Bloontonium Gas Bloon]]====
|[[Boomerang Monkey (BCS)|Boomerang Monkey]]
{{BCS changes|version=6.2|names=Bloontonium Gas Bloon
|{{BCS changes|version=6.2|names=Boomerang Monkey|changes 1=
|changes 1=*{{buff|Health increased|150|160}}
*{{nerf|ATK decreased|25|20}}
*{{buff|Back hit damage increased|15|30}}
|changes 2 names=Rang Bloon
|changes 2=*These changes also affect Rang Bloon
|changes 2 store=*{{nerf|ATK decreased|25|20|name=Boomerang Monkey}}
*{{buff|Back hit damage increased|15|30|name=Boomerang Monkey}}
}}
}}
 
|-
====[[Shield Gas Bloon]]====
|[[Bouncing Bullet (BCS)|Bouncing Bullet]]
{{BCS changes|version=6.2|names=Shield Gas Bloon
|{{BCS changes|version=6.2|names=Bouncing Bullet|changes 1=
|changes 1=*{{buff|Health increased|150|160}}
*{{buff|ATK increased|80|90}}
}}
}}
 
|-
====[[Life Drain Bloon]]====
|[[Ceramic Glazing Kiln]]
{{BCS changes|version=6.2|names=Life Drain Bloon
|{{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1=
|changes 1=*{{buff|Hero Health drain keyword changed|On Turn Start|On Turn End|note=Allows the Health drain to begin sooner}}
*{{buff|Gold cost decreased|3|2}}
*{{nerf|Health buff to played Bloon decreased|+25|+20}}
}}
}}
 
|-
====[[Hastening Bloon]]====
|[[Crossbow Monkey]]
{{BCS changes|version=6.2|names=Hastening Bloon|changes 1=*{{buff|On Play effect: now ignores Immobile Bloons}}}}
|{{BCS changes|version=6.2|names=Crossbow Monkey|changes 1=
 
*{{buff|ATK increased|40|50}}
===[[Monkey (BCS)|Monkey]]===
====[[Extra-Super Monkey]]====
{{BCS changes|version=6.2|names=Extra-Super Monkey|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|changes 1=
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
}}
 
====[[Even More Tacks (BCS)|Even More Tacks]]====
{{BCS changes|version=6.2|names=Even More Tacks|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|changes 1=
*{{buff|ATK increased|35|40}}
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
}}
}}
 
|-
====[[Extra Range Tack Shooter]]====
|[[Distraction Ninja]]
{{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1=
|{{BCS changes|version=6.2|names=Distraction Ninja|changes 1=
*{{buff|ATK increased|30|35}}
}}
 
====[[Distraction Ninja]]====
{{BCS changes|version=6.2|names=Distraction Ninja|changes 1=
*{{buff|ATK increased|40|55}}
*{{buff|ATK increased|40|55}}
}}
}}
 
|-
====[[Fireball Wizard]]====
|[[Druid (BCS)|Druid]]
{{BCS changes|version=6.2|names=Fireball Wizard|changes 1=
|{{BCS changes|version=6.2|names=Druid|changes 1=
*{{buff|ATK increased|90|100}}
}}
 
====[[Druid (BCS)|Druid]]====
{{BCS changes|version=6.2|names=Druid|changes 1=
*{{buff|Defender bonus increased|+10|+20}}
*{{buff|Defender bonus increased|+10|+20}}
*{{buff|On Play: Hero heal increased|50|75}}
*{{buff|name=On Play|Hero heal increased|50|75}}
}}
}}
 
|-
====[[Druid of Peace]]====
|[[Druid of Peace]]
{{BCS changes|version=6.2|names=Druid of Peace|changes 1=
|{{BCS changes|version=6.2|names=Druid of Peace|changes 1=
*{{nerf|Gold cost increased|3|5}}
*{{nerf|Gold cost increased|3|5}}
*{{nerf|No longer has an Ammo stat and gains keyword Can't Attack|note=Attack is formerly 1 ammo, 1 delay, 20 ATK}}
*{{nerf|No longer has an Ammo stat and gains keyword Can't Attack|note=Attack is formerly 1 ammo, 1 delay, 20 ATK}}
*{{change|Description changed|Bloons can't attack on the turn they are summoned|Can't Attack. Bloons can't attack on the turn they are summoned}}
*{{change|Description changed|Bloons can't attack on the turn they are summoned|Can't Attack. Bloons can't attack on the turn they are summoned}}
}}
}}
 
