M.A.D (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: ryan lych video discusses how he cut the mad focused firing, 150 is just way easier to do but not detrimental to lose it, just way more difficult bc accuracy rules:https://youtu.be/Ky7qxxTQFGY?si=QfVexbcaaqtRLtaC Tag: Reverted |
→Strategy: ok pants tearere. |
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==Stats== | ==Stats== | ||
{{BTD6 stat list by tiers|Dartling Gunner|050}} | {{BTD6 stat list by tiers|Dartling Gunner|050}} | ||
==Costs and sell values== | |||
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}} | |||
== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s | M.A.D's extreme MOAB damage, particularly with its ability, makes it a staple against [[Boss Bloon]]s. It is one of the most cost-efficient choices for T2 and T3 Normal Bosses and T2 Elite. Attack speed buffs maximize its DPS; the M.A.D and {{BTD6|Ultraboost}} is a power couple dominant in Normal Bosses and [[Least Tiers]]. In Elite events, they can serve as a stepping stone towards a single [[Paragon]] solution. | ||
M.A.D is decent in [[Freeplay]], though it has a lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}). {{BTD6|Energizer}} can help with its ability cooldown reduction. Outside of Bosses and Freeplay, M.A.D is too expensive and too vulnerable against {{BTD6|Super Ceramic}}s to be considered. | |||
1-5-0 is necessary to improve the ability's accuracy, which is otherwise far weaker beyond point-blank. 2-5-0 gives negligible damage and 0-5-2's pierce increases are very minor. | |||
==Update history== | ==Update history== | ||