Activated Ability: Difference between revisions

MK book of the same name I just realized
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* When the upgrade is purchased, the ability may be instantly available or start in cooldown, for game balance reasons. Additionally, some abilities may or may not be activated during breaks between rounds.
* When the upgrade is purchased, the ability may be instantly available or start in cooldown, for game balance reasons. Additionally, some abilities may or may not be activated during breaks between rounds.
* Certain towers or game mechanics can provide buffs to decrease the amount of time needed to recharge an ability, but these are independent from the usual attack speed buffs. Most of these buffs are percentage-based.<!--can't think of any flat buffs to ability cooldown, except blasta's debuff-->
* Certain towers or game mechanics can provide buffs to decrease the amount of time needed to recharge an ability, but these are independent from the usual attack speed buffs. Most of these buffs are percentage-based.<!--can't think of any flat buffs to ability cooldown, except blasta's debuff-->
===Passive ability===
A '''passive ability''' is similar to an ordinary activated ability, except it cannot be manually activated, and must use another game mechanic to trigger it, such as losing lives or letting a Bloon leak. The key difference between a passive ability or a typical attack is whether it can be affected by ability cooldown modifiers.


== ''Bloons TD 3 and Bloons TD 4'' ==
== ''Bloons TD 3 and Bloons TD 4'' ==
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==''Bloons TD 5''==
==''Bloons TD 5''==
[[File:BTD5M activated ability bar.png|thumb|Icons of many activated abilities in the {{mobile version of|Bloons TD 5}}.]]
[[File:BTD5M activated ability bar.png|thumb|Icons of many activated abilities in the {{multiplat version of|Bloons TD 5}}.]]
{{quote|One of your towers now has an Activated Ability. These are extremely powerful abilities that can be used when you get in trouble. Each ability is on a 'cool-down' before it can be used again. You can use the ability by clicking the ability icons above the deployment bar.|tutorial popup}}
{{quote|One of your towers now has an Activated Ability. These are extremely powerful abilities that can be used when you get in trouble. Each ability is on a 'cool-down' before it can be used again. You can use the ability by clicking the ability icons above the deployment bar.|tutorial popup}}
Activated Abilities were formally introduced in BTD5, and are obtained by upgrading towers to their path 2 tier 4 upgrade, with the exception of the [[Banana Farm (BTD5)|Banana Farm]]. Certain [[Special Agent|Special Agents]] can also have an ability, and certain [[Specialty Building]]s allow all towers of a specific type to share an ability.
Activated Abilities were formally introduced in BTD5, and are obtained by upgrading towers to their path 2 tier 4 upgrade, with the exception of the [[Banana Farm (BTD5)|Banana Farm]]. Certain [[Special Agent|Special Agents]] can also have an ability, and certain [[Specialty Building]]s allow all towers of a specific type to share an ability.
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Activated Abilities re-appear with the same towers and upgrades as Bloons TD 5. On the {{Flash version of|Bloons Monkey City}}, there also exists 2 additional abilities from [[Special Item]]s, the [[Cuddly Bear]] and [[Anti Camo Dust (BMC)|Anti Camo Dust]], and more abilities from [[Special Mission (BMC)|Special Mission]]s like the [[Sticky Sap Plant]] and [[Shipwreck (BMC)|Shipwreck]].
Activated Abilities re-appear with the same towers and upgrades as Bloons TD 5. On the {{Flash version of|Bloons Monkey City}}, there also exists 2 additional abilities from [[Special Item]]s, the [[Cuddly Bear]] and [[Anti Camo Dust (BMC)|Anti Camo Dust]], and more abilities from [[Special Mission (BMC)|Special Mission]]s like the [[Sticky Sap Plant]] and [[Shipwreck (BMC)|Shipwreck]].


Note that on the {{flash version|Bloons Monkey City}}, the [[Supply Drop (BMC)|Supply Drop]] ability is put on it's full cooldown after purchasing it, and on the desktop releases of the {{Mobile version|Bloons Monkey City}}, there are no longer any hotkeys to activate abilities.  
Note that on the {{flash version|Bloons Monkey City}}, the [[Supply Drop (BMC)|Supply Drop]] ability is put on its full cooldown after purchasing it, and on the desktop releases of the {{multiplat version|Bloons Monkey City}}, there are no longer any hotkeys to activate abilities.  


<div style="text-align:center">
<div style="text-align:center">
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|[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]]
|[[Super Monkey Fan Club (BTD6)|Super Monkey Fan Club]]
|[[File:BTD6_DartMonkey_SuperMonkeyFanClubUpgradeIcon.png|left|frameless|25x25px]]Super Monkey Fan Club
|[[File:BTD6_DartMonkey_SuperMonkeyFanClubUpgradeIcon.png|left|frameless|25x25px]]Super Monkey Fan Club
|Transforms itself and 9 other Dart Monkeys (with up to 2-4-2 upgrades) to Super Monkeys for 15s.
| rowspan="2" |Transforms itself and the closest 9 other Dart Monkeys (with up to 2-4-2 upgrades) to Super Monkeys for 15s. On Tier 5, the ability can now affect up to 19 other Dart Monkeys with up to 2-5-2 upgrades and theiy now shoot [[Plasma Blasts (BTD6)|Plasma Blasts]].
|50s
|50s
16.67s initial
16.67s initial
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|[[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]]
|[[Plasma Monkey Fan Club (BTD6)|Plasma Monkey Fan Club]]
|[[File:BTD6_DartMonkey_PlasmaMonkeyFanClubUpgradeIcon.png|left|frameless|27x27px]]Plasma Monkey Fan Club
|[[File:BTD6_DartMonkey_PlasmaMonkeyFanClubUpgradeIcon.png|left|frameless|27x27px]]Plasma Monkey Fan Club
|Transforms itself and 19 other Dart Monkeys (with up to 2-5-2 upgrades) to Super Monkeys with [[Plasma Blasts (BTD6)|Plasma Blasts]] for 15s.
|50s
|50s
|-
|-
| rowspan="2" |[[Boomerang Monkey (BTD6)|Boomerang Monkey]]
| rowspan="3" |[[Boomerang Monkey (BTD6)|Boomerang Monkey]]
|[[Turbo Charge (BTD6)|Turbo Charge]]
|[[Turbo Charge (BTD6)|Turbo Charge]]
|[[File:BTD6_BoomerangMonkey_TurbochargeUpgradeIcon.png|left|frameless|25x25px]]Turbo Charge
|[[File:BTD6_BoomerangMonkey_TurbochargeUpgradeIcon.png|left|frameless|25x25px]]Turbo Charge
|Attacks 7× as fast for 10s.
|Attacks 5× as fast for 10s.
|45s
|45s
15s initial
15s initial
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|Increases damage of each boomerang by +8 for 15s. Replaces the previous ability as the attack speed increase is now permanent.
|Increases damage of each boomerang by +8 for 15s. Replaces the previous ability as the attack speed increase is now permanent.
|45s
|45s
|-
|[[Glaive Dominus]]
|[[File:BTD6 BoomerangMonkey OverchargeAAIcon.png|left|frameless|25x25px]]Overcharge
|Grants itself 10 stacks of an "Overcharge" buff, each one reduces the attack cooldown by 10% (stacked multiplicatively) and loses one every 4s.
|45s
45s initial
|-
|-
| rowspan="3" |[[Bomb Shooter (BTD6)|Bomb Shooter]]
| rowspan="3" |[[Bomb Shooter (BTD6)|Bomb Shooter]]
|[[MOAB Assassin (BTD6)|MOAB Assassin]]
|[[MOAB Assassin (BTD6)|MOAB Assassin]]
|[[File:BTD6_BombShooter_MoabAssassinUpgradeIcon.png|left|frameless|25x25px]]Assassinate MOAB
|[[File:BTD6_BombShooter_MoabAssassinUpgradeIcon.png|left|frameless|25x25px]]Assassinate MOAB
|Launches a missile towards a MOAB-Class Bloons that deals 750 damage and 3 additional damage to other Bloons in the blast radius.
| rowspan="2" |Launches a missile towards a MOAB-Class Bloons that deals 750 damage and 3 additional damage to other Bloons in the blast radius. On Tier 5, the damage increased to 4,500 and the cooldown is reduced.
|30s
|30s
10s initial
10s initial
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|[[MOAB Eliminator (BTD6)|MOAB Eliminator]]
|[[MOAB Eliminator (BTD6)|MOAB Eliminator]]
|[[File:BTD6_BombShooter_MoabEliminatorUpgradeIcon.png|left|frameless|25x25px]]Assassinate MOAB
|[[File:BTD6_BombShooter_MoabEliminatorUpgradeIcon.png|left|frameless|25x25px]]Assassinate MOAB
|Damage increased to 4,500.
