Advanced Intel (BTD6): Difference between revisions
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Qwertyxp2000 (talk | contribs) I think the lede is fine, didn't check the other sections though |
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'''Advanced Intel''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Advanced Intel''' is the [[Monkey Sub (BTD6)|Monkey Sub]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede" />This upgrade allows the Monkey Sub to target Bloons within [[range]] of other towers, in addition to itself. Its main dart [[projectile]]s gain more projectile lifespan to account for the increased travel distance. | ||
If another tower has [[Camo detection]], the Sub can target [[Camo Bloon (BTD6)|Camo Bloon]]s within that tower's range, even if the Sub itself lacks Camo detection. If the Sub lacks Camo detection, its projectiles ignore Camo Bloons if it is not targeting a Camo Bloon when it fires; the Sub must specifically be targeting a Camo Bloon within the other tower's range for its projectiles to not pass through Camo. If the Sub has Camo detection, but not the other tower, then it cannot target Camo Bloons within the other tower's range, but its projectiles can still collide with Camo Bloons. Detecting Camo in range of another tower doesn't count as a camo buff, so it cannot be blocked by [[Phayze]]'s Radar Jam. | If another tower has [[Camo detection]], the Sub can target [[Camo Bloon (BTD6)|Camo Bloon]]s within that tower's range, even if the Sub itself lacks Camo detection. If the Sub lacks Camo detection, its projectiles ignore Camo Bloons if it is not targeting a Camo Bloon when it fires; the Sub must specifically be targeting a Camo Bloon within the other tower's range for its projectiles to not pass through Camo. If the Sub has Camo detection, but not the other tower, then it cannot target Camo Bloons within the other tower's range, but its projectiles can still collide with Camo Bloons. Detecting Camo in range of another tower doesn't count as a camo buff, so it cannot be blocked by [[Phayze]]'s Radar Jam.<section end="lede" /> | ||
==Range mechanics== | ==Range mechanics== | ||
{{Research|Confirm more complicated intel cases such as Beast Handler beasts}} | {{Research|Confirm more complicated intel cases such as Beast Handler beasts}} | ||
For the most part, Advanced Intel only targets Bloons within the "display range" of a tower. This means it only uses the small radii of | For the most part, Advanced Intel only targets Bloons within the "display range" of a tower. This means it only uses the small radii of {{BTD6|Sniper Monkey}}s and the landing pads of flying towers instead of their true range. | ||
* | *{{BTD6|Beast Handler}}s without beasts only count the handler's small attack range. Beast Handlers with beasts only count the range of their beasts. In both cases, the beast placement and merging radius is ignored. | ||
*[[Master Builder#Green Sentry Paragon|Green Sentry Paragons]] behave as if their range is a 20-unit radius, even though their "display range" is 70 units. | *[[Master Builder#Green Sentry Paragon|Green Sentry Paragons]] behave as if their range is a 20-unit radius, even though their "display range" is 70 units. | ||
*Most placeable [[Power]]s do not count, with the exception of [[Battle Cat!]], [[Banana Farmer Pro]] with the [[Banana Peels]] upgrade, [[Super Monkey Beacon]] with the [[Beacon of Legends]] upgrade, [[Portable Lake Pro]] with the [[Snug Ooze Surprise]] upgrade, and [[Cave Monkey]]. | |||
*Most placeable [[Power]]s do not count, with the exception of | |||
==Stats== | ==Stats== | ||