Ultraboost (BTD6): Difference between revisions
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'''Ultraboost''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Ultraboost''' is the [[Engineer Monkey (BTD6)|Engineer Monkey]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade replaces the Engineer Monkey's [[Overclock (BTD6)|Overclock]] [[Activated Ability]] with the Ultraboost ability, which on top of the Overclock effect, reduces attack cooldown by 4% and increases range by 1.5% on [[Monkey Village (BTD6)|Villages]]. This buff stacks up to 10 times additively on a single tower (up to 40% attack cooldown reduction, equal to +66.67% attack speed, and +15% range on Villages). The permanent cooldown decrease also applies to [[Banana Farm (BTD6)|Banana Farms]], making them produce more cash per round permanently. Ultraboost and Overclock buffs do not stack with each other, though both stack with the permanent boosts. The Ultraboost has a cooldown of 35 seconds, and the buff lasts 60 seconds on all towers and [[Hero (BTD6)|Heroes]] regardless of tier. The Ultraboost ability can only be used 10 times per round by a single Engineer Monkey, unlike Overclock which can be used without limit. Ultraboost's cooldown also resets to full when this tower is upgraded. | ||
In addition to the ability changes, Ultraboost increases the base [[pierce]] of the Engineer Monkey's main attack by +15 (increased to 30), | In addition to the ability changes, Ultraboost increases the base [[pierce]] of the Engineer Monkey's main attack by +15 (increased to 30), and increases the pierce of its [[Cleansing Foam (BTD6)|Cleansing Foam]] puddles by +10 (increased to 24).<section end="lede" /> | ||
==Stats== | ==Stats== | ||
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
Due to its high price, Ultraboost rarely sees usage in most standard gamemodes. However, it is a vital support tower during [[Boss Events]] and [[Freeplay]] due to its capability to permanently buff multiple towers. Stalling is important in these gamemodes to apply as many buff stacks on towers as possible, but keep in mind the ability is capped at 10 uses per round. Purchasing Ultraboost always sets the ability on cooldown, thus it is preferred to use the {{BTD6|Overclock}} ability one more time before upgrading. The most powerful towers such as [[VTSG|(Vengeful)]] [[True Sun God (BTD6)|True Sun Gods]] should be given ×10 Ultraboost stacks as soon as possible, along with strong tier 5 towers such as [[M.A.D (BTD6)|M.A.D]] and [[Super Mines (BTD6)|Super Mines]]. Ultraboosting a [[Banana Central (BTD6)|Banana Central]] increases its cash production substantially. Note that [[Lych]] steals both the permanent and temporary buff of towers in range when it absorbs buffs | Due to its high price, Ultraboost rarely sees usage in most standard gamemodes. However, it is a vital support tower during [[Boss Events]] and [[Freeplay]] due to its capability to permanently buff multiple towers. Stalling is important in these gamemodes to apply as many buff stacks on towers as possible, but keep in mind the ability is capped at 10 uses per round. Purchasing Ultraboost always sets the ability on cooldown, thus it is preferred to use the {{BTD6|Overclock}} ability one more time before upgrading. The most powerful towers such as [[VTSG|(Vengeful)]] [[True Sun God (BTD6)|True Sun Gods]] should be given ×10 Ultraboost stacks as soon as possible, along with strong tier 5 towers such as [[M.A.D (BTD6)|M.A.D]] and [[Super Mines (BTD6)|Super Mines]]. Ultraboosting a [[Banana Central (BTD6)|Banana Central]] increases its cash production substantially. Note that [[Lych]] steals both the permanent and temporary buff of towers in range when it absorbs buffs. If using Ultraboost against Lych, try to keep boosted towers far away from Lych during tiers 1–4, and do not use Ultraboost at all during tier 5. | ||
The following table shows the increase in production of different Banana Farms after using Ultraboost, and if they have the Overclock active or not. | The following table shows the increase in production of different Banana Farms after using Ultraboost, and if they have the Overclock active or not. | ||
{| class="wikitable mw-collapsible" | {| class="wikitable mw-collapsible mw-collapsed" | ||
|+Number of bananas or crates produced by Ultraboosted farms | |+Number of bananas or crates produced by Ultraboosted farms | ||
! colspan="2" |Farm | ! colspan="2" |Farm | ||
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|34 | |34 | ||
|} | |} | ||
Ultraboost does not require any crosspaths due to none affecting its ability. | |||
==Update history== | ==Update history== | ||