Broken Heart: Difference between revisions
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{{ | {{for|the level in [[Bloons Player Pack 1]]|Broken Heart (level)}} | ||
{{BTD6 generic item info | |||
{{BTD6 | |||
|id=BrokenHeart | |id=BrokenHeart | ||
| Line 7: | Line 6: | ||
|image =BTD6 relic BrokenHeart.png | |image =BTD6 relic BrokenHeart.png | ||
|description=All attacks do +5 damage to Regrow Bloons | |description=All attacks do +5 damage to Regrow Bloons | ||
|obtained=Relic Tiles, Team Store | |||
|introduced =32.0 | |||
}} | }} | ||
'''Broken Heart''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It causes all | '''Broken Heart''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It causes all [[tower]]s to deal +5 damage to [[Regrow Bloon (BTD6)|Regrow Bloon]]s. Anything that prevents regeneration (e.g. [[Grow Blocker (BTD6)|Grow Blocker]]) does not prevent the damage bonus from applying. It stacks additively if both the Map Relic and Store Relic are active, increasing the bonus to +10. | ||
==Tips== | ==Tips== | ||
{{BTD6 last updated| | {{BTD6 last updated|55.2|section=y}} | ||
*Broken Heart is almost | *Broken Heart is a niche relic but generally useful in preventing regrow farms to otherwise weak-to-regen strategies. While most strategies can handle by themselves, it can be useful in almost any tile type in the right situation, including [[Special Poperations (BTD6)|Special Poperations]] Heli saveups on Least Tiers, as a cash-saving measure in Least Cash, or preventing pierce caps in Time Attack tiles. | ||
*Broken Heart is very effective against non-ethereal [[Lych]] in the absence of degrow options. [[MOAB Clash]] is still recommended so that [[Lych-soul]] pops quickly. | |||
*Compared to [[Heartless]], Broken Heart is usually better against Regrows; most regen farms are caused by weak projectiles, and Heartless's only advantage is working with DoTs. Having both is not necessary, as they already do enough to prevent a regen farm. | |||
**If Heartless and Broken Heart are available, use Heartless instead if the only damaging towers are very sensitive to precise layer-skipping (e.g. [[Crossbow Master (BTD6)|Crossbow Master]]). | |||
==Update history== | |||
{{BTD6 change list by name|Broken Heart}} | |||
==In other languages== | ==In other languages== | ||
{{BTD6 last updated|52.2|section=y}} | {{BTD6 last updated|52.2|section=y}} | ||