|-
====[[Super Monkey (BCS)|Super Monkey]]====
|[[Even More Tacks (BCS)|Even More Tacks]]
{{BCS changes|version=6.2|names=Super Monkey|changes 1=
|{{BCS changes|version=6.2|names=Even More Tacks|changes 1=
*{{nerf|Gold cost increased|8|9}}
*{{buff|ATK increased|35|40}}
}}
|-
|[[Extra Range Tack Shooter]]
|{{BCS changes|version=6.2|names=Extra Range Tack Shooter|changes 1=
*{{buff|ATK increased|30|35}}
}}
}}
 
|-
====[[Shinobi Tactics Ninja]]====
|[[Fireball Wizard]]
{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=<br />
|{{BCS changes|version=6.2|names=Fireball Wizard|changes 1=
*'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself.
*{{buff|ATK increased|90|100}}
[...]
*'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.|changes 1=
*{{nerf|ATK decreased|35|30}}
*{{nerf|No longer reloads if its ammo was drained on the opponent's turn|fix=y}}
*{{buff|No longer fails to activate its On Attack effect if the attack pops a Bloon|fix=y}}
}}
}}
 
|-
====[[MOAB Construction Facility]]====
|[[MOAB Construction Facility]]
{{BCS changes|version=6.2|names=MOAB Construction Facility|changes 1=
|{{BCS changes|version=6.2|names=MOAB Construction Facility|changes 1=
*{{nerf|Gold cost increased|4|6}}
*{{nerf|Gold cost increased|4|6}}
*{{buff|Ammo increased|3|4}}
*{{buff|Ammo increased|3|4}}
}}
}}
 
|-
====[[Ceramic Glazing Kiln]]====
|[[Super Monkey (BCS)|Super Monkey]]
{{BCS changes|version=6.2|names=Ceramic Glazing Kiln|changes 1=
|{{BCS changes|version=6.2|names=Super Monkey|changes 1=
*{{buff|Gold cost decreased|3|2}}
*{{nerf|Gold cost increased|8|9}}
*{{nerf|Health buff to played Bloon decreased|+25|+20}}
}}
}}
 
|}
====[[Boomerang Monkey (BCS)|Boomerang Monkey]]====
{{quote|Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|Update notes}}
{{BCS changes|version=6.2|names=Boomerang Monkey|changes 1=
{|class="wikitable"
*{{nerf|ATK decreased|25|20}}
!Card
*{{buff|Back hit damage increased|15|30}}
!Changes
|-
|[[Extra-Super Monkey]] / [[Even More Tacks (BCS)|Even More Tacks]]
|{{BCS changes|version=6.2|names=Extra-Super Monkey;Even More Tacks|quote=Monkeys with Per Gold Spent abilities ('''Even More Tacks''' and '''Extra Super Monkey''') now retain their gold value after being played, this improves their synergy with multiple game mechanics related to cost.|hide quote=y|changes 1=
*{{neutral|Now retains Gold value after playing|note=Overall buff versus human opponents, but a nerf versus computer opponents (which target the highest Gold Monkeys when using removals)}}
}}
}}
 
|}
====[[Crossbow Monkey]]====
{{quote|'''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|Update notes}}
{{BCS changes|version=6.2|names=Crossbow Monkey|changes 1=
{|class="wikitable"
*{{buff|ATK increased|40|50}}
!Card
!Changes
|-
|[[Shell Shock Mortar]]
|{{BCS changes|version=6.2|names=Shell Shock Mortar|quote='''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|hide quote=y|changes 1=
*{{buff|Now can use Temporary Ammo even while it is reloading|fix=y}}
}}
}}
 
|}
====[[Bouncing Bullet (BCS)|Bouncing Bullet]]====
{{quote|<ul><li>'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself.
{{BCS changes|version=6.2|names=Bouncing Bullet|changes 1=
[...]</li>
*{{buff|ATK increased|80|90}}
<li>'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.</li></ul>|Update notes}}
{|class="wikitable"
!Card
!Changes
|-
|[[Shinobi Tactics Ninja]]
|{{BCS changes|version=6.2|names=Shinobi Tactics Ninja|quote=<ul><li>'''Shinobi''' no longer breaks the rules of Temporary and cannot reload itself.
[...]</li>
<li>'''Shinobi''' buff no longer requires a witness, and now applies even if the target Bloon was popped.</li></ul>|hide quote=y|changes 1=
*{{nerf|ATK decreased|35|30}}
*{{nerf|No longer reloads if its ammo was drained on the opponent's turn|fix=y}}
*{{buff|No longer fails to activate its On Attack effect if the attack pops a Bloon|fix=y}}
}}
}}
 
