Ghost Monkey: Difference between revisions

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I got one on a burny mortar, ouch
cleanup
 
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{{Research|Inconsistency between removals of monkeys without ammo. Is there any pattern to which get removed or not?}}
{{BCS power info
{{BCS power info
|id=GhostMonkey
|id=GhostMonkey
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==Tips==
==Tips==
{{BCS last updated|6.2|section=y}}
{{BCS last updated|6.2|section=y}}
*This card has the same cost as [[Quick Reload]] and the same reloading effect, except it also makes the Monkey Temporary and has a different rarity and class. Therefore, Quick Reload is generally better for reloading your own Monkeys, but this card can also act as Monkey removal by being used on the opponent.
*Ghost Monkey has the same cost as [[Quick Reload]] and the same reloading effect, except it also makes the Monkey Temporary and has a different rarity. Quick Reload is better for reloading your own Monkeys, but this card can also act as Monkey removal by being used on the opponent.
**Note that human opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant.  
**Note that opponents may avoid letting the affected Monkey attack if the damage aspect is irrelevant. Some cards that this comes up with are cards with useful passive effects, such as [[Blade Maelstrom (BCS)|Blade Maelstrom]], [[Grand Saboteur (BCS)|Grand Saboteur]], or [[Jungle's Bounty Druid|Jungle’s Bounty Druid]].  
***Mortars have no control when to attack, making Ghost Monkey effective at removing them.
***Mortars have no control of when they attack, making Ghost Monkey effective at removing them.
***Sometimes players will intentionally use up the affected Monkey's ammo if they want to follow up with [[Expert Negotiator]] next turn to claim<!--stealing is just stealing, when there's space on side, the stolen monkey is claimed, not graveyarded--> one of your Monkeys.
***Sometimes players will intentionally use up the affected Monkey's ammo if they want to follow up with [[Expert Negotiator]] next turn to steal<!--stealing is just stealing, when there's space on side, the stolen monkey is claimed, not graveyarded--> one of your Monkeys.
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo.
*Ammo removal cards such as [[Whoops]] and [[Ceasefire]] on the opponent's Monkeys can be used to allow Ghost Monkey to act like a true Monkey removal. Note that the real removal only occurs at the end of the owner's turn if the affected Temporary Monkey has no ammo, and that this is a two-card combo.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
*This card has no downside if used on a friendly Temporary Monkey. In particular, using it on [[Shinobi Tactics Ninja]] or [[Robo Monkey (BCS)|Robo Monkey]] can get you a lot of value.
*Ghost Monkey notably cannot eliminate [[Druid of Peace]], [[Radar Scanner Village]], or [[Quincy Action Figure]] due to those cards having a hidden 1 ammo.
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==Update history==
==Update history==