|10s
|10s
0s initial
0s initial
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|[[Ballistic Obliteration Missile Bunker]]
|[[Ballistic Obliteration Missile Bunker]]
|[[File:BTD6 BombShooter BombParagonOblivionMissileSiloAA.png|left|frameless|26x26px]]ISABM
|[[File:BTD6 BombShooter BombParagonOblivionMissileSiloAA.png|left|frameless|26x26px]]ISABM
|Shoots a large missile that seeks a target Bloon creating small explosions  
|Shoots a large missile that seeks a target Bloon creating small explosions while it travels through the air. It deals 150,000 damage to its target.
|30s
|30s
30s initial
30s initial
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|[[Blade Maelstrom (BTD6)|Blade Maelstrom]]
|[[Blade Maelstrom (BTD6)|Blade Maelstrom]]
|[[File:BTD6_TackShooter_BladeMaelstromUpgradeIconAA.png|left|frameless|25x25px]]Blade Maelstrom
|[[File:BTD6_TackShooter_BladeMaelstromUpgradeIconAA.png|left|frameless|25x25px]]Blade Maelstrom
|Shoots a series of very high pierce blades in a spiral pattern that covers the entire map for 3s.
| rowspan="2" |Shoots a series of very high pierce blades in a spiral pattern that covers the entire map for 3s. On Tier 5, the ability now lasts for 9s, shooting twice as many blades with increased pierce.
|20s
|20s
6.67s initial
6.67s initial
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|[[Super Maelstrom (BTD6)|Super Maelstrom]]
|[[Super Maelstrom (BTD6)|Super Maelstrom]]
|[[File:BTD6_TackShooter_SuperMaelstromUpgradeIconAA.png|left|frameless|25x25px]]Super Maelstrom
|[[File:BTD6_TackShooter_SuperMaelstromUpgradeIconAA.png|left|frameless|25x25px]]Super Maelstrom
|The ability now lasts for 9s, shoots twice as many blades in the same amount of time, and have increased pierce.
|20s
|20s
|-
|-
| rowspan="2" |[[Crucible of Steel and Flame]]
| rowspan="2" |[[Crucible of Steel and Flame]]
|[[File:BTD6_TackShooter_TackShooterParagonEruptionAA.png|left|frameless|25x25px]]Maelstrom
|[[File:BTD6_TackShooter_TackShooterParagonEruptionAA.png|left|frameless|25x25px]]Maelstrom
|Doubles the lifespan of its projectiles, increasing their range and gains an additional attack that shoots fire around it dealing damage to nearby Bloons, both effects last 9s.
|Increases the lifespan of its projectiles 2.5×, increasing their range and gains an additional attack that shoots fire around it dealing damage to nearby Bloons, both effects last 9s.
|20s
|20s
20s initial
20s initial
|-
|-
|[[File:BTD6_TackShooter_TackShooterParagonMeteorAA.png|left|frameless|25x25px]]Meteor Impact
|[[File:BTD6_TackShooter_TackShooterParagonMeteorAA.png|left|frameless|25x25px]]Meteor Impact
|Launches a meteor that upon impact deals 50,000 damage to its target and to every other Bloon in a large radius, then the meteor splits into 32 smaller fireballs that automatically seek other targets.
|Launches a meteor that upon impact deals 60,000 damage to its target and to every other Bloon in a large radius, then the meteor splits into 32 smaller fireballs that automatically seek other targets.
|60s
|60s
60s initial
60s initial
|-
|-
| rowspan="2" |[[Ice Monkey (BTD6)|Ice Monkey]]
| rowspan="3" |[[Ice Monkey (BTD6)|Ice Monkey]]
|[[Snowstorm (BTD6)|Snowstorm]]
|[[Snowstorm (BTD6)|Snowstorm]]
|[[File:BTD6_IceMonkey_SnowstormUpgradeIcon.png|left|frameless|25x25px]]Snowstorm
|[[File:BTD6_IceMonkey_SnowstormUpgradeIcon.png|left|frameless|25x25px]]Snowstorm
|Deals 1 damage to all Bloons on the screen and freezes the smaller ones for 6 seconds (3 seconds for White, Zebra and Camo Bloons), while also slows down MOAB-Class Bloons.
| rowspan="2" |Deals 1 damage to all Bloons on the screen and freezes the non-blimps for 6 seconds (3 seconds for White, Zebra and Camo Bloons), while also slows down MOAB-Class Bloons. On Tier 5, it now applies the full duration to White, Zebra and Camo Bloons, slows down MOAB-Class Bloons even further and increases the attack speed of all Ice Monkeys in the map by 50% for 10s.
|30s
|30s
10s initial
10s initial
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|[[Absolute Zero (BTD6)|Absolute Zero]]
|[[Absolute Zero (BTD6)|Absolute Zero]]
|[[File:BTD6_IceMonkey_AbsoluteZeroUpgradeIcon.png|left|frameless|25x25px]]Snowstorm
|[[File:BTD6_IceMonkey_AbsoluteZeroUpgradeIcon.png|left|frameless|25x25px]]Snowstorm
|Ability now applies the full effect to White, Zebra and Camo Bloons, slows down MOAB-Class Bloons even further and increases the attack speed of all Ice Monkeys in the map by 50% for 10s.
|20s
|20s
0s initial
0s initial
|-
|[[Herald of Everfrost]]
|[[File:BTD6 IceMonkey EclipseAA.png|left|frameless|25x25px]]Eclipse of Fimbulwinter
|Creates a visual effect that darkens the entire map for 25 seconds, and while is active, reduces the speed of BADs by 10%, Bosses by 5% and all other Bloons by 30%. Then, 5s after the ability activation, it freezes all Bloons on the screen 10s (5s for BADs and Bosses). It also further reduces the speed of most Bloons by applying Permafrost for 10s (MOAB-Class speed reduced 50% and non blimps by 75%, BADs and Bosses unaffected). Finally, if a Boss Skull is triggered between the freeze and the end of the ability, it will nullify its effect once per tier.
|90s
90s initial
1 use per round max
|-
|-
| rowspan="2" |[[Glue Gunner (BTD6)|Glue Gunner]]
| rowspan="2" |[[Glue Gunner (BTD6)|Glue Gunner]]
|[[Glue Strike (BTD6)|Glue Strike]]
|[[Glue Strike (BTD6)|Glue Strike]]
|[[File:BTD6_GlueGunner_GlueStrikeUpgradeIcon.png|left|frameless|25x25px]]Glue Strike
|[[File:BTD6_GlueGunner_GlueStrikeUpgradeIcon.png|left|frameless|25x25px]]Glue Strike
|Applies glue to all Bloons on the screen, slowing them down and making them take +2 damage from all attacks and effects for 11s. Lead and Frozen Bloons lose their immunities.
| rowspan="2" |Applies glue to all Bloons on the screen, slowing them down and making them take +2 damage from all attacks and effects for 11s. Lead and Frozen Bloons lose their immunities. On Tier 5, the glue is now applied constantly every second for 10s instead of only once.
|30s
|40s
10s initial
13.3s initial
|-
|-
|[[Glue Storm (BTD6)|Glue Storm]]
|[[Glue Storm (BTD6)|Glue Storm]]
|[[File:BTD6_GlueGunner_GlueStormUpgradeIcon.png|left|frameless|25x25px]]Glue Storm
|[[File:BTD6_GlueGunner_GlueStormUpgradeIcon.png|left|frameless|25x25px]]Glue Storm
|Glue is now applied constantly for 10s instead of only once.
|40s
|40s
|-
|-
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|[[Deadeye]]
|[[Deadeye]]
|[[File:BTD6_Desperado_TakeAimAAIcon.png|left|frameless|25x25px]]Take Aim
|[[File:BTD6_Desperado_TakeAimAAIcon.png|left|frameless|25x25px]]Take Aim
|Targets one Monkey and increases its range by 25%, reduces the projectile spread by 50% grants Camo detection for 15s.
| rowspan="2" |Targets one Monkey and increases its range by 25%, reduces the projectile spread by 50% grants Camo detection for 15s. On Tiers 4 and 5, the range bonus increased to 50%, projectile spread reduced by 80% and now the affected tower can pop Black, White and Purple Bloons.
|30s
|30s
10s initial
10s initial
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[[Golden Justice]]
[[Golden Justice]]
|[[File:BTD6_Desperado_TakeAimAATier4Icon.png|left|frameless|25x25px]]Take Aim
|[[File:BTD6_Desperado_TakeAimAATier4Icon.png|left|frameless|25x25px]]Take Aim
|Range bonus increased to 50%, projectile spread reduced by 80% and now the affected tower can pop Black, White and Purple Bloons.
|30s
|30s
|-
|-
|[[Bounty Hunter]]
|[[Bounty Hunter]]
|[[File:BTD6_Desperado_MarkedToPopAAIcon.png|left|frameless|25x25px]]Marked to Pop
|[[File:BTD6_Desperado_MarkedToPopAAIcon.png|left|frameless|25x25px]]Marked to Pop
|Quickly marks Bloons for 2s and then switches to an execution attack that quickly damages marked Bloons for 30 damage (before marked debuff) during 1s. Marked Bloons produce double cash when popped and take twice damage from Desperados.
