Standoff: Difference between revisions

Qwertyxp2000 (talk | contribs)
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Katandana (talk | contribs)
This is what it does now in version 56, look at patch notes
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{{research|What about shotguns and rifles? Separate or integrated?}}
{{BTD6 upgrade info
{{BTD6 upgrade info
|id=Standoff
|id=Standoff
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|xp    =450
|xp    =450
}}
}}
'''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. It increases the Desperado's [[attack speed]] by 60% if there's only one [[Bloon]] within [[range]], but reduces it by 15% per extra Bloon (to a minimum of 0% extra attack speed with 5+ Bloons in range). It is unaffected by Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]). If the Desperado has additional weapons (e.g. [[Deadeye]], [[Enforcer]]), the range of the whole Desperado is considered.
'''Standoff''' is the [[Desperado (BTD6)|Desperado]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade increases the Desperado's [[attack speed]] by 60% if only one [[Bloon]] is within [[range]], but reduces it by 10% per extra Bloon (to a minimum of 0% extra attack speed with 7+ Bloons in range).
 
This upgrade does not count Bloons the Desperado cannot target (e.g. Bloons behind [[line of sight]] blockers or [[Camo Bloon (BTD6)|Camo Bloon]]s when it does not have [[Camo detection]]) when determining the number of Bloons within range. If [[crosspath]]ed with [[Deadeye]] or [[Enforcer]], this upgrade only counts Bloons within range of the attack the Desperado is currently using, and Deadeye's rifle does not count Bloons within its deadzone. Crosspathing with [[Bounty Hunter]] and [[Golden Justice]] also applies this while using Marked to Pop, but does not affect the attack speed of the passive marking attack.<section end="lede"/>


==Attack speed modifiers==
==Attack speed modifiers==
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|-
|-
|2
|2
| +45%
| +50%
|-
|-
|3
|3
| +40%
|-
|4
| +30%
| +30%
|-
|-
|4
|5
| +15%
| +20%
|-
|6
| +10%
|-
|-
|5 or more
|7 or more
| +0%
| +0%
|}
|}
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==Strategy==
==Strategy==
{{BTD6 last updated|52.2|section=y}}
{{BTD6 last updated|55.2|section=y}}
Combined to [[Quickdraw (BTD6)|Quickdraw]], Standoff complements the long range and single-target damage of Desperado, making it the preferred crosspath for middle path Desperados. Bottom path Desperados may find Standoff helpful to counter the shotgun's lack of single-target damage, though it lacks [[Camo detection]].
Standoff is preferred for path 2 Desperados, complementing their long range and single-target damage. Path 3 Desperados receive improved single-target damage and knockback, but trades off [[Camo detection]] and [[crit]]s.


==Update history==
==Update history==
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BTD6 200-DesperadoInsta.png|[[Insta Monkey]] icon
BTD6 200-DesperadoInsta.png|[[Insta Monkey]] icon
</gallery>
</gallery>
==Trivia==
*A standoff in the context of the [[wp:Western genre|Western genre]] is a situation where two opponents face off in a [[wp:fast draw|fast draw]] duel. This may explain why Desperado's speed bonus decreases as more Bloons are present in its radius.


==In other languages==
==In other languages==