Acidic Mixture Dip (BTD6): Difference between revisions
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'''Acidic Mixture Dip''' is the [[Alchemist (BTD6)|Alchemist]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. | '''Acidic Mixture Dip''' is the [[Alchemist (BTD6)|Alchemist]]'s path 1 tier 2 [[upgrade]] in ''[[Bloons TD 6]]''. <section begin="lede"/>This upgrade grants the Alchemist a second attack that throws a potion on nearby towers, which grants them the Acidic Mixture Dip buff. This buff allows affected towers to pop [[Lead Bloon (BTD6)|Lead Bloons]] and grants them +1 damage to Ceramics, +1 to [[MOAB-Class Bloon]]s, and +1 to [[Fortified Bloon (BTD6)|Fortified]] [[Lead Bloon (BTD6)|Lead]]s (these buffs are mutually exclusive). This buff lasts for 10 attacks and can be applied to the same tower multiple times to stack the number of attacks it lasts for, up to 30 in total. | ||
The buff potion is thrown every 10 seconds at a random eligible tower in the Alchemist's radius, prioritizing towers | The buff potion is thrown every 10 seconds at a random eligible tower in the Alchemist's radius, prioritizing towers that don't already have the buff.<section end="lede"/> Most attacking towers are eligible for the buff, but the following cannot receive it: | ||
* [[Glue Gunner (BTD6)|Glue Gunner]] without [[Corrosive Glue (BTD6)|Corrosive Glue]] | * [[Glue Gunner (BTD6)|Glue Gunner]] without [[Corrosive Glue (BTD6)|Corrosive Glue]] | ||
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* [[Benjamin (BTD6)|Benjamin]] | * [[Benjamin (BTD6)|Benjamin]] | ||
* [[Dungeon Statue]] | * [[Dungeon Statue]] | ||
* Paragons | * [[Paragon|Paragons]] | ||
==Stats== | ==Stats== | ||
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==Strategy== | ==Strategy== | ||
{{BTD6 last updated|51.1|section=y}} | {{BTD6 last updated|51.1|section=y}} | ||
Acidic Mixture Dip (AMD) serves to give other towers lead popping in early game and boost their damage against late game Ceramics and | Acidic Mixture Dip (AMD) serves to give other towers lead popping power in the early game and boost their damage against late game Ceramics and Blimps. Its lead popping capability is most effective on towers that attack slowly enough for high uptime, while its damage is best on towers that hit multiple times per attack such as {{BTD6|Overdrive}}. In the early game, a tower that spends a while not attacking will generally have the AMD buff for the next time they attack, which helps boost damage against the round 40 MOAB, most notably with {{BTD6|Bloonjitsu}}<!-- Overdrive doesn't hit the blimp with all its tacks at first -->. The buff is generally quick to wear off, however, and in groups of towers the random targeting drastically reduces its uptime on any given target. | ||
When looking to buff a specific tower, try to isolate the Alchemist so the intended target is the only one in range, and buy 1 AMD per attack that tower does per second to push for 100% uptime. This is | When looking to buff a specific tower, try to isolate the Alchemist so the intended target is the only one in range, and buy 1 AMD per attack that tower does per second to push for 100% uptime. This is commonly done with late game damage towers that need consistent {{BTD6|DDT}} damage, have a slow attack rate, and enjoy the extra late game damage, such as {{BTD6|Perma-Spike}} (1 AMD), 0-2-5 {{BTD6|Icicle Impale}} (2 AMDs), and {{BTD6|Bloon Exclusion Zone}} (4-5 AMDs). Icicle Impale can run 2-0-5 to pop lead that way, but loses out on 1.5x attack speed and freeze duration, while Perma-Spike and BEZ gain up to 10% more damage per hit with the buff. | ||
In normal play, AMDs | In normal play, AMDs toss out their buff whenever possible, so multiple AMDs can be desynced by manually controlling upgrade timings. However, attack cooldowns are not saved in game saves, ruining the desync upon leaving the game and rejoining.<!-- rlr preserves cooldown on other towers like Wall of Fire, unlike reloading saves, so wouldn't that specifically not be an issue? --> Past 3 attacks per second on a target tower, AMD buffs can cap, in which case it is better to crosspath some AMDs with 2-0-1 to force them to desync. | ||
Acidic Mixture Dip is rarely taken as a crosspath by other paths, as it does not boost the Alchemist's performance by itself. {{BTD6|Lead to Gold}} generally wants to use 0-0-3 or 1-0-3 and avoid AMD, as this can steal lead pops. {{BTD6|Unstable Concoction}} can use it if the AMD has a good target among other nearby towers. 2-2-0 is generally not used by itself, but its AMD buff is a nice bonus for {{BTD6|Berserker Brew}} and above. | Acidic Mixture Dip is rarely taken as a crosspath by other paths, as it does not boost the Alchemist's performance by itself. {{BTD6|Lead to Gold}} generally wants to use 0-0-3 or 1-0-3 and avoid AMD, as this can steal lead pops. {{BTD6|Unstable Concoction}} can use it if the AMD has a good target among other nearby towers. 2-2-0 is generally not used by itself, but its AMD buff is a nice bonus for {{BTD6|Berserker Brew}} and above. | ||
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BTD6 200-Alchemist.png|Portrait | BTD6 200-Alchemist.png|Portrait | ||
BTD6 Alchemist AcidicMixtureDipUpgradeIcon.png|Upgrade icon | BTD6 Alchemist AcidicMixtureDipUpgradeIcon.png|Upgrade icon | ||
BTD6 BuffIconAlchemistxxx.png|Buff icon | |||
BTD6 200-AlchemistInsta.png|[[Insta Monkey]] icon | BTD6 200-AlchemistInsta.png|[[Insta Monkey]] icon | ||
</gallery> | </gallery> | ||