| rowspan="2" |Quickly marks Bloons for 2s and then switches to a quick execution attack that deals 30 damage to marked (before marked debuff) during 1s. Marked Bloons produce double cash when popped and take twice damage from Desperados. On Tier 5, the damage from the execution attack is increased to 300.
|45s
|45s
15s initial
15s initial
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|[[Golden Justice]]
|[[Golden Justice]]
|[[File:BTD6_Desperado_MarkedToPopAATier5Icon.png|left|frameless|25x25px]]Marked to Pop
|[[File:BTD6_Desperado_MarkedToPopAATier5Icon.png|left|frameless|25x25px]]Marked to Pop
|The damage from the execution attack is increased to 300.
|45s
|45s
|-
|-
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|[[Supply Drop (BTD6)|Supply Drop]]
|[[Supply Drop (BTD6)|Supply Drop]]
|[[File:BTD6_SniperMonkey_CashDropUpgradeIcon.png|left|frameless|25x25px]]Supply Drop
|[[File:BTD6_SniperMonkey_CashDropUpgradeIcon.png|left|frameless|25x25px]]Supply Drop
|Creates a crate with $1,100 cash. If other Supply Drop abilities are available, they all will be used at the same time.
| rowspan="2" |Creates a crate with $1,100 cash. If other Supply Drop abilities are available, they all will be used at the same time. On Tier 5, the cash is increased to $3,000.
| rowspan="2" |90s
| rowspan="2" |90s
90s initial
90s initial
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|[[Elite Sniper (BTD6)|Elite Sniper]]
|[[Elite Sniper (BTD6)|Elite Sniper]]
|[[File:BTD6_SniperMonkey_EliteSniperUpgradeIcon.png|left|frameless|25x25px]]Supply Drop
|[[File:BTD6_SniperMonkey_EliteSniperUpgradeIcon.png|left|frameless|25x25px]]Supply Drop
|Increases the cash to $3,000.
|-
|-
| rowspan="3" |[[Monkey Sub (BTD6)|Monkey Sub]]
| rowspan="3" |[[Monkey Sub (BTD6)|Monkey Sub]]
|[[First Strike Capability (BTD6)|First Strike Capability]]
|[[First Strike Capability (BTD6)|First Strike Capability]]
|[[File:BTD6_MonkeySub_FirstStrikeCapabilityUpgradeIcon.png|left|frameless|25x25px]]First Strike
|[[File:BTD6_MonkeySub_FirstStrikeCapabilityUpgradeIcon.png|left|frameless|25x25px]]First Strike
|Launches a missile to the strongest Bloon on the screen, dealing 10,000 damage to it and 350 to other nearby Bloons.
| rowspan="2" |Launches a missile to the strongest Bloon on the screen, dealing 10,000 damage to it and 350 to other nearby Bloons. On Tier 5, the ability cooldown is reduced, damage is increased to 20,000, and AoE damage to 1,000.
|60s
|60s
20s initial
20s initial
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|[[Pre-emptive Strike (BTD6)|Pre-emptive Strike]]
|[[Pre-emptive Strike (BTD6)|Pre-emptive Strike]]
|[[File:BTD6_MonkeySub_PreEmptiveStrikeUpgradeIcon.png|left|frameless|25x25px]]First Strike
|[[File:BTD6_MonkeySub_PreEmptiveStrikeUpgradeIcon.png|left|frameless|25x25px]]First Strike
|Reduces the ability cooldown, increases damage to 20,000, and AoE damage to 1,000.
|45s
|45s
|-
|-
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|[[Monkey Pirates (BTD6)|Monkey Pirates]]
|[[Monkey Pirates (BTD6)|Monkey Pirates]]
|[[File:BTD6_MonkeyBuccaneer_MonkeyPiratesUpgradeIconAA.png|left|frameless|25x25px]]Takedown
|[[File:BTD6_MonkeyBuccaneer_MonkeyPiratesUpgradeIconAA.png|left|frameless|25x25px]]Takedown
|Hooks a MOAB, BFB or DDT (if it has Camo detection) and takes it down, destroying it.
| rowspan="2" |Hooks a MOAB, BFB or DDT (if it has Camo detection) and takes it down, destroying it. On Tier 5, the ability cooldown is reduced and now has 6 hooks instead of 1, it can now take down ZOMGs (using 3 hooks), also, hooked Bloons produce doubled cash compared to popping them normally.
|45s
|45s
15s iniital
15s iniital
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|[[Pirate Lord (BTD6)|Pirate Lord]]
|[[Pirate Lord (BTD6)|Pirate Lord]]
|[[File:BTD6_MonkeyBuccaneer_PirateLordUpgradeIconAA.png|left|frameless|25x25px]]Takedown
|[[File:BTD6_MonkeyBuccaneer_PirateLordUpgradeIconAA.png|left|frameless|25x25px]]Takedown
|Upgrades to 6 hooks instead of 1, and can take down a ZOMG (using 3 hooks), hooked Bloons produce doubled cash compared to popping them normally. Cooldown reduced.
|30s
|30s
|-
|-
|[[Navarch of the Seas]]
|[[Navarch of the Seas]]
|[[File:BTD6_MonkeyBuccaneer_NavarchOfTheSeasAAIcon.png|left|frameless|25x25px]]Takedown
|[[File:BTD6_MonkeyBuccaneer_NavarchOfTheSeasAAIcon.png|left|frameless|25x25px]]Takedown
|Single hook that can take down BADs (the Paragon will drag other MOAB-Class Bloons automatically with other hooks independent from the ability).
|Single hook that can take down a BAD (the Paragon will drag other MOAB-Class Bloons automatically with other hooks independent from the ability).
|30s
|30s
30s initial
30s initial
2 uses per round max
2 uses per round max
|-
|-
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|[[Ground Zero (BTD6)|Ground Zero]]
|[[Ground Zero (BTD6)|Ground Zero]]
|[[File:BTD6_MonkeyAce_GroundZeroUpgradeIconAA.png|left|frameless|26x26px]]Ground Zero
|[[File:BTD6_MonkeyAce_GroundZeroUpgradeIconAA.png|left|frameless|26x26px]]Ground Zero
|Launches a bomb with that damages up to 2,000 Bloons on the entire map for 700 damage.
| rowspan="2" |Launches a bomb with that deals 700 damage to up to 2,000 Bloons on the entire map. On Tier 5, the explosion damage is increased to 3,000 and can now affect up to 5,000 Bloons, survivors are stunned for 8s.
|35s
|35s
11.67s initial
11.67s initial
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|[[Tsar Bomba (BTD6)|Tsar Bomba]]
|[[Tsar Bomba (BTD6)|Tsar Bomba]]
|[[File:BTD6_MonkeyAce_TsarBombaUpgradeIconAA.png|left|frameless|25x25px]]Ground Zero
|[[File:BTD6_MonkeyAce_TsarBombaUpgradeIconAA.png|left|frameless|25x25px]]Ground Zero
|The explosion can now affect up to 5,000 Bloons and now deals 3,000 damage. Most Bloons that are not destroyed are stunned for 8s.
|35s
|35s
|-
|-
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|-
|-
| rowspan="6" |[[Heli Pilot (BTD6)|Heli Pilot]]
| rowspan="6" |[[Heli Pilot (BTD6)|Heli Pilot]]
| rowspan="2" |[[Support Chinook (BTD6)|Support Chinook]]
|[[Support Chinook (BTD6)|Support Chinook]]  
|[[File:BTD6_HeliPilot_SupportChinookUpgradeIcon.png|left|frameless|25x25px]]Reposition
| rowspan="2" |[[File:BTD6_HeliPilot_SupportChinookUpgradeIcon.png|left|frameless|25x25px]]Reposition
|Can change the position of most towers.
| rowspan="2" |Can pick up most towers to deploy them to a different position. Reduced cooldown for Tier 5.
|45s
|45s
15s iniital
15s iniital
|-
|-
|[[File:BTD6_HeliPilot_SupportChinookUpgradeIconAA.png|left|frameless|25x25px]]Supply Crate
|[[Special Poperations (BTD6)|Special Poperations]]
|Drops a crate with $1,550 and 10 lives.
|15s
|-
|[[Special Poperations (BTD6)|Support Chinook]]
| rowspan="2" |[[File:BTD6_HeliPilot_SupportChinookUpgradeIconAA.png|left|frameless|25x25px]]Supply Crate
| rowspan="2" |Drops a crate with $1,550 cash and 10 lives. On Tier 5, the cash is increased to to $4,500 and the lives to 25.
| rowspan="2" |90s
| rowspan="2" |90s
90s initial
90s initial
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Cannot be used after 180s since round start
Cannot be used after 180s since round start
|-
|-
| rowspan="4" |[[Special Poperations (BTD6)|Special Poperations]]
| rowspan="3" |[[Special Poperations (BTD6)|Special Poperations]]
|[[File:BTD6_HeliPilot_SupportChinookUpgradeIconAA.png|left|frameless|25x25px]]Supply Crate
|Increases the cash to $4,500 and the lives to 25.
