Sunset Gulch: Difference between revisions
EgoTesticle (talk | contribs) →Gallery: Added Holiday map |
Qwertyxp2000 (talk | contribs) →Strategy: no seems to complain about this map being "hard" so I guess I can do the strategization on this page, but I do invite others to look at this strategy section |
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==Strategy== | ==Strategy== | ||
{{Strategy needed}} | {{Strategy needed|Possibly needs a re-check}} | ||
Overall a | {{BTD6 last updated|55.1|section=y}} | ||
Overall a middle-tier Advanced Map, mostly due to the splitting exits and poor central coverage. However, by focusing main defenses near the end of the map and protecting against the short MOAB exit, it can be treated as a short single-lane map. During the early-game, the left side can be used for supplementary defense in early stages, while developing the right side later on the game. | |||
===Recommended towers and upgrades=== | ===Recommended towers and upgrades=== | ||
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|[[File:BTD6 005-Desperado.png|x50px]] | |[[File:BTD6 005-Desperado.png|x50px]] | ||
|The straight line along the MOAB path allows pierce to be fully used to knock back blimps and deal high overall damage. The 2-0-5 crosspath is preferrable for this map to improve rate along the long straight lines and single-targets. | |The straight line along the MOAB path allows pierce to be fully used to knock back blimps and deal high overall damage. The 2-0-5 crosspath is preferrable for this map to improve rate along the long straight lines and single-targets. | ||
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|[[Golden Justice]] | |||
|[[File:BTD6 050-Desperado.png|x50px]] | |||
|The long straight line makes it an excellent choice for firing its near-infinite pierce rifle. Thanks to {{BTD6 version|55.0}} reworks, the rifle will have less tendency to chase if its pistol range covers the area that the rifle should not chase, reducing pierce wastage. | |||
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|[[Perma-Spike (BTD6)|Perma-Spike]] | |[[Perma-Spike (BTD6)|Perma-Spike]] | ||