M.A.D (BTD6): Difference between revisions

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→Strategy: ryan lych video discusses how he cut the mad focused firing, 150 is just way easier to do but not detrimental to lose it, just way more difficult bc accuracy rules:https://youtu.be/Ky7qxxTQFGY?si=QfVexbcaaqtRLtaC
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'''M.A.D''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. It replaces the Dartling Gunner's rockets with mega missiles, which it fires 3 times more slowly (from 0.132 seconds to 0.396 seconds) but deals 3 [[damage]] with each explosion instead of 2, and deals a massive +450 damage to [[MOAB-Class Bloon]]s hit directly by the missiles (the explosions have no bonus MOAB-class damage, only the missiles). The [[pierce]] of each missile increases from 8 to 20, allowing them to create up to ten explosions instead of four, but each explosion still has 8 pierce. [[Powerful Darts (BTD6)|Powerful Darts]] no longer increases missile pierce but will increase explosion pierce by +2 (10 pierce).
'''M.A.D''' is the [[Dartling Gunner (BTD6)|Dartling Gunner]]'s path 2 tier 5 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />The Dartling Gunner fires mega missiles that alternate between its left and right arms from a wide distance from its center, and has slightly higher elevation than [[Rocket Storm (BTD6)|Rocket Storm]]. M.A.D attacks 3× slower (from 0.132 to 0.396 seconds) but deals 3 [[damage]] with each explosion instead of 2, and deals a massive +450 damage to [[MOAB-Class Bloon]]s hit directly by the missiles (the explosions have no bonus MOAB-class damage, only the missiles). The [[pierce]] of each missile increases from 8 to 20, allowing them to create up to ten explosions instead of four, but each explosion still has 8 pierce. [[Powerful Darts (BTD6)|Powerful Darts]] no longer increases missile pierce but will increase explosion pierce by +2 (10 pierce).


Additionally, the M.A.D's ability is separated from other Rocket Storms;<!--note the ability icon has changed, so consider it a separate but still interconnected ability from predecessor--> explosions from this ability's missiles deal increased pierce (8 to 18) and [[Ceramic damage]] (+1 to +5), plus more [[MOAB damage]] (+250), being significantly more powerful than the main attack against both Ceramics and blimps.
Additionally, its Rocket Storm ability is improved - pierce of each of these missile explosions increase from 8 to 18, and deals +5 [[Ceramic damage]] and +250 [[MOAB damage]]. The ability button for M.A.D is separated from other Rocket Storm abilities.


M.A.D fires missiles by alternating between its left arm and right arm instead of firing from its center, giving a wide distance between rocket trajectories even with reduced spread. Also, M.A.D has a slightly elevated line of sight compared to Rocket Storm.
Despite visually being much larger, the main attack's rockets and explosions have exactly the same [[projectile size]] as the previous upgrade. Only its Rocket Storm rockets have a larger hitbox.<section end="lede" />
 
Despite visually being much larger, the main attack's rockets and explosions have exactly the same [[projectile size]] as the previous upgrade. Only the Rocket Storm rockets have a larger hitbox.


==Stats==
==Stats==
{{BTD6 stat list by tiers|Dartling Gunner|050}}
{{BTD6 stat list by tiers|Dartling Gunner|050}}
==Costs and sell values==
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}


== Strategy ==
== Strategy ==
{{BTD6 last updated|51.1|section=y}}
{{BTD6 last updated|52.2|section=y}}
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s, being one of the most cost efficient towers against Tier 2 Bosses. In particular, the ability provides exceptional bursts in damage. Attack speed buffs (such as {{BTD6|Jungle Drums}}, {{BTD6|Stronger Stimulant}}, {{BTD6|Overclock}}, and {{BTD6|Homeland Defense}}) and {{BTD6|Energizer}}'s reduction of the ability's cooldown maximize M.A.D's capability. It is also strong in [[Freeplay]], but is not as dominant there as against Bosses due to its lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}).
M.A.D's extreme MOAB damage, particularly with its ability, makes it a staple against [[Boss Bloon]]s. It is one of the most cost-efficient choices for T2 and T3 Normal Bosses and T2 Elite. Attack speed buffs maximize its DPS; the M.A.D and [[Overclock (BTD6)|Overclock]]/{{BTD6|Ultraboost}} is a common pairing to deliver a burst of damage with its Rocket Storm ability against any Boss. In Elite events, they can serve as a stepping stone towards a single [[Paragon]] solution. In [[Boss Rush]], it is one of the best choices for accelerating popped Boss tiers, being a go-to option versus every Boss if Dartling is available.


Outside of Bosses and Freeplay, M.A.D is generally too expensive and too weak to Super Ceramics to be worth it.
M.A.D is decent in [[Freeplay]], though it has a lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}). {{BTD6|Energizer}} can help with its ability cooldown reduction. Outside of Bosses and Freeplay, M.A.D is too expensive and too vulnerable against {{BTD6|Super Ceramic}}s to be considered.


1-5-0 is the recommended crosspath. {{BTD6|Laser Shock}} gives negligible damage and 0-5-2's pierce increases are very minor, but the drastic accuracy improvement of {{BTD6|Focused Firing}} greatly improves its consistency against bosses and BADs, particularly for the ability which is otherwise far weaker beyond point blank. 0-5-0 may be necessary on Least Tiers in competitive gameplay.
1-5-0 is necessary to improve the ability's accuracy, which is otherwise far weaker beyond point-blank. 2-5-0 adds negligible damage and 0-5-2's pierce increases are very minor.
 
==Costs and sell values==
{{BTD6 cost list by upgrade|Dartling Gunner|2|5}}


==Update history==
==Update history==