|-
|[[File:BTD6_HeliPilot_SupportChinookUpgradeIcon.png|left|frameless|25x25px]]Reposition
|Cooldown reduced.
|15s
|-
|-
|[[File:BTD6_HeliPilot_SpecialPoperationsUpgradeIcon.png|left|frameless|25x25px]]Monkey Marine
|[[File:BTD6_HeliPilot_SpecialPoperationsUpgradeIcon.png|left|frameless|25x25px]]Monkey Marine
|Deploys a Monkey Marine sub-tower to a nearby place where the Heli Pilot is flying which quickly fires darts at the Bloons with a machine gun, it has a 30s lifespan.
|Deploys a Monkey Marine sub-tower to a nearby place below the current location of the Heli Pilot. It quickly fires darts at the Bloons with a machine gun and it has a 30s lifespan.
|25s
|25s
8.33s iniital
8.33s iniital
|-
|-
|[[File:BTD6_HeliPilot_DoorGunnerUpgradeIconAA.png|left|frameless|25x25px]]Door Gunner
|[[File:BTD6_HeliPilot_DoorGunnerUpgradeIconAA.png|left|frameless|25x25px]]Door Gunner
|It can target a tier 4 or lower tower to pick up with the helicopter, while aboard, the tower can keep attacking from the air. The tower can be drop off later, but while on use, the Heli Pilot cannot use the Reposition ability. Requires {{BTD6 mk|Door Gunner}}.
|It can target a tier 4 or lower tower to pick up with the helicopter, while aboard, the tower can keep attacking from the air. The tower can be drop off later, but while a tower is on-board, the Heli Pilot cannot use the Reposition ability. Requires {{BTD6 mk|Door Gunner}}.
|Cooldown is shared with Reposition.
|Cooldown is shared with Reposition.
|-
|-
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|[[Pop and Awe (BTD6)|Pop and Awe]]
|[[Pop and Awe (BTD6)|Pop and Awe]]
|[[File:BTD6_MortarMonkey_PopandAweUpgradeIconAA.png|left|frameless|25x25px]]Pop and Awe
|[[File:BTD6_MortarMonkey_PopandAweUpgradeIconAA.png|left|frameless|25x25px]]Pop and Awe
|Deals 20 damage per second to all Bloons on the screen and stuns most of them during 8 seconds. Replaces the previous ability due the attack speed increase being now permanent.
|Each second it deals 20 damage to all Bloons on the screen and stuns most of them for 1s, the ability has a duration of 8 seconds. Replaces the previous ability due the attack speed increase being now permanent.
|60s
|60s
20s initial
20s initial
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|[[Rocket Storm (BTD6)|Rocket Storm]]
|[[Rocket Storm (BTD6)|Rocket Storm]]
|[[File:BTD6_DartlingMonkey_RocketStormUpgradeIconAA.png|left|frameless|25x25px]]Rocket Storm
|[[File:BTD6_DartlingMonkey_RocketStormUpgradeIconAA.png|left|frameless|25x25px]]Rocket Storm
|Sends a wave of 10 missiles every 0.5s during 7.5s that travel in a wave-like pattern which deal higher damage compared to its normal attack.
| rowspan="2" |Sends a wave of 10 missiles every 0.5s during 7.5s that travel in a wave-like pattern which deal higher damage compared to its normal attack. On Tier 5, the missiles have increased pierce and deal much more damage to MOAB-Class and Ceramic Bloons.
|40s
|45s
13.33s initial
13.33s initial
|-
|-
|[[M.A.D (BTD6)|M.A.D]]
|[[M.A.D (BTD6)|M.A.D]]
|[[File:BTD6_DartlingMonkey_MADUpgradeIconAA.png|left|frameless|25x25px]]Rocket Storm
|[[File:BTD6_DartlingMonkey_MADUpgradeIconAA.png|left|frameless|25x25px]]Rocket Storm
|Missiles have increased pierce and deal much more damage to MOAB-Class and Ceramic Bloons.
|45s
|40s
13.33s initial
|-
|-
|All
|All
|[[File:BTD6_DartlingMonkey_EmergencyUnlockMkAA.png|left|frameless|25x25px]]Emergency Unlock
|[[File:BTD6_DartlingMonkey_EmergencyUnlockMkAA.png|left|frameless|25x25px]]Emergency Unlock
|Switches all Dartling Gunners which are not on Normal / Follow Touch targeting to it and increases their rotation speed by 50% for 15s. Ability icon only shows if there are applicable Dartling Gunners and is not on cooldown. Requires {{BTD6 mk|Emergency Unlock}}.
|Switches all Dartling Gunners which are not on Normal / Follow Touch targeting to it and increases their turning speed by 50% for 15s. Ability icon only shows if there are applicable Dartling Gunners and is not on cooldown. Requires {{BTD6 mk|Emergency Unlock}}.
|15s
|15s
0s initial
0s initial
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|[[Summon Phoenix (BTD6)|Summon Phoenix]]
|[[Summon Phoenix (BTD6)|Summon Phoenix]]
|[[File:BTD6_WizardMonkey_SummonPhoenixUpgradeIcon.png|left|frameless|25x25px]]Summon Phoenix
|[[File:BTD6_WizardMonkey_SummonPhoenixUpgradeIcon.png|left|frameless|25x25px]]Summon Phoenix
|Creates a Phoenix sub-tower that flies in a circle above the map that shoots fire every 0.1s to the Bloons on the screen, dealing 5 damage to it. The Phoenix has a lifespan of 20s.
|Creates a Phoenix sub-tower that flies in a circle above the map that shoots fire every 0.1s to the Bloons on the screen, dealing 5 damage to them. The Phoenix has a lifespan of 20s.
|45s
|45s
15s initial
15s initial
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| rowspan="2" |[[Magus Perfectus]]
| rowspan="2" |[[Magus Perfectus]]
|[[File:BTD6_WizardMonkey_PhoenixRebirthIconAA.png|left|frameless|25x25px]]Phoenix Explosion
|[[File:BTD6_WizardMonkey_PhoenixRebirthIconAA.png|left|frameless|25x25px]]Phoenix Explosion
|Consumes all Mana to make its Phoenix explode in the place it is flying over causing a damage over time effect on the Bloons caught on the explosion which deals 2,500 damage every 0.5s during 30s. Additionally, it creates a Zombie Servant ZOMG per every 9,000 Mana spent that travels backwards on the track, damaging Bloons it touches, the ZOMG splits into 4 Zombie BFB if all its pierce is consumed or when it expires after 7 seconds. The Phoenix is regenerated after 10s.
|Consumes all Mana to make its Phoenix explode in-place causing a damage over time effect on the Bloons caught on the explosion which deals 2,500 damage every 0.5s during 30s. Additionally, it creates a Zombie Servant ZOMG per every 9,000 Mana spent that travels backwards on the track, damaging Bloons it touches, the ZOMG splits into 4 Zombie BFBs if all its pierce is consumed or when it expires after 7 seconds. The Phoenix is regenerated after 10s.
|40s
|40s
40s initial
40s initial
|-
|-
|[[File:BTD6_WizardMonkey_ArcaneMetamorphosisIconAA.png|left|frameless|25x25px]]Arcane Metamorphosis
|[[File:BTD6_WizardMonkey_ArcaneMetamorphosisIconAA.png|left|frameless|25x25px]]Arcane Metamorphosis
|The Paragon merges with its Phoenix, replacing the main attack of the Wizard with a much more powerful flamethrower that leaves walls of fire on the track. It consumes 4,000 mana per second until it runs out of Mana.
|The Paragon merges with its Phoenix, replacing the main attack of the Wizard with a much more powerful flamethrower that leaves walls of fire on the track. It consumes 4,000 Mana per second until it runs out.
|90s
|90s
90s initial
90s initial
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|[[Tech Terror (BTD6)|Tech Terror]]
|[[Tech Terror (BTD6)|Tech Terror]]
|[[File:BTD6_SuperMonkey_TechTerrorUpgradeIconAA.png|left|frameless|25x25px]]Annihilation
|[[File:BTD6_SuperMonkey_TechTerrorUpgradeIconAA.png|left|frameless|25x25px]]Annihilation
|Deals 2,600 damage to up to 2,000 Bloons on a large area around it. Every 3rd use of the ability increases the damage to 3,900.
| rowspan="2" |Deals 2,600 damage to up to 2,000 Bloons on a large area around it. Every 3rd use of the ability becomes a Crit that increases the damage to 3,900. On Tier 5, the damage is increased to 10,400 and to 15,600 with a Crit, it also increases the Blast radius and the cooldown is reduced.
|45s
|45s
15s initial
15s initial
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|[[The Anti-Bloon (BTD6)|The Anti-Bloon]]
|[[The Anti-Bloon (BTD6)|The Anti-Bloon]]
|[[File:BTD6 SuperMonkey TheAntiBloonUpgradeIconAA.png|left|frameless|25x25px]]Annihilation
|[[File:BTD6 SuperMonkey TheAntiBloonUpgradeIconAA.png|left|frameless|25x25px]]Annihilation
|Increases damage to 10,400 and every 3rd use it is increased to 15,600. Blast radius is increased and the cooldown is reduced.
|30s
|30s
|-
|-
|[[Dark Knight (BTD6)|Dark Knight]]
|[[Dark Knight (BTD6)|Dark Knight]]
|[[File:BTD6 SuperMonkey DarkKnightUpgradeIconAA.png|left|frameless|25x25px]]Darkshift
|[[File:BTD6 SuperMonkey DarkKnightUpgradeIconAA.png|left|frameless|25x25px]]Darkshift
|Can change its own location to any valid location within its range.
| rowspan="2" |The tower teleports to any valid position within its range. On Tiers 4 and 5, it can teleport to any valid position on the map. These are the only bottom path towers with an activated ability.
