Monkey v Monkey: Difference between revisions
Planterror (talk | contribs) replacing links to bmc specific page |
Pymonkibot (talk | contribs) m Text replacement - "Cave Terrain" to "Caves Terrain" |
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When a player receives an attack, it is initiated as soon as the game is able to connect to the internet. Once the attack initiates, the player has 24 hours to defend it, otherwise it automatically ends in a loss for the player and a win for the opponent the next time the game connects to the internet. Attacks cannot be defended against without an internet connection. | When a player receives an attack, it is initiated as soon as the game is able to connect to the internet. Once the attack initiates, the player has 24 hours to defend it, otherwise it automatically ends in a loss for the player and a win for the opponent the next time the game connects to the internet. Attacks cannot be defended against without an internet connection. | ||
Attacks occupy unclaimed [[tile]]s within range of the player's city. Attacks cannot occupy [[Volcano Terrain]] tiles, [[ | Attacks occupy unclaimed [[tile]]s within range of the player's city. Attacks cannot occupy [[Volcano Terrain]] tiles, [[Caves Terrain]] tiles, [[Special Terrain]] tiles, or tiles containing a [[treasure chest]]. Attacks use the same [[Map|track]]s as their original tiles, but override their difficulty levels, modifiers, and rounds. When defending an attack, [[Auto Start|non-stop mode]] is forcibly enabled and each round begins immediately after all Bloons from the previous round have entered instead of after all Bloons have been popped first, similar to [[Apopalypse (BTD5)|Apopalypse]] mode from ''[[Bloons TD 5]]''. Unlike Apopalypse, end-of-round cash is still given. | ||
==Pacifist Mode== | ==Pacifist Mode== | ||