M.A.D (BTD6): Difference between revisions

Strategy: ok pants tearere.
Strategy: at this point just say "yeah mad can be used against literally any boss in any scenario"
 
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== Strategy ==
== Strategy ==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|52.2|section=y}}
M.A.D's extreme MOAB damage, particularly with its ability, makes it a staple against [[Boss Bloon]]s. It is one of the most cost-efficient choices for T2 and T3 Normal Bosses and T2 Elite. Attack speed buffs maximize its DPS; the M.A.D and {{BTD6|Ultraboost}} is a power couple dominant in Normal Bosses and [[Least Tiers]]. In Elite events, they can serve as a stepping stone towards a single [[Paragon]] solution.
M.A.D's extreme MOAB damage, particularly with its ability, makes it a staple against [[Boss Bloon]]s. It is one of the most cost-efficient choices for T2 and T3 Normal Bosses and T2 Elite. Attack speed buffs maximize its DPS; the M.A.D and [[Overclock (BTD6)|Overclock]]/{{BTD6|Ultraboost}} is a common pairing to deliver a burst of damage with its Rocket Storm ability against any Boss. In Elite events, they can serve as a stepping stone towards a single [[Paragon]] solution.


M.A.D is decent in [[Freeplay]], though it has a lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}). {{BTD6|Energizer}} can help with its ability cooldown reduction. Outside of Bosses and Freeplay, M.A.D is too expensive and too vulnerable against {{BTD6|Super Ceramic}}s to be considered.
M.A.D is decent in [[Freeplay]], though it has a lack of synergy with Bloon debuffs (e.g. {{BTD6|Super Brittle}}). {{BTD6|Energizer}} can help with its ability cooldown reduction. Outside of Bosses and Freeplay, M.A.D is too expensive and too vulnerable against {{BTD6|Super Ceramic}}s to be considered.