M.A.D (BTD6): Difference between revisions
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== Strategy == | == Strategy == | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||
M.A.D's extreme MOAB damage makes it a staple against [[Boss Bloon]]s | M.A.D's extreme MOAB damage, particularly with its ability, makes it a staple against [[Boss Bloon]]s. It is one of the most cost-efficient choices for T2 and T3 Normal Bosses and T2 Elite. Attack speed buffs maximize its DPS; the M.A.D and {{BTD6|Ultraboost}} is a power couple dominant in Normal Bosses and [[Least Tiers]]. In Elite events, they can serve as a stepping stone towards a single [[Paragon]] solution. | ||
Outside of Bosses and Freeplay, M.A.D is | M.A.D is decent in [[Freeplay]], though it has a lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}). {{BTD6|Energizer}} can help with its ability cooldown reduction. Outside of Bosses and Freeplay, M.A.D is too expensive and too vulnerable against {{BTD6|Super Ceramic}}s to be considered. | ||
1-5-0 is the | 1-5-0 is necessary to improve the ability's accuracy, which is otherwise far weaker beyond point-blank. 2-5-0 gives negligible damage and 0-5-2's pierce increases are very minor. | ||
==Update history== | ==Update history== | ||