This tower and its upgrades are the only bottom path monkeys with an ability.
|20s
|20s
6.67s initial
6.67s initial
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[[Legend of the Night (BTD6)|Legend of the Night]]
[[Legend of the Night (BTD6)|Legend of the Night]]
|[[File:BTD6 SuperMonkey DarkChampionUpgradeIconAA.png|left|frameless|25x25px]]Darkshift
|[[File:BTD6 SuperMonkey DarkChampionUpgradeIconAA.png|left|frameless|25x25px]]Darkshift
|Can now move to any valid position on the entire map.
|20s
|20s
|-
|-
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|[[Bloon Sabotage (BTD6)|Bloon Sabotage]]
|[[Bloon Sabotage (BTD6)|Bloon Sabotage]]
|[[File:BTD6 NinjaMonkey BloonSabotageUpgradeIcon.png|left|frameless|25x25px]]Sabotage
|[[File:BTD6 NinjaMonkey BloonSabotageUpgradeIcon.png|left|frameless|25x25px]]Sabotage
|Slows down most Bloons on the screen by 50% for 15s.
| rowspan="2" |Slows down most Bloons on the screen by 50% for 15s. On Tier 5, the duration is increased to 30s, and while the ability is active, new MOAB-Class Bloons spawn with 25% less health, it also grants a buff to all Ninja Monkeys with the Shinobi Tactics upgrade, increasing their range and grating extra damage to MOAB-Class Bloons.
|60s
|60s
20s initial
20s initial
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|[[Grand Saboteur (BTD6)|Grand Saboteur]]
|[[Grand Saboteur (BTD6)|Grand Saboteur]]
|[[File:BTD6 NinjaMonkey GrandSaboteurUpgradeIcon.png|left|frameless|25x25px]]Grand Sabotage
|[[File:BTD6 NinjaMonkey GrandSaboteurUpgradeIcon.png|left|frameless|25x25px]]Grand Sabotage
|Increases Sabotage duration to 30s, and during its duration new MOAB-Class Bloons spawn with 25% less health and grants a buff to all Ninja Monkeys with the Shinobi Tactics upgrade, increasing their range and grating extra damage to MOAB-Class Bloons.
|60s
|60s
|-
|-
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|[[Transforming Tonic (BTD6)|Transforming Tonic]]
|[[Transforming Tonic (BTD6)|Transforming Tonic]]
|[[File:BTD6 Alchemist TransformingTonicUpgradeIcon.png|left|frameless|25x25px]]Transformation
|[[File:BTD6 Alchemist TransformingTonicUpgradeIcon.png|left|frameless|25x25px]]Transformation
|Converts the Alchemist into a monster with uses a very fast eye laser attack for 20s.
| rowspan="2" |Converts the Alchemist into a monster with uses a very fast eye laser attack for 20s. On Tier 5, it now also transforms 5 nearby tier 3 or lower Monkeys and reduces the cooldown.
|60s
|60s
20s initial
20s initial
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|[[Total Transformation (BTD6)|Total Transformation]]  
|[[Total Transformation (BTD6)|Total Transformation]]  
|[[File:BTD6 Alchemist TotalTransformationUpgradeIconAA.png|left|frameless|25x25px]]Transformation
|[[File:BTD6 Alchemist TotalTransformationUpgradeIconAA.png|left|frameless|25x25px]]Transformation
|Now also affects 5 nearby tier 3 or lower Monkeys in addition to itself.
|40s
|40s
|-
|-
| rowspan="3" |[[Druid (BTD6)|Druid]]
| rowspan="4" |[[Druid (BTD6)|Druid]]
|[[Jungle's Bounty (BTD6)|Jungle's Bounty]]  
|
| rowspan="2" |[[File:BTD6 DruidMonkey JunglesBountyUpgradeIconAA.png|left|frameless|25x25px]]Jungle's Bounty
[[Jungle's Bounty (BTD6)|Jungle's Bounty]]
|Produces $320 plus $130 for every farm in the Druid's range.
| rowspan="2" |60s
| rowspan="2" |[[File:BTD6 DruidMonkey VineCrushAA.png|left|frameless|25x25px]]Vine Crush
60s initial
| rowspan="2" |Grabs up to 10 non-blimp Bloons and crushes them with vines like its regular attack, but it does not leave a thorn pile behind. On Tier 5, it can grab up to 60 Bloons.
 
| rowspan="2" |30s
3 uses per round max
10s initial
 
Cannot be used after 180s since round start
|-
|-
| rowspan="2" |[[Spirit of the Forest (BTD6)|Spirit of the Forest]]
| rowspan="2" |[[Spirit of the Forest (BTD6)|Spirit of the Forest]]
|Produces 25 lives and $1,280 plus $130 for every farm in the Druid's range.
|-
|-
|[[File:BTD6 DruidMonkey VineRuptureUpgradeIconAA.png|left|frameless|25x25px]]Vine Rupture
|[[File:BTD6 DruidMonkey VineRuptureUpgradeIconAA.png|left|frameless|25x25px]]Vine Rupture
|Destroys all the track vines causing explosions dealing 150 damage to the Bloons that were over them and stuns most Bloons for 7s. Vines need time regrow after using this ability. Requires {{BTD6 mk|Vine Rupture}}.
|Destroys all the track vines causing explosions dealing 150 damage to the Bloons that were over them and stuns most Bloons for 7s. Vines need time to regrow after using this ability. Requires {{BTD6 mk|Vine Rupture}}.
|60s
|60s
20s initial
20s initial
|-
|[[Root of all Nature]]
|[[File:BTD6 DruidMonkey RootOfAllNatureWrathIconAA.png|left|frameless|25x25px]]Primordial Wrath
|Switches the Paragon between two modes, Elemental and Wrathful. When in Wrathful mode, gains +35% extra range, reduces its shot spread by 80%, and a damage boost based on the total amount of leak damage on screen, drains 1% of the player's cash every second, with a minimum of $1,000 and a maximum of $10,000, and disables all income.
|9s
|-
|-
| rowspan="2" |[[Mermonkey (BTD6)|Mermonkey]]  
| rowspan="2" |[[Mermonkey (BTD6)|Mermonkey]]  
|[[Arctic Knight]]
|[[Arctic Knight]]
|[[File:BTD6 Mermonkey 040UpgradeIcon.png|left|frameless|25x25px]]Ice Jet
|[[File:BTD6 Mermonkey 040UpgradeIcon.png|left|frameless|25x25px]]Ice Jet
|Replaces its regular attack with ice balls that are fired every 0.1s during 3s, each ice ball deals 20 damage and freezes small Bloons for 1.5. The Ice Ball can hit Bloons multiple times and bounce off from obstacles and map borders and have a 10s lifespan. The attack can follow the Mermonkey's targeting or be directed to a specific point of the map.
| rowspan="2" |Replaces its regular attack with ice balls that are fired every 0.1s during 3s, each ice ball deals 20 damage and freezes small Bloons for 1.5. The Ice Balls have a 10s lifesspan and can hit Bloons again after bouncing from an obstacle. The attack can follow the Mermonkey's targeting or be directed to a specific point of the map. On Tier 5, the ability summons a wave upon activation that deals 70 damage and freezes all Bloons on the screen before starting to launch the ice balls, which now deal 30 damage and increases their lifespan to 15s.
|45s
|45s
15s initial
15s initial
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|[[Popseidon]]
|[[Popseidon]]
|[[File:BTD6 Mermonkey RogueWaveUpgradedAAIcon.png|left|frameless|25x25px]]Ice Jet
|[[File:BTD6 Mermonkey RogueWaveUpgradedAAIcon.png|left|frameless|25x25px]]Ice Jet
|When the ability is activated it first summons a wave that deals 70 damage and freezes all Bloons on the screen before starting to launch ice balls, which now deal 30 damage and have a lifespan of 15s.
