M.A.D (BTD6): Difference between revisions
Qwertyxp2000 (talk | contribs) →Strategy: ryan lych video discusses how he cut the mad focused firing, 150 is just way easier to do but not detrimental to lose it, just way more difficult bc accuracy rules:https://youtu.be/Ky7qxxTQFGY?si=QfVexbcaaqtRLtaC Tag: Reverted |
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'''M.A.D''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. | '''M.A.D''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Dartling Gunner fires mega missiles that alternate between its left and right arms from a wide distance from its center, and has slightly higher elevation than [[Rocket Storm (BTD6)|Rocket Storm]]. M.A.D attacks 3× slower (from 0.132 to 0.396 seconds) but deals 3 [[damage]] with each explosion instead of 2, and deals a massive +450 damage to [[MOAB-Class Bloon]]s hit directly by the missiles (the explosions have no bonus MOAB-class damage, only the missiles). The [[pierce]] of each missile increases from 8 to 20, allowing them to create up to ten explosions instead of four, but each explosion still has 8 pierce. [[Powerful Darts (BTD6)|Powerful Darts]] no longer increases missile pierce but will increase explosion pierce by +2 (10 pierce). | ||
Additionally, | Additionally, its Rocket Storm ability is improved - pierce of each of these missile explosions increase from 8 to 18, and deals +5 [[Ceramic damage]] and +250 [[MOAB damage]]. The ability button for M.A.D is separated from other Rocket Storm abilities. | ||
Despite visually being much larger, the main attack's rockets and explosions have exactly the same [[projectile size]] as the previous upgrade. Only its Rocket Storm rockets have a larger hitbox.<section end="lede" /> | |||
Despite visually being much larger, the main attack's rockets and explosions have exactly the same [[projectile size]] as the previous upgrade. Only | |||
==Stats== | ==Stats== | ||
{{BTD6 stat list by tiers|Dartling Gunner|050}} | {{BTD6 stat list by tiers|Dartling Gunner|050}} | ||
==Costs and sell values== | |||
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}} | |||
== Strategy == | == Strategy == | ||
{{BTD6 last updated| | {{BTD6 last updated|52.2|section=y}} | ||
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s | M.A.D's extreme MOAB damage, particularly with its ability, makes it a staple against [[Boss Bloon]]s. It is one of the most cost-efficient choices for T2 and T3 Normal Bosses and T2 Elite. Attack speed buffs maximize its DPS; the M.A.D and [[Overclock (BTD6)|Overclock]]/{{BTD6|Ultraboost}} is a common pairing to deliver a burst of damage with its Rocket Storm ability against any Boss. In Elite events, they can serve as a stepping stone towards a single [[Paragon]] solution. In [[Boss Rush]], it is one of the best choices for accelerating popped Boss tiers, being a go-to option versus every Boss if Dartling is available. | ||
Outside of Bosses and Freeplay, M.A.D is | M.A.D is decent in [[Freeplay]], though it has a lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}). {{BTD6|Energizer}} can help with its ability cooldown reduction. Outside of Bosses and Freeplay, M.A.D is too expensive and too vulnerable against {{BTD6|Super Ceramic}}s to be considered. | ||
1-5-0 is the | 1-5-0 is necessary to improve the ability's accuracy, which is otherwise far weaker beyond point-blank. 2-5-0 adds negligible damage and 0-5-2's pierce increases are very minor. | ||
==Update history== | ==Update history== | ||