Avenger: Difference between revisions

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| path = 3
| path = 3
| tier = 4
| tier = 4
| cost = 6500
| cost = 9500
| xp = 14000
| xp = 14000
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'''Avenger''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of the pistol attack from 6 to 18 and does +18 Ceramic damage,<!--ceramic bonus no 50.0 change?--> increases the knockback of the shotgun attack on non-blimp types to -200%, allows it to knock [[MOAB-Class Bloon]]s back at -100% speed, and causes each shell to spray three shrapnel [[projectile]]s on contact with a Bloon, spread 120° apart each dealing 1 damage to up to 6 bloons (affected by {{BTD6 mk|Extra Dart Pops}}).
'''Avenger''' is the [[Desperado (BTD6)|Desperado]]'s path 3 tier 4 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the damage of the pistol, improves the shotgun's knockback, and causes each shell to produce shrapnel every time Bloons take damage from it. Additionally, whenever a [[life]] is lost, all Bloons up to [[Rainbow Bloon (BTD6)|Rainbow]] only take away 1 life when they leak, alongside all the effects gained from the [[Nomad]] upgrade, for 15 seconds.
 
*'''Pistol:''' Damage increased from 6 to 18 and does +18 Ceramic damage.
Additionally, whenever a [[life]] is lost, all Bloons up to [[Rainbow Bloon (BTD6)|Rainbow]] only take away 1 life when they leak, alongside all the effects gained from the [[Nomad]] upgrade, for 15 seconds.  
*'''Shotgun''': Pushes back damaged [[MOAB-Class Bloon]]s back at –50% speed, increases knockback on non-blimps from −100% to −200% speed, and causes each shell to spray three shrapnel [[projectile]]s after damaging a Bloon, spread 120° apart each dealing 1 damage to up to 6 bloons.


==Stats==
==Stats==
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Avenger's low range, pierce, and damage demand multiple buffs (e.g. {{BTD6|Berserker Brew}} and {{BTD6|Primary Training}}) to become a viable midgame carry, but its blimp knockback makes it excel in the late-game, with two on separated regions of the map for consistency. It's better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. It should be set to [[Strong]] as its knockback is just as effective against {{BTD6|ZOMG}}s as against {{BTD6|MOAB}}s. Avenger performs poorly against {{BTD6|DDT}}s even with Lead popping buffs. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but is difficult for making income with its [[Nomad]] effect.
Avenger's shrapnel benefits greatly from pierce and damage buffs (such as [[Berserker Brew (BTD6)|Berserker Brew]] and [[Primary Training (BTD6)|Primary Training]]) and Bloon debuffs, solidifying group damage. Its knockback helps it cover single targets below a {{BTD6|BAD}}. Two Avengers are strong enough to lock down one section of a map lategame with support, and is better on maps that allow separation of defenses so it can maximize [[Wanderer]] buffs for its shotgun. [[Glue Storm (BTD6)|Glue Storm]] is recommended to allow it to handle DDTs. [[Dan D'Monke (BTD6)|Dan D'Monke]] and [[Ezili (BTD6)|Ezili]] are the only Heroes that can manually trigger its [[Nomad]] life loss ability, with Dan's Rabble Rouser ability being the only one usable in [[CHIMPS]], while [[Corvus (BTD6)|Corvus]]'s [[Soul Barrier]] requires leaks and is much riskier. Finally, its life loss reduction effect can be used as a last resort in the mid-game, but its income generation from leaked weak Bloons is difficult and almost always impractical.
 
Getting Avenger inside range of a Village without losing one of the shotgun's Wanderer stacks can be difficult, but placing Avenger near the edge of the Village's range can allow it to retain the stack. Adding a second Village to buff the other Village can be added if necessary. Any repositioning function like the Reposition abilities of [[Support Chinook (BTD6)|Support Chinook]] and Dan D'Monke makes precise placement more forgiving by re-moving Avenger in case of placement error. However, adding [[Primary Mentoring (BTD6)|Primary Mentoring]] (but not [[Primary Training (BTD6)|Primary Training]]) makes it impossible for Alchemist<!--(36×1.1×1.1+5)−(40×1.1) = 4.56, which is > 0--> to not lose a shotgun's Wanderer stack without giving a Village-buffed Alchemist an additional buff such as [[Deadeye]]'s Take Aim.


2-0-4 is preferred to directly increase knockback uptime and damage at long range, and can be set further away to specifically target blimps and avoid Ceramics while maximizing [[Quickdraw (BTD6)|Quickdraw]]. 0-2-4 gets more damage at close range via crits and has natural [[Camo detection]], but this hurts Avenger late game due to its lack of DDT damage.
0-2-4 is preferred for inherent [[Camo detection]] and the crit damage. 2-0-4 can be used if external Camo detection exists or if the former's lack of single-target damage and knockback is too severe.


==Update history==
==Update history==