Road Spikes (Relic): Difference between revisions
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{{BTD6 generic item info | |||
{{BTD6 | |||
|id=RoadSpikes | |id=RoadSpikes | ||
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|image =BTD6 relic RoadSpikes.png | |image =BTD6 relic RoadSpikes.png | ||
|description=Grants 10 stacks of Road Spikes per game | |description=Grants 10 stacks of Road Spikes per game | ||
|obtained=Relic Tiles, Team Store | |||
|introduced =32.0 | |||
}} | }} | ||
'''Road Spikes''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It provides ten [[Road Spikes (BTD6)|Road Spikes]] powers during the game. | '''Road Spikes''' is a [[Relic Knowledge|Relic]] in ''[[Bloons TD 6]]''. It provides ten [[Road Spikes (BTD6)|Road Spikes]] powers during the game. This effect can stack with multiple of itself. | ||
==Tips== | ==Tips== | ||
{{ | {{further|Road Spikes (BTD6)#Strategy}} | ||
{{BTD6 last updated|53.2|section=y}} | |||
{{strategy needed|tips=y|Cover saveups to expensive base-t's, lead popping, other weird popping shenanigans}} | |||
*Its best use case is Least Tiers. It can be still useful in Least Cash for the same reasons as Least Tiers when going for a cheap solo carry on lower-round tiles, though only important for some setups. Boss Tiles can benefit from avoiding the penalty timer by popping strays. | |||
*The extra road spikes can save cash or tiers for surviving early rounds, as well as chipping Bloons to partially counter early Leads and Purples, When MOAB Mine is absent, a few spikes can help break the round 40 MOAB. | |||
*Unlike life relics, popping the Bloons instead of leaking them won't miss out cash, up to $200 with all 10 Road Spikes. | |||
*For Camos, Road Spikes can tank up to part of round 37 if all spikes are placed down. It won't save enough lives for a [[Camo Trap (Relic)|Camo Trap]] to tank Camos from round 48 and all of round 78 inclusive, even with life Relics. | |||
*When using it for popping early Leads or Purples, it's preferred to drop it between Bloons and have a quick-firing attacker to stop spikes from wasting too much pierce on things that defenses can already pop. This is mainly necessary in Least Tiers. | |||
*For saveups, Road Spikes can provide enough to afford expensive base towers such as [[Heli Pilot (BTD6)|Heli Pilot]], [[Captain Churchill (BTD6)|Captain Churchill]], and [[Super Monkey (BTD6)|Super Monkey]]. Road Spikes also saves into upgrades that are necessary to carry early-game, such as [[Enforcer]]. | |||
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==Update history== | |||
{{BTD6 change list by name|Road Spikes (Relic)}} | |||
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==In other languages== | ==In other languages== | ||