Alchemic Engineering: Difference between revisions
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{{BTD6 artifact info | {{Research|Find exact gold lifespan. 14 seconds? It is consistent with RTG?}}{{BTD6 artifact info | ||
|id=AlchemicEngineering | |id=AlchemicEngineering | ||
|type=Artifact | |type=Artifact | ||
| Line 10: | Line 10: | ||
|description legendary=Tier 3 and higher Engineers have pierce reduced 0%, and convert Bloons to Gold. Adds a 0-0-2 Engineer to your Party | |description legendary=Tier 3 and higher Engineers have pierce reduced 0%, and convert Bloons to Gold. Adds a 0-0-2 Engineer to your Party | ||
|insta type common = | |insta type common =Engineer Monkey | ||
|insta type rare = | |insta type rare =Engineer Monkey | ||
|insta type legendary= | |insta type legendary=Engineer Monkey | ||
|insta tiers common =011 | |insta tiers common =011 | ||
| Line 19: | Line 19: | ||
|introduced=47.0 | |introduced=47.0 | ||
}} | }} | ||
'''Alchemic Engineering''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It causes the projectiles of [[Engineer Monkey (BTD6)|Engineer Monkeys]] to inflict the [[Rubber to Gold (BTD6)|Rubber to Gold]] effect (doubles the amount of [[Cash]] obtained by popping it) to any Bloon they | '''Alchemic Engineering''' is a type of [[Artifact]] in the ''[[Rogue Legends]]'' DLC for ''[[Bloons TD 6]]''. It causes the projectiles of Tier 3 and above [[Engineer Monkey (BTD6)|Engineer Monkeys]] to inflict the [[Rubber to Gold (BTD6)|Rubber to Gold]] effect (doubles the amount of [[Cash]] obtained by popping it) to any Bloon they hit in exchange for reducing their pierce. The Rare variant reduces the pierce penalty, and the Legendary variant removes it entirely. Unlike Rubber to Gold, it doesn't remove immunities, but the gold effect is also temporary. [[Sentry Gun (BTD6)|Sentries]] are not affected by this Artifact, only the main nailgun attack and [[Cleansing Foam (BTD6)|Cleansing Foam]]. | ||
== | ==Tips== | ||
{{BTD6 last updated| | {{BTD6 last updated|56.3|section=1}} | ||
*Alchemic Engineering has niche use for farming, although it relies on pop income which diminishes as the rounds progress and other methods like [[Lead to Gold (BTD6)|Lead to Gold]] (which works well when paired with [[Home Brew Alchemy]]) offer much higher returns. | |||
In the early game a 0-1-3 [[Double Gun (BTD6)|Double Gun]] is the best tower to spread the effect changing its targeting to Last so it doesn't get distracted trying to hit Bloons that were damaged before. [[Camo Bloon (BTD6)|Camo]] and [[Lead Bloon (BTD6)|Lead Bloons]] are unaffected by | *This Artifact has synergy with any buff that increases the attack speed, pierce and range of the Engineer for being able to inflict the status condition to more Bloons. | ||
*Players should avoid upgrades in path 1, as Sentries can pop the Bloons before the Engineer has the chance of attack, and instead use other towers to pop the Bloons before the golden effect disappears. | |||
With the Common or Rare version of this Artifact, Cleansing Foam should not be the only form of defense against Camo and Lead Bloons as it becomes very unreliable due the pierce penalty. | *In the early game a 0-1-3 [[Double Gun (BTD6)|Double Gun]] is the best tower to spread the effect changing its targeting to Last so it doesn't get distracted trying to hit Bloons that were damaged before. | ||
**[[Camo Bloon (BTD6)|Camo]] and [[Lead Bloon (BTD6)|Lead Bloons]] are unaffected by Double Gun, so a X-3-X [[Cleansing Foam (BTD6)|Cleansing Foam]] can be used instead. | |||
**Players can also upgrade a Double Gun into a [[Bloon Trap (BTD6)|Bloon Trap]] and [[XXXL Trap (BTD6)|XXXL Trap]] and place it in such a way the Engineer can damage the Bloons before they enter the trap for extra income. | |||
*With the Common or Rare version of this Artifact, Cleansing Foam should not be the only form of defense against Camo and Lead Bloons as it becomes very unreliable due the pierce penalty. | |||
== Update history == | == Update history == | ||