|45s
|45s
|-
| rowspan="2" |[[Skywarden (BTD6)|Skywarden]]
|[[Thunder's Decree]]
|[[File:BTD6 SkyWarden ThundersDecree.png|left|frameless|25x25px]]Thunder Charge
| rowspan="2" |Electrically charges towers within its range, increases their projectile speed by 200, allows their projectile to pop Frozen bloon and ricochet twice to the closest Bloon. The ricochet occurs 0.05 seconds after the projectile hits a target, and targets Bloons up to 100 units away that have not already been hit. On Tier 5, the ability spawns lightning that jumps between rods spawned from its attack every 0.25 seconds, dealing 40 damage with 50 pierce each.
|45s
|-
|[[Stormwrath Archon]]
|[[File:BTD6 SkyWarden StormwrathArchon.png|left|frameless|25x25px]]Thunder Charge
|30s
|-
|-
| rowspan="2" |[[Banana Farm (BTD6)|Banana Farm]]
| rowspan="2" |[[Banana Farm (BTD6)|Banana Farm]]
|[[IMF Loan (BTD6)|IMF Loan]]  
|[[IMF Loan (BTD6)|IMF Loan]]  
|[[File:BTD6 BananaFarm IMFLoanUpgradeIcon.png|left|frameless|25x25px]]IMF Loan
|[[File:BTD6 BananaFarm IMFLoanUpgradeIcon.png|left|frameless|25x25px]]IMF Loan
|Grants $9,000, but the player also receives the same amount of debt. After using the ability, they will only earn half cash from all sources and the rest is used to pay back the debt.
| rowspan="2" |Grants $9,000, but the player also receives the same amount of debt. After using the ability, they will only earn half cash from all sources and the rest is used to pay back the debt. On Tier 5, the ability no longer generates debt and has reduced cooldown.
|85s
|85s
85s initial
85s initial
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|[[Monkey-Nomics (BTD6)|Monkey-Nomics]]  
|[[Monkey-Nomics (BTD6)|Monkey-Nomics]]  
|[[File:BTD6 BananaFarm MonkeyNomicsUpgradeIcon.png|left|frameless|25x25px]]Monkey-Nomics  
|[[File:BTD6 BananaFarm MonkeyNomicsUpgradeIcon.png|left|frameless|25x25px]]Monkey-Nomics  
|Grants $9,000, but the player doesn't get the debt anymore. Reduced cooldown.
|60s
|60s
60s initial
60s initial
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|[[Call to Arms (BTD6)|Call to Arms]]
|[[Call to Arms (BTD6)|Call to Arms]]
|[[File:BTD6 MonkeyVillage CallToArmsUpgradeIcon.png|left|frameless|25x25px]]Call to Arms
|[[File:BTD6 MonkeyVillage CallToArmsUpgradeIcon.png|left|frameless|25x25px]]Call to Arms
|Increases the pierce and attack speed of all towers of the screen by +50% during 15s.
| rowspan="2" |Increases the pierce and attack speed of all towers of the screen by +50% during 15s. On Tier 5, the pierce and attack speed bonus is increased to +100% and duration is increased to 20s. Call to Arms and Homeland Defense cannot stack with each oter and they will overrride the other when activated.
|45s
|45s
15s initial
15s initial
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|[[Homeland Defense (BTD6)|Homeland Defense]]
|[[Homeland Defense (BTD6)|Homeland Defense]]
|[[File:BTD6 MonkeyVillage HomelandDefenseUpgradeIcon.png|left|frameless|25x25px]]Homeland Defense
|[[File:BTD6 MonkeyVillage HomelandDefenseUpgradeIcon.png|left|frameless|25x25px]]Homeland Defense
|The pierce and attack speed bonus is increased to +100% and duration is increased to 20s. It cannot stack with Call to Arms and instead they override each other.
|45s
|45s
|-
|-
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|[[Overclock (BTD6)|Overclock]]  
|[[Overclock (BTD6)|Overclock]]  
|[[File:BTD6 EngineerMonkey OverclockUpgradeIcon.png|left|frameless|25x25px]]Overclock
|[[File:BTD6 EngineerMonkey OverclockUpgradeIcon.png|left|frameless|25x25px]]Overclock
|Targets a Monkey, increasing its attack speed 67% (if used on a Banana Farm, it increases its production on the same amount, and on a Monkey Village, it increases its range by 25% instead). The duration depends on the tier of a tower: 60 seconds for Heroes and tier 3 and lower towers, 45s on tier 4 towers and 30s on tier 5 towers.
|Targets a Monkey, increasing its attack speed 67% (if used on a Banana Farm, it increases its production on the same amount, and on a Monkey Village, it increases its range by 15% instead). The duration depends on the tier of a tower: 60 seconds for Heroes and tier 3 and lower towers, 45s on tier 4 towers and 30s on tier 5 towers.
|45s
|45s
15s initial
15s initial
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|[[Ultraboost (BTD6)|Ultraboost]]
|[[Ultraboost (BTD6)|Ultraboost]]
|[[File:BTD6 EngineerMonkey UltraboostUpgradeIcon.png|left|frameless|25x25px]]Ultraboost
|[[File:BTD6 EngineerMonkey UltraboostUpgradeIcon.png|left|frameless|25x25px]]Ultraboost
|Grants a permanent 4% increase in attack speed (or banana production, 2.5% range increase on Villages), this benefit can stack a maximum of 10 times on the same tower. It also applies the regular Overclock effect on top which lasts 60s, regardless of the tower tier.
|Grants a permanent 4% increase in attack speed (or banana production in Farms, 2.5% range increase on Villages), this benefit can stack a maximum of 10 times on the same tower. It also applies the regular Overclock effect on top which lasts 60s, regardless of the upgrade tier.
|35s
|35s
35s initial
35s initial
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|-
|-
| rowspan="2" |[[Master Builder]]
| rowspan="2" |[[Master Builder]]
|[[File:BTD6 EngineerMonkey PowerGloveAAIcon.png|left|frameless|25x25px]]Power Glove
|Provides the regular Overclock buff to the selected tower for 60s, regardless of the upgrade tier. Nearby towers in a 30 unit radius to the target will also get the Overclock benefits for 30s. Cannot target itself but can affect other Paragons for 9s.
|60s
20s initial
|-
|[[File:BTD6 EngineerMonkey SentryGreenAAIcon.png|left|frameless|25x25px]]Mega Sentry
|[[File:BTD6 EngineerMonkey SentryGreenAAIcon.png|left|frameless|25x25px]]Mega Sentry
|Deploys a powerful sentry to the selected location, these Paragon Sentries can deploy its own Sentries. The ability cycles between three diferent sentries, the Green Sentry Paragon emits a laser similar to Plasma Accelerator, the Red Sentry Paragon emits 4 streams of plasma and the Blue Sentry Paragon launches a missile that causes damage and explosions with each collision. After deploying the three Mega Sentries, the ability will circle back to the first Sentry, and if deployed again, the one that was already on the map will explode dealing massive damage to nearby Bloons. The color of the icon will change according to which Sentry will be deployed next.
|Deploys a powerful Paragon Sentry to the selected location, these sentries can deploy its own sentries. The ability cycles between three diferent sentries, the Green Sentry Paragon emits a laser similar to Plasma Accelerator, the Red Sentry Paragon emits 4 streams of plasma and the Blue Sentry Paragon launches a missile that causes damage and explosions with each collision. After deploying the three Mega Sentries, the ability will circle back to the first Sentry, and if deployed again, the one that was already on the map and its deployed sentries will explode dealing massive damage to nearby Bloons. The color of the ability icon will change according to which Sentry will be deployed next.
|20s
|20s
20s initial
20s initial
|-
|[[File:BTD6 EngineerMonkey PowerGloveAAIcon.png|left|frameless|25x25px]]Power Glove
|Provides the Overclock buff to the selected tower for 60s on Heroes tier 3 towers, 45s on tier 4 and 30s for tier 5. Nearby towers to the target will also get the Overclock benefits for 15s. Cannot target itself but can affect other Paragons for 30s.
|45s
45s initial
|-
|-
| rowspan="2" |[[Beast Handler (BTD6)|Beast Handler]]
| rowspan="2" |[[Beast Handler (BTD6)|Beast Handler]]
|[[Tyrannosaurus Rex]]
|[[Tyrannosaurus Rex]]
|[[File:BTD6 BeastHandler TRexStompAA.png|left|frameless|25x25px]]Stomp
|[[File:BTD6 BeastHandler TRexStompAA.png|left|frameless|25x25px]]Stomp
|Deals 150 damage to up to 400 Bloons on a large area around the dinosaur and stuns most Bloons for a few seconds.
| rowspan="2" |Deals 150 damage to up to 400 Bloons on a large area around the dinosaur and stuns most Bloons for a few seconds. On Tier 5, the Stomp is now map-wide and can affect up to 600 Bloons and stuns them for longer, the cooldown is also reduced.
|40s
|40s
13.33s initial
13.33s initial
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|[[Giganotosaurus]]
|[[Giganotosaurus]]
|[[File:BTD6 BeastHandler GiganotosaurusStompAA.png|left|frameless|25x25px]]Stomp
|[[File:BTD6 BeastHandler GiganotosaurusStompAA.png|left|frameless|25x25px]]Stomp
|Stomp is now map-wide and can affect up to 600 Bloons and stuns them for longer. Cooldown reduced.