|}
====[[Shell Shock Mortar]]====
{{quote|'''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|Update notes}}
{{BCS changes|version=6.2|names=Shell Shock Mortar|quote='''Shell Shock Mortar''' can now use Temporary Ammo even if it was reloading when it was given it, just fire away!|changes 1=
{|class="wikitable"
*{{buff|Now can use Temporary Ammo even while it is reloading|fix=y}}
!Card
}}
!Changes
 
|-
====[[Triple Shot (BCS)|Triple Shot]]====
|[[Triple Shot (BCS)|Triple Shot]]
{{BCS changes|version=6.2|names=Triple Shot|quote='''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|changes 1=
|{{BCS changes|version=6.2|names=Triple Shot|quote='''Triple Shot''' can now hit Camo Bloons when they are the only target, just like every other monkey could.|hide quote=y|changes 1=
*{{buff|Now can target Camo Bloons if they're the only Bloons on screen|fix=y}}
*{{buff|Now can target Camo Bloons if they're the only Bloons on screen|fix=y}}
}}
}}
|}


===[[Power (BCS)|Power]]===
===[[Power (BCS)|Power]]s===
====[[Heartstopper]]====
{|class="wikitable"
{{BCS changes|version=6.2|names=Heartstopper|changes 1=
!Card
*{{buff|Now deals 40 damage to target}}
!Changes
*{{buff|Can now target any Bloon instead of just targets with Camo, Regrow, and/or Armored}}
|-
}}
|[[Bloonsday Device (BCS)|Bloonsday Device]]
 
|{{BCS changes|version=6.2|names=Bloonsday Device|changes 1=
====[[Bloonsday Device (BCS)|Bloonsday Device]]====
{{BCS changes|version=6.2|names=Bloonsday Device|changes 1=
*{{nerf|Gold cost increased|15|18}}
*{{nerf|Gold cost increased|15|18}}
}}
}}
 
|-
====[[Bloon Amalgamation]] / [[Bloon Amalgam]]====
|[[Eerie Lifeforce]]
{{BCS changes|version=6.2|names=Bloon Amalgamation|changes 1=*{{buff|Summoned Bloon now gains Must Pop}}
|{{BCS changes|version=6.2|names=Eerie Lifeforce|changes 1=
*{{change|Description added "[...] and Must-Pop"}}
*{{neutral|Additional debuff changed|Stun|Increase delay by 1}}
*{{nerf|Health bonus per Bloon in Graveyard reduced|+20|+10}}
}}
}}
{{BCS changes|version=6.2|names=Bloon Amalgam|quote=Bloon Amalgam is '''LARGE''', and will behave as such.|changes 1=*{{buff|Now gains Must Pop}}
|-
*{{neutral|Now will always count as a Large Bloon, because it has the Large Bloon class|fix=y}}|hide=true}}
|[[Enhanced Reflexes]]
 
|{{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1=
====[[Red Bloon Storm]]====
*{{buff|Damage increased|50|60}}
{{BCS changes|version=6.2|names=Red Bloon Storm|changes 1=
*{{buff|Gold cost decreased|6|4}}
}}
}}
 
|-
====[[Eerie Lifeforce]]====
|[[Heartstopper]]
{{BCS changes|version=6.2|names=Eerie Lifeforce|changes 1=
|{{BCS changes|version=6.2|names=Heartstopper|changes 1=
*{{neutral|Additional debuff changed|Stun|Increase delay by 1}}
*{{buff|Now deals 40 damage to target}}
*{{nerf|Health bonus per Bloon in Graveyard reduced|+20|+10}}
*{{buff|Can now target any Bloon instead of just targets with Camo, Regrow, and/or Armored}}
}}
}}
 
|-
====[[Hero Protection]]====
|[[Hero Protection]]
{{BCS changes|version=6.2|names=Hero Protection|changes 1=
|{{BCS changes|version=6.2|names=Hero Protection|changes 1=
*{{nerf|Gold cost increased|3|5}}
*{{nerf|Gold cost increased|3|5}}
}}
}}
 
