M.A.D (BTD6): Difference between revisions

Qwertyxp2000 (talk | contribs)
Strategy: ryan lych video discusses how he cut the mad focused firing, 150 is just way easier to do but not detrimental to lose it, just way more difficult bc accuracy rules:https://youtu.be/Ky7qxxTQFGY?si=QfVexbcaaqtRLtaC
Tag: Reverted
Strategy: ok pants tearere.
 
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==Stats==
==Stats==
{{BTD6 stat list by tiers|Dartling Gunner|050}}
{{BTD6 stat list by tiers|Dartling Gunner|050}}
==Costs and sell values==
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}


== Strategy ==
== Strategy ==
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|52.2|section=y}}
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 Bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}).
M.A.D's extreme MOAB damage, particularly with its ability, makes it a staple against [[Boss Bloon]]s. It is one of the most cost-efficient choices for T2 and T3 Normal Bosses and T2 Elite. Attack speed buffs maximize its DPS; the M.A.D and {{BTD6|Ultraboost}} is a power couple dominant in Normal Bosses and [[Least Tiers]]. In Elite events, they can serve as a stepping stone towards a single [[Paragon]] solution.
 
Outside of Bosses and Freeplay, M.A.D is generally too expensive and too weak to Super Ceramics to be worth it.


1-5-0 is the recommended crosspath. {{BTD6|Laser Shock}} gives negligible damage and 0-5-2's pierce increases are very minor, but the drastic accuracy improvement of {{BTD6|Focused Firing}} greatly improves its consistency against bosses and BADs, particularly for the ability which is otherwise far weaker beyond point blank. 0-5-0 may be necessary on Least Tiers in competitive gameplay.
M.A.D is decent in [[Freeplay]], though it has a lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}). {{BTD6|Energizer}} can help with its ability cooldown reduction. Outside of Bosses and Freeplay, M.A.D is too expensive and too vulnerable against {{BTD6|Super Ceramic}}s to be considered.


==Costs and sell values==
1-5-0 is necessary to improve the ability's accuracy, which is otherwise far weaker beyond point-blank. 2-5-0 gives negligible damage and 0-5-2's pierce increases are very minor.
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}


==Update history==
==Update history==