|25s
|25s
|-
|-
Line 578: Line 584:
|Level 10
|Level 10
|[[File:BTD6 StrikerJones ArtilleryCommandAA.png|left|frameless|25x25px]]Artillery Command
|[[File:BTD6 StrikerJones ArtilleryCommandAA.png|left|frameless|25x25px]]Artillery Command
|Instantly recharges the abilities of all Bomb Shooters and Mortar Monkeys in the map.
|Instantly recharges the abilities of all Bomb Shooters (including the Paragon) and Mortar Monkeys in the map.
|80s
|80s
26.67s initial
26.67s initial
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|Level 3
|Level 3
|[[File:BTD6 ObynGreenfoot BramblesAA.png|left|frameless|25x25px]]Brambles
|[[File:BTD6 ObynGreenfoot BramblesAA.png|left|frameless|25x25px]]Brambles
|Creates a bunch of brambles in the track that damage Bloons in a similar way to a Spike Factory. If there are Bloons in Obyn's range the brambles will be created in front of them, otherwise, they will be put in a random point of the track.
|Creates a bunch of brambles in the track that damage Bloons in a similar way to a Spike Factory. If Obyn is currently attacking Bloons, the brambles will be created in front of the current target, otherwise, they will be put in a random point of the track whithin range.
|30s
|30s
10s initial
10s initial
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|90s
|90s
30s initial
30s initial
|-
| rowspan="3" |[[Rosalia (BTD6)|Rosalia]]
|Level 3
|[[File:BTD6 Rosalia ScatterMissileAA.png|left|frameless|25x25px]]Scatter Missile
|It launches a series of missiles from Rosalia's base to an area surrounding a Bloon based on Rosalia's targeting. The missiles explode upon falling, dealing damage to them and stunning small Bloons for a few seconds.
|45s
15s initial
|-
|Level 7
|[[File:BTD6 Rosalia FlightBoostAA.png|left|frameless|25x25px]]Flight Boost
|Rosalia flies above the entire map chasing Bloons (depending on her targeting) and attacking them with both laser and grenade weapons during 20s, and after that, Rosalia returns to her position. Also increases the flight speed of Ace Monkeys and Heli Pilots next to Rosalia's base by 30%.
|45s
15s initial
|-
|Level 10
|[[File:BTD6 Rosalia KineticChargeAA.png|left|frameless|26x26px]]Kinetic charge
|Launches a bomb towards a MOAB-Class Bloon following Rosalias' targetting, and attaches to it (and to its first children if popped) for 10s, until all MOAB layers are popped or after the Bloons it was attached to take enough damage whichever happens first. After that, the bomb detonates dealing heavy damage to nearby Bloons which is increased further the more damage was dealt to the Bloon it was attached to.
|75s
25s initial
|-
|-
| rowspan="2" |[[Captain Churchill (BTD6)|Captain Churchill]]
| rowspan="2" |[[Captain Churchill (BTD6)|Captain Churchill]]
|Level 3
|Level 3
|[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|left|frameless|25x25px]]Armor Piercing Shells
|[[File:BTD6 CaptainChurchill ArmorPiercingShellsAA.png|left|frameless|25x25px]]Armor Piercing Shells
|Allows shells to damage Black Bloons (damage type is changed to {{BTD6 dt|Normal}}) and grants bonus damage to Ceramics for 9 seconds, the ability duration increased and additional 0.5s every time Churchill levels up.
|Allows shells to damage Black Bloons (damage type is changed to {{BTD6 dt|Normal}}) and grants bonus damage to Ceramics for 9 seconds, the ability duration increased by 0.5s every time Churchill levels up.
|30s
|30s
10s initial
10s initial
Line 656: Line 643:
|Level 3
|Level 3
|[[File:BTD6 Ezili HeartstopperAA.png|left|frameless|26x26px]]Heartstopper
|[[File:BTD6 Ezili HeartstopperAA.png|left|frameless|26x26px]]Heartstopper
|Prevents the layer regeneration of Regrow Bloons and allows any attack to damage Purple Bloons and Blastapopoulos for 10s. Both effects are map-wide.
|Prevents the layer regeneration of Regrow Bloons and allows any attack to damage Purple, Glass Bloons and Blastapopoulos for 10s. Both effects are map-wide.
|45s
|45s
15s initial
15s initial
Line 662: Line 649:
|Level 7
|Level 7
|[[File:BTD6 Ezili SacrificialTotemAA.png|left|frameless|25x25px]]Sacrificial Totem
|[[File:BTD6 Ezili SacrificialTotemAA.png|left|frameless|25x25px]]Sacrificial Totem
|Creates a totem in a chosen location by paying 10 lives. Monkeys in the Totem's range have +1 pierce, +20% range, +25% projectile speed and a ~18% increase in attack speed. Wizard Monkeys receive +1 pierce and a ~5% increase in attack speed on top of the other benefits. The Totem lasts for 30s.
|Creates a totem in a chosen location within range by paying 10 lives. Monkeys in the Totem's range have +1 pierce, +20% range, +25% projectile speed and a ~18% increase in attack speed. Wizard Monkeys receive +1 pierce and a ~5% increase in attack speed on top of the other benefits. The Totem lasts for 30s.
|90s
|90s
30s initial
30s initial
Must have enough lives
|-
|-
|Level 10
|Level 10
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|Level 3
|Level 3
|[[File:BTD6 Adora TheLongArmofLightAA.png|left|frameless|25x25px]]The Long Arm of Light
|[[File:BTD6 Adora TheLongArmofLightAA.png|left|frameless|25x25px]]The Long Arm of Light
|Doubles Adora's pierce and range, increases the size of the Divine Bolts by 50% and allows them to pop Puprle Bloons. The ability lasts 10s.
|Doubles Adora's pierce and range, increases the size of the Divine Bolts by 50% and allows them to pop any type of Bloon. The ability lasts 10s.
|45s
|45s
15s initial
15s initial
Line 726: Line 715:
|Level 7
|Level 7
|[[File:BTD6 AdmiralBrickell BlastChainAA.png|left|frameless|25x25px]]Blast Chain
|[[File:BTD6 AdmiralBrickell BlastChainAA.png|left|frameless|25x25px]]Blast Chain
|Brickell's Sea Mines attacks twice as fast and also double their projectile speed for 10s.
|Brickell's Sea Mines attack twice as fast and also double their projectile speed for 10s.
|45s
|45s
15s initial
15s initial
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|[[File:BTD6 Psi PsychicBlastAA.png|left|frameless|25x25px]]Psychic Blast
|[[File:BTD6 Psi PsychicBlastAA.png|left|frameless|25x25px]]Psychic Blast
|Psi emits a pulse around it that stuns small Bloons for 6s and MOAB-Class Bloons for 1.5s.
|Psi emits a pulse around it that stuns small Bloons for 6s and MOAB-Class Bloons for 1.5s.
|40s
|45s
13.33s initial
15s initial
|-
|-
|Level 10
|Level 10
Line 748: Line 737:
|40s
|40s
13.33s initial
13.33s initial
|-
| rowspan="3" |[[Rosalia (BTD6)|Rosalia]]
|Level 3
|[[File:BTD6 Rosalia ScatterMissileAA.png|left|frameless|25x25px]]Scatter Missile
|It launches a series of missiles from Rosalia's base to an area surrounding a Bloon based on Rosalia's targeting. The missiles explode upon falling, dealing damage to them and stunning small Bloons for a few seconds.
|45s
15s initial
|-
|Level 7
|[[File:BTD6 Rosalia FlightBoostAA.png|left|frameless|25x25px]]Flight Boost
|Rosalia flies above the entire map chasing Bloons (depending on her targeting) and attacking them with both laser and grenade weapons during 20s, and after that, Rosalia returns to her position. Also increases the flight speed of Ace Monkeys and Heli Pilots next to Rosalia's base by 30%.
|45s
15s initial
|-
|Level 10
|[[File:BTD6 Rosalia KineticChargeAA.png|left|frameless|26x26px]]Kinetic charge
|Launches a bomb towards a MOAB-Class Bloon following Rosalias' targeting, and attaches to it (and to its first children if popped) for 10s, until all MOAB layers are popped or after the Bloons it was attached to take enough damage whichever happens first. After that, the bomb detonates dealing heavy damage to nearby Bloons which is increased further the more damage was dealt to the Bloon it was attached to.
|75s
25s initial
|-
|-
| rowspan="3" |[[Corvus (BTD6)|Corvus]]
| rowspan="3" |[[Corvus (BTD6)|Corvus]]
Line 775: Line 783:
|Level 3
|Level 3
|[[File:BTD6 Silas HypothermiaAA.png|left|frameless|25x25px]]Frostbite
|[[File:BTD6 Silas HypothermiaAA.png|left|frameless|25x25px]]Frostbite
|Silas can pop any type of Bloon and if he hits an already frozen Bloon, causes an explosion that deals more damage based on the amount of time of the frozen status.
