Road Spikes (Relic): Difference between revisions

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{{stub|Add strategy (e.g. saveups to expensive base-t's, lead popping, other weird popping shenanigans, and more?)}}
{{BTD6 generic item info
{{BTD6 relic info
|id=RoadSpikes
|id=RoadSpikes


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|image      =BTD6 relic RoadSpikes.png
|image      =BTD6 relic RoadSpikes.png
|description=Grants 10 stacks of Road Spikes per game
|description=Grants 10 stacks of Road Spikes per game
|obtained=Relic Tiles, Team Store
|introduced    =32.0
}}
}}
'''Road Spikes''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It provides ten [[Road Spikes (BTD6)|Road Spikes]] powers during the game.
'''Road Spikes''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It provides ten [[Road Spikes (BTD6)|Road Spikes]] powers during the game. This effect can stack with multiple of itself.


==Tips==
==Tips==
{{Main|Road Spikes#Strategy}}
{{further|Road Spikes (BTD6)#Strategy}}
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{{BTD6 last updated|53.2|section=y}}
{{strategy needed|tips=y|Cover saveups to expensive base-t's, lead popping, other weird popping shenanigans}}
*Its best use case is Least Tiers. It can be still useful in Least Cash for the same reasons as Least Tiers when going for a cheap solo carry on lower-round tiles, though only important for some setups. Boss Tiles can benefit from avoiding the penalty timer by popping strays.
*The extra road spikes can save cash or tiers for surviving early rounds, as well as chipping Bloons to partially counter early Leads and Purples, When MOAB Mine is absent, a few spikes can help break the round 40 MOAB.
*Unlike life relics, popping the Bloons instead of leaking them won't miss out cash, up to $200 with all 10 Road Spikes.
*For Camos, Road Spikes can tank up to part of round 37 if all spikes are placed down. It won't save enough lives for a [[Camo Trap (Relic)|Camo Trap]] to tank Camos from round 48 and all of round 78 inclusive, even with life Relics.
*When using it for popping early Leads or Purples, it's preferred to drop it between Bloons and have a quick-firing attacker to stop spikes from wasting too much pierce on things that defenses can already pop. This is mainly necessary in Least Tiers.
*For saveups, Road Spikes can provide enough to afford expensive base towers such as [[Heli Pilot (BTD6)|Heli Pilot]], [[Captain Churchill (BTD6)|Captain Churchill]], and [[Super Monkey (BTD6)|Super Monkey]]. Road Spikes also saves into upgrades that are necessary to carry early-game, such as [[Enforcer]].
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==Update history==
{{BTD6 change list by name|Road Spikes (Relic)}}
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==In other languages==
==In other languages==