Tyrannosaurus Rex: Difference between revisions
Qwertyxp2000 (talk | contribs) tbh the lede was so incomplete and non-comprehensive, probably still is |
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}} | }}{{Outdated|Determine changes to bonus damage to stunned Bloons after {{BTD6 version|56.0}}}} | ||
'''Tyrannosaurus Rex''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. The Beast Handler now handles a tyrannosaurus rex instead of a velociraptor. Its Beast Power is increased by +8, changing its Beast Power scale from 8–24 to 16–64. | '''Tyrannosaurus Rex''' is the [[Beast Handler (BTD6)|Beast Handler]]'s path 2 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>The Beast Handler now handles a tyrannosaurus rex instead of a velociraptor. Its Beast Power is increased by +8, changing its Beast Power scale from 8–24 to 16–64. | ||
The T-Rex | The T-Rex has 30 range instead of 24, and its bites have 18 radius, plus increased damage, further bonus damage to stunned Bloons, and more pierce. Merges improve its damage, bonus stunned damage, and pierce, plus reduced attack cooldowns. Its bonus Ceramic damage is also increased from +4 to +5, but doesn't improve from merges. | ||
*'''Damage''': Increased from 4–16 to 20–60. | |||
*'''Bonus stunned damage''': Increased from +3–7 to +8–21 | |||
*'''Pierce''': Increased from 12–26 to 20–45. | |||
*'''Attack cooldown''': Starts at 1 second, which decreases to 0.6561 second at max Beast Power. | |||
At Power 64, all of its attacks can penetrate damage through layers of MOAB-class Bloons. | Additionally, it gains the Stomp ability, creating a blast over 100 radius that deals high damage and stuns affected Bloons, including [[MOAB-Class Bloon|MOAB-Class Bloons]] (excluding [[BAD (BTD6)|BADs]] and [[Boss Bloon]]s), with a cooldown of 40 seconds (down to 19.03 seconds at max Power). Bloons stunned by the Stomp ability are stunned for 6 seconds, 3 for [[MOAB (BTD6)|MOAB]]s and [[BFB (BTD6)|BFB]]s, and 2 for [[ZOMG (BTD6)|ZOMG]]s and [[DDT (BTD6)|DDT]]s. Merges improve the damage and pierce and speed up ability cooldowns. | ||
*'''Damage''': 150–202 | |||
*'''Pierce''': 400–433 | |||
*'''Ability cooldown''': 40–19.03 seconds | |||
At Power 64, all of its attacks can penetrate damage through layers of MOAB-class Bloons.<section end="lede"/> | |||
==Stats== | ==Stats== | ||
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==Costs and sell values== | ==Costs and sell values== | ||
{{BTD6 cost list by upgrade|Beast Handler|2|4}} | {{BTD6 cost list by upgrade|Beast Handler|2|4}} | ||
{| class="wikitable" | |||
|+Additional cost to reach Power 64 | |||
(Using 6 merged [[Velociraptor|Velociraptors]]) | |||
!Easy | |||
!Medium | |||
!Hard | |||
!Impoppable | |||
|- | |||
|$16,920 | |||
|$19,920 | |||
|$21,510 | |||
|$23,910 | |||
|} | |||
==Strategy== | ==Strategy== | ||
{{Strategy needed|need trex expert to do check again}} | |||
{{BTD6 last updated|54.0|section=y}} | |||
T-Rex is a strong tower for its cost, but requires frequent repositioning to where the most dangerous Bloons and blimps are to maximize its potential. At Power 16, it is fairly unreliable, but provides a strong burst of both damage and support with its stomp ability, in addition to one-shotting pre-Round 81 [[Ceramic Bloon (BTD6)|Ceramics]]. Power 64 T-Rex is much more reliable and powerful, especially due to its ability to skip blimp layers. | T-Rex is a strong tower for its cost, but requires frequent repositioning to where the most dangerous Bloons and blimps are to maximize its potential. At Power 16, it is fairly unreliable, but provides a strong burst of both damage and support with its stomp ability, in addition to one-shotting pre-Round 81 [[Ceramic Bloon (BTD6)|Ceramics]]. Power 64 T-Rex is much more reliable and powerful, especially due to its ability to skip blimp layers. | ||
Power 16 T-Rex can be used as an inconsistent but strong tower that performs both damage and support, but its power falls off after Round 80, especially on [[Expert]] maps, due to its inability to one-shot [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]. | Power 16 T-Rex can be used as an inconsistent but strong tower that performs both damage and support, but its power falls off after Round 80, especially on [[Expert]] maps, due to its inability to one-shot [[Ceramic Bloon (BTD6)#Super Ceramic Bloons|Super Ceramics]]. The max Power 64 T-Rex is virtually required for any significant Super Ceramic cleanup and, most importantly, being able to skip blimp layers. To obtain a Power 64 T-Rex, merge 6 [[Velociraptor]]s into a Power 16 T-Rex, as additional T-Rex merges are far more inefficient. | ||
==Update history== | ==Update history== | ||
{{BTD6 change list by upgrade|Beast Handler|2|4}} | {{BTD6 change list by upgrade|Beast Handler|2|4}} | ||