|Silas can pop any type of Bloon for 8s and if he hits an already frozen Bloon, causes an explosion that deals more damage based on the amount of time of the frozen status.
|30s
|30s
10s initial
10s initial
Line 790: Line 798:
|90s
|90s
30s initial
30s initial
|-
| rowspan="5" |[[Dan D'Monke (BTD6)|Dan D'Monke]]
|Level 3
|[[File:BTD6 DanDMonke TransformationAA.png|left|frameless|25x25px]]Transformation
|Switch the Hero between Dan D'Monke form and The Masqued Macaque form. While active, produces lightning every 0.5 seconds, which divides in two bolts after hitting a Bloon, can branch up to 4 times and seek bloons in 86 range radius. Also gains the Hero a buff that increases his attack speed by 33% for 9 seconds.
|20s
|-
|Level 7
|[[File:BTD6 DanDMonke TeleportAA.png|left|frameless|25x25px]]Reposition
| Only in Dan D'Monke form. Teleports most tower on screen to a new location.
|30s
|-
|Level 10
|[[File:BTD6 DanDMonke BattlecryAA.png|left|frameless|25x25px]]Rabble Rouser
| Only in Dan D'Monke form. Provides buffs to himself and all other Monkeys in radius, activating any life loss abilities as well as granting them 1.5x damage, and immunity to stun effects for 10 seconds, but in exchange, their attack speed is reduced by -17%.
|60s
|-
|Level 7
|[[File:BTD6 DanDMonke LeapingSmashAA.png|left|frameless|25x25px]]Volant Strike
| Only in The Masqued Macaque form. Teleports the Hero to a new location. On landing create an explosion that can damage up to 35 Bloons in a 34.5 unit radius for 75 Normal damage, also stuns surviving Bloons for a certain amount of time.
|30s
|-
|Level 10
|[[File:BTD6 DanDMonke WarcryAA.png|left|frameless|25x25px]]Berserk Frenzy
| Only in The Masqued Macaque form. The Hero continuously charge at Bloons anywhere in the map with the targeting option selected at the time of activation, swiping them in a straight line every 0.25 seconds. On each sweep The Masqued Macaque can damage up to 18 Bloons for 30 Normal damage. The ability lasts up to 12 seconds or until no Bloons are on screen.
|60s
|-
| colspan="2" |[[Sheriff (BTD6)|Sheriff]]
|[[File:BTD6 Sheriff SheriffActivateZoneAA.png|left|frameless|25x25px]]Giddy Up
|Doubles the attack speed of all towers in range, including himself, but affected towers consume 1% more Stamina per round. Instead of a fixed duration, the ability consumes a type of energy called Morale at a rate of 4% per second. The ability can be turned off at any point to recover Morale passively.
|3s activation
0s deactivation
|-
|-
| colspan="2" |[[Tech Bot (BTD6)|Tech Bot]]
| colspan="2" |[[Tech Bot (BTD6)|Tech Bot]]
Line 801: Line 841:
|Does not apply
|Does not apply
|-
|-
| rowspan="9" |[[Super Monkey Beacon]]
| colspan="2" |[[Super Monkey Beacon]]
|Base
|[[File:BTD6 SuperMonkeyBeacon SMSBaseAA.png|left|frameless|25x25px]]Beacon Storm
|[[File:BTD6 SuperMonkeyBeacon SMSBaseAA.png|left|frameless|25x25px]]Beacon Storm
|Call a Super Monkey Storm that deals 2,000 damage to all Bloons on the screen.
|Calls a Super Monkey Storm that deals 2,000 damage to all Bloons on the screen. The ability can be upgraded in one of three paths:
* Path 1 tier 1 allows it to store up to 5 ability charges, 4 can be recharged instantly for {{BTD6 mm|200|name=y|link=y}}. Tier 2 causes a second storm 2s after the first one which deals 1,000 damage. On Tier 3, a third storm happens 1s after the second one which deals 4,500 damage, also, the damage of the second storm increased to 3,000.
* Path 2 reduces the cooldown to 60s, but the damage reduced to 850. On Tiers 2 and 3 the cooldown is further reduced to 45s.
* Path 3 tier 1 increase the damage to 3,000. On Tier 2 it also stuns most surviving Bloons for 10s. On Tier 3, the damage and the stun soaks through layers and each activation increases damage by 10%, this effect can be stacked up to 100 times.
|120s
|120s
0s initial
|-
|-
|[[Charged Beacon]]
| colspan="2" |[[Hype Boost Monkey]]
| rowspan="3" |[[File:BTD6 SuperMonkeyBeacon ChargedBeaconAA.png|left|frameless|25x25px]]Beacon Storm
|[[File:BTD6 MonkeyBoostPro MonkeyBoostProAA.png|left|frameless|25x25px]]High Intensity Hype
|Can store up to 5 ability charges, 4 can be recharged instantly for {{BTD6 mm|200|name=y|link=y}}.
|Halves the attack cooldown of all Towers in range for 15 seconds. The ability can be upgraded in one of three paths:
| rowspan="3" |120s
* Path 1 focus on provides additional kinds of buffs to the Monkeys, tier 1 increase range, tier 2 grant camo detection andaccuracy (shot spread), tier 3 allow the buffed towers to damage all Bloon types, and shoot through line of sight blockers.
* Path 2 tier 1 reduces the cooldown to 60s, but the attack cooldown buff decrease from 50% to 25%. On tier 2 the attack cooldown buff goes back to 50%, and tier 3 prevents Monkeys from being stunned.
* Path 3 tier 1 allows it to store up to 3 ability charges, 2 can be recharged instantly for {{BTD6 mm|100|name=y|link=y}}. On Tier 3, the ability additionally provide +1 bonus damage to all Monkeys in range.
|90s
|-
|-
|[[Storm Tremors]]
| rowspan="3"|[[Tech Bot Prime]]
|Causes a second storm 2s after the first one. The additional storm deals 1,000 damage.
|Base
|[[File:BTD6 Powers TechbotLinkAA.png|left|frameless|25x25px]]Link
|Targets a tower in the map that has an ability, the bot then will continuously activate most abilities as soon they are ready.
|Does not apply
|-
|-
|[[Reverberation]]
|[[CMDR.Ch1p]]
|Causes a third storm 1s after the second one. Damage of the second storm increased to 3,000 and the third storm deals 4,500 damage.
|[[File:BTD6 TechbotManualActivateIcon.png|left|frameless|25x25px]]Manual Activation
| Triggers all abilities of towers that are linked to or within range of the Power
|5s
|-
|-
|[[Mini Stormcaller]]
|[[Oh Boy, I Can't Wait!]]
| rowspan="2" |[[File:BTD6 SuperMonkeyBeacon MiniStormcallerAA.png|left|frameless|27x27px]]Beacon Storm
|[[File:BTD6 TechBotPro ICantWait.png|left|frameless|25x25px]]Pop Off
|Cooldown reduced to 60s, but damage reduced to 850.
|Forces an activation of the abilities of all Towers in range, regardless of their current cooldown and after that, each ability has a 25% chance of skipping its cooldown and be instantly available again.
|60s
|120s
|-
|-
|[[Rapid Recharge]]
|[[Portable Lake Pro]]
[[Beacon of Legends]]
|[[Jammin Bass-Drop Basin]]
|Cooldown reduced to 45s, damage still 850.
|[[File:BTD6 PortableLakePro HoverboatDoorGunnerAAIcon.png|left|frameless|25x25px]]Hoverducky
|45s
|The power can target a tier 4 or lower tower to pick up with the hover ducky, while aboard, the tower can keep attacking from the air. The tower can be drop off later.
|-
|10s
|[[High Impact]]
| rowspan="3" |[[File:BTD6 SuperMonkeyBeacon HighImpactAA.png|left|frameless|25x25px]]Beacon Storm
|Damage increased to 3,000.
| rowspan="3" |120s
|-
|[[Bewildering Storm]]
|Stuns most surviving Bloons for 10s.
|-
|[[Piercing Wind]]
|Damage and stun soaks through layers and each activation increases damage by 10%, can stack up to 100 times.
|-
|-
| colspan="5" |'''Notes''':
| colspan="5" |'''Notes''':
* This table is last updated for {{BTD6 version|51.1}}.
* This table is last updated for {{BTD6 version|56.3}}.
* Stats do not consider crosspaths, Monkey Knowledge, Beast Power, Hero Level or Paragon Degree.
* Stats do not consider crosspaths, Monkey Knowledge, Beast Power, Hero Level or Paragon Degree.
* If an initial cooldown is not specified it means it will be kept at the same amount of time as before the upgrade. In the case it changes between upgrades, the difference in time is added or subtracted from the current cooldown.
* If an initial cooldown is not specified it means it will be kept at the same amount of time as before the upgrade. In the case it changes between upgrades, the difference in time is added or subtracted from the current cooldown.