|-
====[[Enhanced Reflexes]]====
|[[Red Bloon Storm]]
{{BCS changes|version=6.2|names=Enhanced Reflexes|changes 1=
|{{BCS changes|version=6.2|names=Red Bloon Storm|changes 1=
*{{buff|Damage increased|50|60}}
*{{buff|Gold cost decreased|6|4}}
}}
|}
{{quote|Bloon Amalgam is '''LARGE''', and will behave as such.|Update notes}}
{|class="wikitable"
!Card
!Changes
|-
|[[Bloon Amalgamation]] / [[Bloon Amalgam]]
|{{BCS changes|version=6.2|changes 1 names=Bloon Amalgamation|quote=Bloon Amalgam is '''LARGE''', and will behave as such.|hide quote=y|changes 1=*{{buff|Bloon Amalgam now has Must Pop}}
*{{change|Description added "[...] and Must-Pop"}}
|changes 2 names=Bloon Amalgam|changes 2=*{{neutral|Bloom Amalagam now properly counts as a Large Bloon|fix=y}}
|changes 2 store=*{{buff|Now has Must Pop}}
*{{neutral|Now properly counts as a Large Bloon|fix=y}}
}}
}}
 
|}
====[[Salvation]]====
{{quote|'''Salvation''' will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.|Update notes}}
{{BCS changes|version=6.2|names=Salvation|quote='''Salvation''' will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.|changes 1=
{|class="wikitable"
!Card
!Changes
|-
|[[Salvation]]
|{{BCS changes|version=6.2|names=Salvation|quote='''Salvation''' will now always trigger Orbs of Light, can’t be saving those Monkeys for nothing.|hide quote=y|changes 1=
*{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}}
*{{buff|When played, it will always trigger Orbs of Light under any condition|fix=y}}
*{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}}
*{{nerf|No longer gains and spends the Bloontonium to trigger Orbs of Light when conditions are met|fix=y|undoc=y}}
}}
}}
|}


===[[Hero (BCS)|Hero]]es===
===[[Hero (BCS)|Hero]]es===
====[[Mountain Obyn (BCS)|Mountain Obyn]]====
{|class="wikitable"
{{BCS changes|version=6.2|names=Mountain Obyn|changes 1=
!Hero
*{{nerf|Sentinel Bloon ability: Bloontonium cost increased|5|6}}
!Changes
*{{buff|Rise! ability: Bloontonium cost decreased|8|6}}
|-
*{{nerf|Rise! ability: Damage decreased|30|25}}
|[[Obyn Greenfoot (BCS)|Obyn Greenfoot]]
|{{BCS changes|version=6.2|names=Obyn Greenfoot|changes 1=
*{{buff|name=Nature's Shield|Shield gain increased|10|15}}
}}
}}
 
|-
====[[Obyn Greenfoot (BCS)|Obyn Greenfoot]]====
|[[Mountain Obyn (BCS)|Mountain Obyn]]
{{BCS changes|version=6.2|names=Obyn Greenfoot|changes 1=
|{{BCS changes|version=6.2|names=Mountain Obyn|changes 1=
*{{buff|Nature's Shield passive: Shield gain increased|10|15}}
*{{nerf|name=Sentinel Bloon|Bloontonium cost increased|5|6}}
*{{buff|name=Rise!|Bloontonium cost decreased|8|6}}
*{{nerf|name=Rise!|Damage decreased|30|25}}
}}
}}
|}


===Other changes===
===Other changes===
Line 269: Line 330:
*{{neutral|Quincy's Perceptive Shot passive now more consistently counts as "triggered"|fix=y}}
*{{neutral|Quincy's Perceptive Shot passive now more consistently counts as "triggered"|fix=y}}
}}
}}
{{BCS changes|version=6.2|names=Amelia's Adventure<!--whatever the name is-->; Undead Bloon; Undead MOAB|quote=Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right?|changes 1=
{{BCS changes|version=6.2|names=Amelia's Adventure<!--whatever the name is-->;Undead Bloon;Undead MOAB|quote=Amelia’s Adventure decks no longer have stray “Undead” Bloons in them. They’re Zombie Bloons, it’s different.. Right?|changes 1=
*{{neutral|Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure|fix=y}}
*{{neutral|Undead Bloons and Undead MOABs no longer appear in Amelia's Adventure, now being replaced by their respective successors|fix=y}}
}}
}}
*{{buff|Amelia's Prologue achievement can now be earned again|fix=y}}
*{{buff|Amelia's Prologue achievement can now be earned again|fix=y}}
Line 285: Line 346:


==Development==
==Development==
{{incomplete|Fill the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)}}
{{incomplete|Fill the rest of the development section akin to how v6.0 page does it, and add commentary of it (recommend that the comm testers themselves do this section)}}
Multiple community testers of ''Bloons Card Storm'' for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:<ref name="smartpersan-6.2">https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/</ref><ref name="noappearance1780-6.2">https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/</ref><ref name="noappearance1780-6.2 commentary">https://www.reddit.com/r/bloonscardstorm/comments/1pojd8e/bcs_62_tester_commentary/</ref>
Multiple community testers of ''Bloons Card Storm'' for Version 6.2 have shared results of the tests for the update. A complete list of changes during development of version 6.0 were released by community testers who worked on the update behind the scenes:<ref name="smartpersan-6.2">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm|author=u/SmartPersan}}</ref><ref name="noappearance1780-6.2">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/|title=BCS 6.2 Development Changes|publisher=Reddit, r/bloonscardstorm|author=u/No-Apperance1780}}</ref><ref name="odyssey-6.2-video">{{cite|url=https://www.youtube.com/watch?v=oTs-Rj9TCVw|title=BCS 6.2 Tester Commentary|publisher=YouTube|author=OdysseyTOS}}</ref>
 
*[[Camo Blue Bloon]] and [[Camo Green Bloon]]: While initially proposed to have the Health of Camo Blue increased from 110 to 130, Ninja Kiwi stated that they didn't want Camo Blues to have equal or more Health than Camo Greens, so instead the Camo Blue was reworked to cost less but have less Health.<ref name="odyssey-6.2-video" />
**Camo Green initially had its Health increased to 140, but reduced to 130 after playtesters were unsatisfied with its balance.<ref name="odyssey-6.2-video" />
*[[Camo Lead Bloon]] The initial proposed buff by Ninja Kiwi was proposed to buff it from 150 to 170 Health,<ref name="noappearance1780-6.2" /> then changed to 220 Health by Ninja Kiwi,<ref name="odyssey-6.2-video" /> but was reduced to 200 Health by community testers.<ref name="noappearance1780-6.2" /> The health buff is reduced because it made Camo Lead Bloon too annoying to play against without specific anti-Camo tech.<ref name="odyssey-6.2-video" />


Some community playtesters noted that aggro vs control is an important balance change consideration; although aggro was deemed overpowered by average players, nerfs to control cards that doubled as anti-aggro were prioritized more than nerfing aggro in general.<ref name="odyssey-6.2-reddit">{{cite|url=https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/|title=6.2 Beta Changes That Didn't Make It Into The Game (w/ tester notes)|publisher=Reddit, r/bloonscardstorm}}</ref>
Some community playtesters noted that aggro vs control is an important balance change consideration; although aggro was deemed overpowered by average players, nerfs to control cards that doubled as anti-aggro were prioritized more than nerfing aggro in general.<ref name="smartpersan-6.2" />


==Notes==
==Notes==
Line 304: Line 369:
==External links==
==External links==
*[https://www.reddit.com/r/bloonscardstorm/comments/1poigry/bloons_card_storm_v62_patch_notes/ Official update notes on Reddit]
*[https://www.reddit.com/r/bloonscardstorm/comments/1poigry/bloons_card_storm_v62_patch_notes/ Official update notes on Reddit]
*Version 6.2 tester commentary on Reddit
*Tester commentary:
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/ Tester commentary by u/No-Appearance1780]
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok2de/bcs_62_development_changes/ Tester commentary by u/No-Appearance1780 on Reddit]
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/ Tester commentary by u/SmartPersan]
**[https://www.reddit.com/r/bloonscardstorm/comments/1pok1pk/62_beta_changes_that_didnt_make_it_into_the_game/ Tester commentary by u/SmartPersan on Reddit]
*[https://www.reddit.com/r/bloonscardstorm/comments/1pojd8e/bcs_62_tester_commentary/ Tester commentary by u/No-Appearance1780 on YouTube]
**[https://www.youtube.com/watch?v=oTs-Rj9TCVw Tester commentary by u/No-Appearance1780 on YouTube]


==Navigation==
==Navigation==
{{BCS update nav}}
{{BCS update nav}}
[[Category:2025]]
[[Category:2025]]